DaHero said:
Maze1125 said:
The worst you lose from not paying anything is the ability to use all the chat features, but that's only to stop spammers.
That's actually EXTREMELY false, given that any good private channel is built on an invitation only system, and even the public ones require an admin to un-silence people.
The key point would be more that public channels both a) are public for a good reason and b) require that an admin silences someone
in the first place.
What the chat restriction does is screw over the RPers on the Virtue server, that's it.
Yes, you're right, they added F2P chat restrictions just to piss off RPers, because that would be a good financial move for the game...
It certainly wasn't because they had a large body of experience of how much spammers tried to exploit a free system from the trial system they had in place before. Nah, it's just to piss you off.
There's also character slots, Incarnates, Joining a guild, AE, and pretty much anything that makes CoH a fun social experience, which is what it stands on.
The vast majority of which was added later in the game, nothing necessary, just nice perks that were added as the game progressed.
Again, what people get for free now, is pretty much exactly what people used to pay $15 a month for
and more.
Sure, it stands well on its RP/social environment, but that's all they've got going for them, gameplay is slow and boring.
I think you'll find most people who play City of Heroes disagree with you there. Its combat system is far more fast paced than most MMORPGs.
bpm195 said:
Maze1125 said:
City of Heroes is a great example of F2P.
You get everything the game had a its original subscriber only launch, and a whole lot more, without paying a penny. The worst you lose from not paying anything is the ability to use all the chat features, but that's only to stop spammers.
What you have to pay for are extra bonuses that don't matter a whole lot at all, and they were all added later on, so aren't necessary for the core game at all.
City of Heroes locks the invention system and market for free players, which is a serious case of play to win. SO'd and HO'd builds are miles behind IO'd builds. If you're not big on min maxing it's easy to dismiss the lack of IOs as a small thing since most of the difficulty curve isn't built for IO'd builds. That doesn't change that IO'd characters can get ridiculously more powerful.
And? Even if that classes as "pay 2 win" (which is a concept that people who use the phrase almost never clearly define, and when they do, the definition differs from person to person) so what? Why is a "pay 2 win" always bad? It used to be that you had to pay $15 a month to access the game
at all. So why is it bad that now you can access almost all of the game for free and only pay for the more superfluous parts?
Seriously, you can play all the way to max level without paying a penny, and all the zones and missions are there for you to do so, bar 1 mission line that was added when the game went F2P. They don't even stunt the exp gain for free players like a lot of F2P games do. Yet you nitpick over the invention system that the game never even had at the start?