Yeah or this, I'd definitely support the New Vegasification of Skyrim, by letting you solve problems with your non combat skills. I'd say I completed most quests in NV using something other than my combat skills, and I'd love a fantasy approach to this!Lieju said:Or not make the combat necessary.endtherapture said:Everything does involve combat. All the main questlines involve slaughtering hundreds of Thalmor/Dwarven constructions/Bandits/Draugr/Dragons/Vampires. Try and get through any dungeon without killing anything. There's very few quests you can talk your way out of, and most quests involve being sent into a dungeon to kill things and then maybe retrieve an object.SajuukKhar said:I would like to see the logic behind that when the game gives you plenty of ways to get through things without killing anything. If it was combat based, then everything would require combat, which it doesn't.endtherapture said:Or vice versa.
If you could use your skills to navigate your way around combat, like in New Vegas, well yeah then I'd give you that one, but Skyrim doesn't take that approach, it's just "kill everything", so logically they should make the combat better.
You can level up Speech, the game should give you more opportunities to use such skills to avoid fights.
My problem with Skyrim was that everyone wanted me dead. Random people would attack me in the wilderness for no reason. At least I can understand why they'd attack me when I've broken into their lair...
I don't think the combat is the point of the game, though. Exploration and building your character are, which is why I think it's stupid the game forces you in combat so much.
The problem with TES is that there's so much combat, it's effectively the only way to complete quests/solve problems/explore, but the combat isn't particularly good. So they either need to make the combat better, or offer real alternatives to combat.