If so, the first thing he will nag about will be the mouse controls.ZeppMan217 said:But the question is - will Yahtzee review it?
Sensitivity is fucked beyond measure.
If so, the first thing he will nag about will be the mouse controls.ZeppMan217 said:But the question is - will Yahtzee review it?
yea a tip for everyone beware of ice trolls they are very hard for a low-level theifReiverCorrupter said:This is a common but misguided complaint. There is an ultimate level cap, which means that you can only unlock a limited amount of perks and only have a limited amount of magic, health or stamina because you can only choose to increase one perk and one stat each each time you level up. Thus once you hit the level cap you're stuck with the stats and perks you have, though you can still level up your skills. That means that if you haven't increased your magic much when you hit the cap, you'll never be able to cast the highest level spells no matter how high your skill in magic gets, nor will you be able to unlock the perks that makes certain techniques like fire or ice more cost effective. Or alternatively, if you focus solely on magic before you hit the level cap then your character will always be vulnerable, no matter how much you increase your melee combat skills. Even if you reach 100 with swords you still won't have the powerful finishing moves unlocked by the perks. Or even worse, you won't be able to unlock the perk that decreases the amount of fatigue when you swing your sword, which, when combined with the fact that you haven't increased your stamina or strength and endurance, will keep your character from being effective with swords, even if the skill level is 100.I say old chap said:So Steve, you were caught in a battle against two sides, wizards dug-into defences and a dragon, and you survived? I thought as much. This game is pretty to be sure, a great solo fantasy adventure, but it sounds way to easy--none can beat your Mary Sue!Steve Butts said:The Elder Scrolls V: Skyrim Review
Bethesda's latest is a true RPG epic that asks you what you want and then gives it to you.
Read Full Article
I also really don't like that you can get good at everything over time. So your warrior can also be an arch-mage? And a sneaky thief, and a potion-brewer? This is starting to get a bit ridiculous here, verisimilitude shattered. I knew it wouldn't put any restrictions into place, wouldn't want to risk people being offended or having different types of characters, because by the end of the game, we are all going to pretty much be the same--save cosmetic differences. We will all be warrior-mages-stealth-masters and potion-brewers.
Ptah!
Also, if it's anything like Oblivion you should be able to scale the difficulty from the menu. Plus, while most creatures are leveled to you, there are bound to be many enemies and areas that will kill low level players.
lol you are sadly mistaken my friend. It'll get worse before it gets better. Its always darkest before the dawn. You gotta shit before you can get off the pot.I Have No Idea said:Is it wrong that when I saw the review, the first thing I thought was "Thank God, those damn Skyrim threads will FINALLY STOP." ?
You're right, sorry about that.ReiverCorrupter said:No, you didn't get what I was saying.
Exactly. Aww well, community college is certainly not a bad place to go.uguito-93 said:Yeah..... my exams aren't gonna go so well.
I have memories like that aswell. That game was such fun!fanklok said:I remember getting lost in Morrowind too, if only for the direction people gave.WaysideMaze said:The idea of getting lost in the game actually appeals to me. One of the things that I liked about Morrowind.
"So I have to go west for about a mile turn right at the rock formation then keep going till I find a tree that looks kind of like your aunt and go south till I find the fork in the road." Then you get hopelessly lost stumble on an ancestral tomb and go looting.
My theory:Cleril said:The only reasons Dragons didn't exist in Morrowind or Cyrodil (oblivion) is because of cliffracers. Morrowind in fact has so many cliffracers because of them exterminating the dragons. Of course the Dark Elf Juib led the cliffracers out of Morrowind and either he did so in Cyrodil too or they just had another person clean them out.
Skyrim has no cliffracers, therefore dragons. As to why they start showing up again, well, you're dragonborne, and due to game spoilers I can't say much else.
Basically think of it like a competition as to why they have returned. At least, that's what I've learned for now.
Are you serious? The Elder Scrolls series has more depth than 99% of other games out there, and the characted detached from the game world? Compared to again whatever other game, the character is very far from that. But again I assume you really don't know what you are talking about here so I will just walk away slowly now instead.Skyweir said:See, I really want to like these games...but I just can't get through the fact that there is no story or world that feels alive. Oblivion had that problem in spades, and it looks like Skyrim has it too.
Your character is completely detached from the world, and seeing as you know very little about the world before the game begins, there is no sense of history or personality to it. You don't care about any of the characters, for they are mostly cardboard cut outs.
What is the point of being able to do anything, if nothing really matters? Sure, you can kill nearly anyone, but why would you want or need to? They have no real impact on you character, and you know nothing about them, they do not feel like real people.
The games of Bethesda allows you to do anything you want by removing anything that might make choices meaningful. Your character can be anyone, but who he is does not matter so it is irrelevant. Story, world and gameplay is completely seperate.
I completely agree with this above poster. Saying that it has more depth than 99% of other games out there is all well and good, but it's what Elder Scrolls shares that 1% with that makes it feel an inferior experience, even compared to its previous incarnations. For example, everything Skyweir has raised is fixed in other hybrid open-world RPGs like S.T.A.L.K.E.R., and The Witcher 2...KillerRabbit said:Are you serious? The Elder Scrolls series has more depth than 99% of other games out there, and the characted detached from the game world? Compared to again whatever other game, the character is very far from that. But again I assume you really don't know what you are talking about here so I will just walk away slowly now instead.Skyweir said:See, I really want to like these games...but I just can't get through the fact that there is no story or world that feels alive. Oblivion had that problem in spades, and it looks like Skyrim has it too.
Your character is completely detached from the world, and seeing as you know very little about the world before the game begins, there is no sense of history or personality to it. You don't care about any of the characters, for they are mostly cardboard cut outs.
What is the point of being able to do anything, if nothing really matters? Sure, you can kill nearly anyone, but why would you want or need to? They have no real impact on you character, and you know nothing about them, they do not feel like real people.
The games of Bethesda allows you to do anything you want by removing anything that might make choices meaningful. Your character can be anyone, but who he is does not matter so it is irrelevant. Story, world and gameplay is completely seperate.
So far i am playing a wood elf sneaky archer and dragon fights pretty much suck.Deviate said:I just wonder, with all the dragons in the game, will a sneaky archer still be viable, or will it be gimped in such fights?
I share your sentiment 100%. If only the spell casting, exploration, and character building wasn't so addictive.Skyweir said:See, I really want to like these games...but I just can't get through the fact that there is no story or world that feels alive. Oblivion had that problem in spades, and it looks like Skyrim has it too.
Your character is completely detached from the world, and seeing as you know very little about the world before the game begins, there is no sense of history or personality to it. You don't care about any of the characters, for they are mostly cardboard cut outs.
What is the point of being able to do anything, if nothing really matters? Sure, you can kill nearly anyone, but why would you want or need to? They have no real impact on you character, and you know nothing about them, they do not feel like real people.
The games of Bethesda allows you to do anything you want by removing anything that might make choices meaningful. Your character can be anyone, but who he is does not matter so it is irrelevant. Story, world and gameplay is completely seperate.