The Elder Scrolls V, your ideas

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Jordi

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Jun 6, 2009
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I would like some more realism. I used to play with some mods that made everything have far less health and weapons having more realistic characteristics. This meant that you could die in like three hits and you had to be a lot more careful, although the same was true for your enemies. I also liked some mods that made you have to eat, drink and sleep.

The most important for me is that there is less level scaling though. I don't mind walking into some cave with enemies far above or below my level. It makes the game more exciting, because I don't know what I'll find and I have to be careful. Some difficulty scaling according to your level would be nice, but I would suggest making it a little more realistic. I.e. if you're low level and don't have a lot of money, you are not interesting for powerful bandits, so they won't attack you. You should really look out for wild animals though. At higher levels, some animals will become afraid of you (if they're smart enough), and you will be attacked by bigger and (slightly) more powerful groups of bandits as you progress. But bandits only go up to a certain level. If they have lots of money to by daedric armor, or have the skills necessary to get it, why the hell are they bandits? At really high levels, people may try to have you assassinated though (for instance).

Another thing that I would really like to see in an RPG (although it is probably too much work) is events in the world that will happen at a certain, fixed date. Normally, everything starts to happen just as you, the hero, arrive. Instead, I think it would be nice if you get a message "our city will be under attack in about X days, please come help" and that this will happen no matter what (unless you prevent it through diplomacy or murder). If you don't come, the city will probably fall. Maybe the number of casualties depends on how early you come, etc. In the mean time, there can be other missions like this (e.g. find and bring an antidote to someone in another city), which might force you to choose and your choices should ideally have a measurable impact on the world (i.e. different vendors/mission givers got killed). I think this would really add a sense of urgency to the world and make for great replay value.
 

BourneGamer

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Mar 18, 2010
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Velvo said:
I think it will end up being a battle against Akavir. The Empire is weak after the Oblivion incident and in some book in the game somewhere it mentions that the Emperor of the Taesci has vowed an assault on Tamriel. I think you will probably have to serve as an emissary to the leader of the Empire, whoever that ends up being, to unite the lands against a common enemy. Then may be you go fight in Skyrim or something.
They also mention that the Neravarine from Morrowind had traveled to Akavir and handn't been heard from for an extended period of time. And there seemed to be a lot of subtle emphasis on Akavir throughout all of Oblivion.
 
Jan 23, 2009
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AnonymsWarrior said:
UNSCALE THE ENEMIES and therefore the loot. At least make it a choice if its not default.
I will direct your rage and attention to Oscuro's Oblivion Overhaul [http://www.youtube.com/watch?v=65abKSTD0_s] which un-hooks the leveling system to the scaling. While adding a whole lot more.
 

Liberaliter

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Sep 17, 2008
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I want a return to the alien like worlds and rich culture of Morrowind. In Morrowind I felt like the world was so real, all the socities, races, prejudices and attitudes all existed to great effect. For V I would also want to see more housing options and greater chances for roleplay, maybe improved animation and AI as well.
 

Xannieros

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Jul 29, 2008
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AnonymsWarrior said:
UNSCALE THE ENEMIES and therefore the loot. At least make it a choice if its not default.
Doing so would be highly confusing (Or make the game very linear, which isn't part of The Elders Scrolls games) on "Where do I go?" because TES are such huge games, you'd be walking and get "One Shotted" or killed instantly because you had no warning that this wasn't a place I should be going. Or even the warnings if there were any would be annoying.

You unscale the enemies, makes it harder for you to do anything, scaling them lets you experience content when you want (Usually).
 

AtticusSP

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Apr 6, 2009
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Make it actually work this time without crash to desktops all the damn time. No multiplayer, focus on making mod support even stronger since it's the series strong point. Preferably Skyrim because I love me some NORDS, and have a decent set of axes and blunts instead of SWORD MASTER WEAPON ALL OTHER WEAPON TYPES ARE FOR FAGS.
Bring back spears, crossbows, and throwing weapons as well. The people in fucking Morrowind figure out how to put a pointy thing on a stick but the people in Cyrodiil can't figure it out?
 

Mr. Mike

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Mar 24, 2010
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[Insert Name Here said:
]1. Fix the combat.
2. Fix the levelling system.
3. Fix the combat.
4. More autosaving.
5. Fix the combat.
This is what I'd like to see. Anything else (graphics improvement, more diverse options in quests) would simply be bonuses.

Sneaklemming said:
AnonymsWarrior said:
UNSCALE THE ENEMIES and therefore the loot. At least make it a choice if its not default.
I will direct your rage and attention to Oscuro's Oblivion Overhaul [http://www.youtube.com/watch?v=65abKSTD0_s] which un-hooks the leveling system to the scaling. While adding a whole lot more.
I'd love to try it out, but I lent my copy to a friend. That and my computer's slowly dying, so while it once could run Oblivion okay on low settings, it now struggles. Dust, how I hate thee.
 

SonOfIkaros

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Oct 6, 2009
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Sneaklemming is wise, OOO is indeed a surefire cure for the annoying scaling system. Go check it out folks, it's a great mod.

As for TES:V...

-Well, keep the combat system. But work on it. A LOT. I mean, it's practically broken right now. But that doesn't mean that it doesn't have potential. Right now it's the closest we have to a real simulator of medieval sword fighting- not counting Mount & Blade's combat, although it is somewhat different in nature- and with a bit of polish it could turn out truly great. I really hope they managed to pull this off, it would add so much to the games.
Oh, and yes, mounted combat would be nice. Not a must-have (for me, anyway), but it would still be nice.

-Make the world seem more alive. I'm talking populate it with thousands of NPCs. Not just the handfuls we saw in Oblivion. The cities should be propped full with NPCs of all kinds, and the roads should be filled with caravans and groups of travelers.
Besides that, add more villages and farms. And I mean a lot more villages and farms. Would make the world less wild, and it would add to the game's sense of immersion. Increase the roadside patrols between cities, and add the odd crossroads' fort where a battalion of the Imperial Legion is stationed, to keep the region under control.

-Make monsters more rare, and deadlier in proportion to their rarity. One thing I've always disliked about both Morrowind and Oblivion was the commonness of the monsters. In Oblivion, you could hardly walk a few meters down a road without being assaulted by a troll.
What I want is for the monsters to be more rare and far more deadly in comparison. I'd like it to be so that when you run into a troll- feasting on the corps of some unfortunate traveler in a dark cave- you know that you're in for one hell of a fight, and you'll have to pull out all the tricks to win it.
Also make the monsters behave far more unique in combat. Improve their AI, make them do other things than just rush at you blindly. Trolls could pick up small rocks, scurry up on high cliffs, and try to stone you to death, while Ogres could pick up whole boulders and throw them at you (giving the player a dodge/roll skill to avoid such attacks would be nice too- maybe make it so that the player has to have a certain level of acrobatics to be able to do it?), and Imps could fly up into the sky and try to take you out with their magical powers from a distance. In short, make combat more dynamic and deadly, for both the player and the NPCs and the monsters.

-Make high skill values unlock new abilities for the player. This, I think, could be really sweet. Imagine if reaching higher levels in skills unlocked new and unique abilities- a high acrobatics skill could unlock a sort of dive/roll out of the way ability, a high athletics skill would unlock a sprint ability, higher weapon skills would unlock a whole plethora of tricks and abilities to perform with the weapon type of the skill, etc.
I don't know if this could be done, it might be a bit too much, but I think it could be great.

-And, finally, improve the magic. Make spells unique in structure, effect, and form, so that spells can take on a wide variety of appearances when cast. A fireball could come in the shape of a fiery fist slamming into your enemy, or a paralysis spell could be shown as a mist flying from the fingertips of the caster to surround the enemy, robbing him of his ability to move.
Basically, just make it so that magic is a bit more fun to both practice and look at.

Argh, sorry for the über-post folks. I admit that I got a bit carried away.

-Sorry! I forgot to add two things: Make NPC-interaction far deeper and more rewarding- I'm talking allowing the player to form friendships and romances and feuds, that actually mean something and have serious consequences, with random NPCs here- and of course make the gameworld less bland than Oblivion was. Just stick to the lore and they'll be fine.
 

Mr. Mike

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Mar 24, 2010
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TwitchyGamer101 said:
AnonymsWarrior said:
UNSCALE THE ENEMIES and therefore the loot. At least make it a choice if its not default.
Doing so would be highly confusing (Or make the game very linear, which isn't part of The Elders Scrolls games) on "Where do I go?" because TES are such huge games, you'd be walking and get "One Shotted" or killed instantly because you had no warning that this wasn't a place I should be going. Or even the warnings if there were any would be annoying.

You unscale the enemies, makes it harder for you to do anything, scaling them lets you experience content when you want (Usually).
Sorry for the double post. At the very least, make it so you don't have to be so precise about how you level lest you actually make the game harder as you level as could be the case in TES IV. Furthermore, make the loot scale with you as you go so you don't feel like you can't do anything until you reach that optimum level for how the loot will turn out.
 

Henrik Persson

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Mar 14, 2010
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Remove levels. I hate levels and before Oblivion there was no reason whatsoever to have them. Improve the combat and reduce the importance of better skill, so that you don't need a level scaling system. That way it's theoretically possible to defeat any enemy at level 1, but damn hard.

Get some half-decent voice actors. Cities in Oblivion made me cringe, that absolutely horrible voice acting is one of the major reasons I didn't play it as much as I could.

Get some half-decent writers. Make the mini-quests interesting, make the monologues interesting (also make them dialogues). Start making some interesting characters. If you have a main story, make sure that's really good. Otherwise just skip it.
 

Sark

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Jun 21, 2009
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- Fix the combat by making it more interesting, adding in special sword attacks, ways of combining magic with weapons, that sort of thing.
- Make the game larger, with cities that are actually cities, and contain more than say 50 NPCs. Even if this means that a large percentage of the population are named "Imperial Commoner".
- Remove scaling of monsters. The big bad guy should be able to pummel you at level 10.
- A greater ability to interact with your environment.
- Add in some interesting and likeable NPCs, and sidequests.
- Hire more than 5 voice actors. Seriously, Johnny Yong Bosch played every single male elf in Oblivion.
 

SonOfIkaros

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Oct 6, 2009
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LordCuthberton said:
More stuff to do, and the fallout leveling system.
I would actually very much dislike that. The Morrowind/Oblivion level system has always been the way to go for me. I'm an RP fanatic, and need to be able to live myself into the game and my character. Therefore I find it extremely rewarding that the only way I can increase a skill is to actively practice it.
I didn't like how you in Fallout 3 could shoot some monster with a Small Arms gun, yet when you level up with the experience you just acquired you increase your Repair and Barter skills. Just doesn't make any sense. At all.

I agree that we need more ways to improve the skills with, though. Speechcraft and Barter in particular were hard to increase. And the trainers in the games don't help much.
So maybe allow the player to spend a few days doing training in a certain skill, I don't know, or in case of Speechcraft you could have him attend a dinner party- you wouldn't actually see the dinner party (or maybe you would? Who knows? But that might be a bit too much work for Bethesda) but you would be able to answer certain dialogs that pop up and you could acquire new friends and enemies and lovers at these dinner parties- for a few hours. I don't know, something like that.

Sark said:
- Fix the combat by making it more interesting, adding in special sword attacks, ways of combining magic with weapons, that sort of thing.
- Make the game larger, with cities that are actually cities, and contain more than say 50 NPCs. Even if this means that a large percentage of the population are named "Imperial Commoner".
- Remove scaling of monsters. The big bad guy should be able to pummel you at level 10.
- A greater ability to interact with your environment.
- Add in some interesting and likeable NPCs, and sidequests.
- Hire more than 5 voice actors. Seriously, Johnny Yong Bosch played every single male elf in Oblivion.
A man after my heart. Very good suggestions, if I may say so!
 

iced333

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Mar 2, 2010
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I'd like the ability to kill any npc including main storyline npcs. There are always npcs that I want to stab to death *cough* adoring fan *cough* and Morrowind is one of the few games that let's you literally kill anyone you want.
 

Dexiro

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Dec 23, 2009
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The best advice i could give is to tell Bethesda to put some effort and imagination into it, something they seemed to shiver at the thought of with their previous games.

They could do 10x better with the environments. Instead of just having random hills with chunks of forest copy and pasted everywhere, throw in something new. A volcano, a canyon, make more unique caves, maybe something like an abandoned castle.
It's not THAT hard to think of fantasy environments that aren't too unrealistic, assuming that's what they're going for.

Then they need to fix the combat. So far the only attacks are melee, ranged and 2 types of magic. The only thing that differs between spells are the colour and a few numbers behind the scenes. The spells should all have unique animations and should be balanced strategically, with both different types of attacking (aoe, projectile etc.) and with a heavier emphasis on elemental damage and status effects.
 

Vet2501

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Nov 9, 2009
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I would like to see more combat options with better animations other than just vertical or horizontal swing. Horse-back combat would be amazing but so far the only game that has managed to do that well has been Mount & Blade (in my opinion).

And bring back polearms god-damn-it!

Cites should be larger and more populated, you don't have to be able to interact with everyone (just like real life) they could just be background noise.

AI should be AI, not following the same routine/path day after day.
 

Kraj

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Jan 21, 2008
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Expecting TESV to be at least as good as TES4 and hopefully as good as Morrowind and Daggerfall, I could only ask for one thing.

I found this mod on TESnexus. The Companion cube.
http://www.tesnexus.com/downloads/file.php?id=16141. It shall accompany me in the large lonely world of a Bethesda RPG.
 

sheogoraththemad

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Feb 6, 2010
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Eukaryote said:
That wouldn't work(unless it is an RTS), as there is too much land and lore to cover.
well I think after all these years the community deserves more than one continent, Cyrodiil, morrowind and skyrim would be a nice combination.
 

MercenaryCanary

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Mar 24, 2008
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AnnaIME said:
Want, want, want!!!!

And I would want it even more if it were to have less voice acting, allowing more choice, more branching of the quests. Like in Morrowind.

I also want Morrowind-style books. When my hands begin to ache, there is fun to be had reading those short stories.

Fast travel: yes, but make it plausable. Public transportation plus magic. Like in Morrowind.

Hmmm... Morrowind, in a new setting?
I don't really think we should retread on old ground, as that wouldn't really be original.
Personally, I'm hoping they remake the combat a little bit, and make it more easier for beginners to figure out what they want to do.
Not that I had any trouble figuring out, but I realized that there was potential for mass newbie confusion in Morrowind and Oblivion when it came to character class creation.
 

blankedboy

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Feb 7, 2009
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Guys! I can't believe no-one knows about the fact that Bethesda publicly announced they had no intention of another Elder Scrolls game. It ain't gonna happen.
 

Rblade

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Mar 1, 2010
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well aside from gameplay improvement and better voice acting. I mean ofcourse it should be up to modern day standards and a non scaling monsters method is probably better on the long term. But that is all upto the designers, and ultimatly, not why I would buy a TES game.

I joined the series in Morrowind, got the expansions, and played Oblivion.

What I want is the mystery. You start as a small man and through intrigue and adventure you grow to become one of the big players. Although some would probably disagree I loved the largeness of Morrowind, and the fact that there was no fast travel only advanced that notion.

So I think that it should play in a big continent, be LONG, and focus on mystery. The enchantment that naturally inhibits Tamriel. One thing that should defenitly return is what you would call Phasing from a WoW point of view. Building a mansion, helping set up a new town(bloodmoon). It was wade made Morrowind so awesome to me.

So the focus should be on Making varied side quests and a large varied main quest. Things like finding a painter lost in a painting, convincing a man to withdraw slander, setting up an ambush to catch a murder complete with bait, finding someone's hidden stash ( ;) ).

So no, I don't think I want to be a general (at least not from the start, not without a long quest chain of rising through the ranks and dealing with competition and so forth).

the only thing I think should at least defenitly change is that NPC's recognise your rank in the factions you have joined and adress you with respect accordingly (WHAT, are you calling the grandmaster of the fightersguild and the archmaster of house redorin? wearing the big sparky axe?)