KillerRabbit said:
Skyweir said:
See, I really want to like these games...but I just can't get through the fact that there is no story or world that feels alive. Oblivion had that problem in spades, and it looks like Skyrim has it too.
Your character is completely detached from the world, and seeing as you know very little about the world before the game begins, there is no sense of history or personality to it. You don't care about any of the characters, for they are mostly cardboard cut outs.
What is the point of being able to do anything, if nothing really matters? Sure, you can kill nearly anyone, but why would you want or need to? They have no real impact on you character, and you know nothing about them, they do not feel like real people.
The games of Bethesda allows you to do anything you want by removing anything that might make choices meaningful. Your character can be anyone, but who he is does not matter so it is irrelevant. Story, world and gameplay is completely seperate.
Are you serious? The Elder Scrolls series has more depth than 99% of other games out there, and the characted detached from the game world? Compared to again whatever other game, the character is very far from that. But again I assume you really don't know what you are talking about here so I will just walk away slowly now instead.
I completely agree with this above poster. Saying that it has more depth than 99% of other games out there is all well and good, but it's what Elder Scrolls
shares that 1% with that makes it feel an inferior experience, even compared to its previous incarnations. For example, everything Skyweir has raised is fixed in other hybrid open-world RPGs like
S.T.A.L.K.E.R., and
The Witcher 2...
My problem is that, despite being
crammed with limitless content, choices... there's very little relevancy for doing any of it. To quote our Yahtzee, "I can, but why would I want to". This is combined with the fact that the world tends to lack any
grit; it's all very just there, the characters that populate it feeling like they could populate just about any other relevant world and they'd be write at home. Both Oblivion and Skyrim are "deep without being deep", they're accessible to the layman but not inaccessible to hardcore RPG enthusiasts. But once you start saying it's the "deepest, most immersive RPG ever made" it starts to share space with true PC RPGs. The Witcher series, the STALKER series, games like the original Deus Ex. They have found a true home on RPG, and recent Elder Scrolls games, that focus on working on both console
and PC, frankly, have no right slotting in there alongside. They may be deeper than whatever passes for "average" nowadays, but that does not make them truly masterpieces that can go toe to toe with ACTUALLY deep, expansive, PC-exclusive RPGs.
Alas, I truly think its inherent popularity lies in that the "average" experience is so dull and scripted that anything that comes along offering captivating fantasy open-worlds presented in a non-linear fashion
feels like a step up, but strip away the hype, the paint and the fanbase and you've got a slightly middling deep-ish experience that has been matched and frequently surpassed by on countless occasions from whatever it wants to consider its "peers".