Your definitions were a bit off, but i fixed them for you. All of these are part of the RPG genre, there is no stright, or true RPG. Series like The Witcher, The Elder Scrolls or Gothic, while having a more action oriented combat are in fact RPGs. What is not an RPG but a game (shooter, action adventure) with RPG elements is something like FarCry 3.erbi79 said:My definition is actually simple and straight forward:
direct control and action combat, as in The Witcher and Mass Effect: Action RPG
Tactical party based combat with Pause function , as in Baldurs Gate and Dragon Age: Party based RPG, Real time RPG, maybe even cRPG (but things get fuzzy there)
Tactical Turn based Combat, as in Temple of Elemental Evil, Fallout: Turn based RPG
That's really the only distinction I care about, because they are just very different gameplay experiences.
Also, in my original post, I made a bigger deal out of this then it actually is for me.
What I am scared about is that the "classic" type of RPG will just eventually vanish and the modern type of action rpg will replace it, and that would just be a loss for many gamers who love "straight RPGs".
I just wish for more variety
But still, i understood what you meant. The old isometric cRPGs are not a priority for many AAA developers nowadays which is kind of understandable considering the production costs of AAA developement and that fac that cRPGs are more of a niche product.
Fortunately it seems that indie developers and kickstarter projects are full of them so we might be seeing some great ones coming out in the following years and if those prove succesful... who knows.