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EscapeGoat_v1legacy

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I'm glad a thread like this exists; I've been wanting to natter about old JRPGs for a while but I just don't know if a thread about it would have much reason to exist but since I have a platform to waffle a bit I just wanted to say I'm surprised how magnificently Final Fantasy I and Dragon Warrior I have aged. I've been a bit bored of current games recently so I thought I'd take a shot at playing through some older entries in series I like so in the last month or so I've got through Final Fantasy I and II and the first Dragon Warrior and yeah, they've aged pretty solidly. As much as I find it difficult to adjust to the aimlessness of the games I've definitely found some elements of them very absorbing.

The stand-out surprise for me though was Final Fantasy II, which always seems to be a bit maligned on the internet but I found its approach towards levelling and stat-grinding to be incredibly satisfying and very much like modern WRPGs while the conversation mechanic felt like a very natural way to integrate in a way to explain plot. In some ways I think it was a bit before its time and I think it's a bit of shame it doesn't have a very positive legacy.

Ryallen said:
Besides Call of Juarez and Red Dead Redemption, there are not many Western games to play and even less on PC, which I would in all honestly love to try out.

Weird West is a setting that I find fascinating, and while Hard West was released a few months back, it didn't really hold my interest as it didn't explore the full potential of mixing Victorian and Western settings.
As far as Westerns go, have you tried Gun? It's fairly old now - a 2005 release - but I've always thought that was pretty much a standout as far as Western-set games go.

As for weirder Westerns (not necessarily Weird West, just... odder games) how about Red Dead Revolver, which has some relatively normal bits but does also feature a man who replaces his arm with a cannon and a section in which a gunslinger fights off a troupe of circus performers who apparently have actual powers rather than stage tricks, or if you can get a copy, Samurai Western, which is a criminally-underrated game in which a samurai travels to the Old West to hunt down a rogue samurai-turned-gunslinger but along the way fights steampunk robots and an outrageously (and dare I say very un-PC) camp French warrior with a taste for Georgian fashion and huge not-period-accurate miniguns. It's a strange game but it does have massively satisfying combat, a solid difficulty curve and shedloads of replayability.
 

Silentpony_v1legacy

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So I was playing SuperHot last night...
And I don't get it. At all.

Like the gameplay is...okay. Very trial and error. Feel lied to because I was told the world freezes when you don't move, which is blatantly untrue. Its slow, but it still runs.
I feel like I'm not playing the game too well, because I spend most of my time running around trying to find enemies. The small levels work fine I guess, if incredibly frustrating, requiring dozens of attempts. But the larger levels with multiple spawn points just leave huge amounts of time of waiting around and side-stepping between cover, hoping there aren't enemies behind me.

Also the plot? I guess the whole point is its confusing, but its very confusing. I have absolutely no idea whats going on, who the Man is, who my friend was supposed to be, if its real or not, and why I should care.

Also the mini games and other options? Is there a point to them? No matter what button I pressed I couldn't interact with any of them. The tree game, the sand game, some 'life' simulator and ant simulator. There seems to be no way to play them.

Is it a meme game? It is meant for YouTubers to scream and yell over? Is this PewDiePie bait?
 

Drathnoxis

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Nazulu said:
Alrighty, I have a beef with cel-shaded games and awkward shadowing.

- Wind Waker does cel-shading best, because it's a cartoon, which is evident by the wacky style and funny expressions. We can all agree with that, no? But what I don't get is the usual look of the Tell-Tale games, because it's seems they're trying to be both cartoony and realistic, which just looks fugly to me. It's not like it enhances their work in any way because it doesn't offer anything different, just that it's cel-shaded.

I mean, look at this asshole!


His eyes stick out in a toony fashion but not the rest of him. So you'd think the focus point would be his eye's, but whats with the random lines on his head? Why don't they try to blend it in like his fucking hair and other main features!? Fuck this guy!
Hahaha, that guy looks so hilariously bad. You're right, those eyes don't fit at all when every other texture on his head is a much more realistic style. It kind of reminds me of that realistic retexturing of Mario in a way.
 

Guffe

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How Nintendo decided on the name of the WiiU, and the nonexistant marketing of it -.-
I mean the thing has been out since 2012? and there are still people out there who don't know about it or think it's just a fancy controller for the Wii.
 

Nazulu

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Jun 5, 2008
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Drathnoxis said:
Nazulu said:
Alrighty, I have a beef with cel-shaded games and awkward shadowing.

- Wind Waker does cel-shading best, because it's a cartoon, which is evident by the wacky style and funny expressions. We can all agree with that, no? But what I don't get is the usual look of the Tell-Tale games, because it's seems they're trying to be both cartoony and realistic, which just looks fugly to me. It's not like it enhances their work in any way because it doesn't offer anything different, just that it's cel-shaded.

I mean, look at this asshole!


His eyes stick out in a toony fashion but not the rest of him. So you'd think the focus point would be his eye's, but whats with the random lines on his head? Why don't they try to blend it in like his fucking hair and other main features!? Fuck this guy!
Hahaha, that guy looks so hilariously bad. You're right, those eyes don't fit at all when every other texture on his head is a much more realistic style. It kind of reminds me of that realistic retexturing of Mario in a way.
I really don't understand the style at all. I feel like sending a message to the developers saying "will you stop putting unfinished character designs in your games"! I even tried watching a Let's Play of The Walking Dead, but it just shits me up the wall just looking at them.

Also, Mario was made what now?
 

Drathnoxis

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Darn it, I'm trying to get back into Dark Souls after an over 6 month break and I can't remember exactly what I've done or where I need to go next. This game really needs a journal to tell me what I've already been. This is the second time I've done this too, I just can't make it through this game! The last time I was only 20 hours in and I didn't like the character so I just started over, but now I'm level 60 and 40 hours in and really don't want to start again.

Nazulu said:
I really don't understand the style at all. I feel like sending a message to the developers saying "will you stop putting unfinished character designs in your games"! I even tried watching a Let's Play of The Walking Dead, but it just shits me up the wall just looking at them.

Also, Mario was made what now?
It's not exactly the same thing since it's not cel-shaded, but they both have cartoony elements mixed with bizarrely realistic textures and end up looking kind of disturbing.
 

FPLOON

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Guffe said:
How Nintendo decided on the name of the WiiU, and the nonexistant marketing of it -.-
I mean the thing has been out since 2012? and there are still people out there who don't know about it or think it's just a fancy controller for the Wii.
I see the Wii U to the Wii the same way I see the 3DS to the DS: Different systems from the same company that can also play the same games as the lesser selling point to the system in question... In terms of lack of marketing, the only commercial I can honestly remember about the Wii U outside of the later <url=https://www.youtube.com/watch?v=0fxQx7ZT-5k>pitch ads was this:Now, I still love this commercial mostly because of the <url=https://www.youtube.com/watch?v=mnhyRNI425g>music, but after watching it again, the Wii U console, itself, is barely showcased outside of the Wii U gamepad... For a fun-ass commercial, it really loves giving off the vibe of the gamepad being an extension of the Wii and not a part of the full Wii U package...
 

Nazulu

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Drathnoxis said:
Nazulu said:
I really don't understand the style at all. I feel like sending a message to the developers saying "will you stop putting unfinished character designs in your games"! I even tried watching a Let's Play of The Walking Dead, but it just shits me up the wall just looking at them.

Also, Mario was made what now?
It's not exactly the same thing since it's not cel-shaded, but they both have cartoony elements mixed with bizarrely realistic textures and end up looking kind of disturbing.
Yeah, that's just evil. At least they could use that image to scare players if it came in like a nightmare sequence in one of the games or something. It feels like it could have more purpose.
 

StormShaun

The Basement has been unleashed!
Feb 1, 2009
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So...
I was looking up The Division.
Haven't played it myself, so I see that it's a "eh" game ('cause of my trusted reviewers), and most of all, something that's not in my hit zone. As in, not to my tastes.
But anyway, people found a very, very familiar Ubisoft friend.


Yup, the very glitch that became famous via Assassins Creed Unity [http://static1.gamespot.com/uploads/original/1544/15443861/2732023-289650_screenshots_2014-11-11_00006.jpg]. Look upon its glory and scream for your maker!

Apart from that, if some of you guys are enjoying it, good for you.
If some of you feel the complete opposite, that's fine.

So far though, the game genuinely deserves one award. [http://gearnuke.com/wp-content/uploads/2016/03/ubisoft-seal-quality.jpg][sub][sub][sub]I jest. Tis a joke. Don't get your pantaloons in a knot.[/sub][/sub][/sub]
 

Drathnoxis

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StormShaun said:
Hahaha, that's great, he looks like some sort of transparent lego man!

The only other thing I have to say is that the public opinion on the game seems to be rather... divided.
 

Drathnoxis

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Oh noooooo! I dun goofed!
I had just killed that big fiery spider lady, and found a secret wall leading to one of those disgusting crawling guys infested with worms. He asked me if I was a new servant, so I said sure and he let me through to this other lady in a wall or something. I'm not really sure what she looked like because before I had a chance to talk to her I pressed the wrong button and cut her in half with my zweihander! Darn! I guess she was a fire keeper because she dropped a soul. She took out that bonefire too, which I'm sure is going to be incredibly inconvenient!
Ugh, I wish this game didn't autosave!
 

JaKandDaxter

War does change
Jan 10, 2009
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EHKOS said:
Cool, I've been wanting a thread like this for a long time. Sometimes I'm trying to fall asleep and think of something, but it's not enough to make a thread about...yeah I can chill here.

I've been playing Ironcast lately, it's kind of like if Bejeweled and Front Mission had a baby and the baby looked super easy but is actually hard as shit. It's pretty good, and speaking of pretty good, I've been playing the shit out of MGSV again. I'll have to check the playtime later, but I'm super bummed about how much fuel I need.
Yea the fuel resources shortages for base expansions can be a real bummer. I have a fully upgraded Mother base and 3/4 FOB. And I'm waiting on the MGS PSN sale later this month to potentially buy MB coins for a second FOB in the Indian Ocean. Where fuel resources, biological, and Common metal are S ranked for mining. Already moved my 1st FOB to the A ranked precious mineral mining location.

I have 120 hours, including time I let the game sit to process resources, conduct deployments, and develop weapons and mother base expansions. Wish it didn't take this long to get stuff done. And it doesn't help that this is the last Kojima made MGS game. So I can't be optimistic for the many improvements the next MGS game will need from 5.

Drathnoxis said:
Oh noooooo! I dun goofed!
I had just killed that big fiery spider lady, and found a secret wall leading to one of those disgusting crawling guys infested with worms. He asked me if I was a new servant, so I said sure and he let me through to this other lady in a wall or something. I'm not really sure what she looked like because before I had a chance to talk to her I pressed the wrong button and cut her in half with my zweihander! Darn! I guess she was a fire keeper because she dropped a soul. She took out that bonefire too, which I'm sure is going to be incredibly inconvenient!
Ugh, I wish this game didn't autosave!
She's not a firekeeper. And there's a bonfire just outside of the stone building she's in if I remember correctly.

And yes, auto saving can suck. I guess its implemented partly to make your decisions or accidents permanent.