Zhukov said:
I thought this was going to be about the very start of the game.
"Here is you family. You will see them for five minutes."
"You love them. Because we say you do."
"Oh no! Kidnapped! You care! Because we say you do!"
"Go fetch!"
I realise they were just trying to hurry up and get to the wasteland walkabouts that players are actually there for, but that still felt like a encapsulated sample of everything wrong with storytelling in games.
I was a bit eh on the whole way your character had a life before you get to even make your character. Doesn't that kinda limit the whole role playing thing? Telling the story of a parent saving a son can be a perfectly solid basis for a story but uhh, say you want to play an antisocial sociopath? Well he had a happy wife and kid already, good luck fitting that into his backstory. Maybe his whole 200 years thing broke him or something, I dunno. NV's plot made the most sense, you have zero relevant backstory and it works perfectly.
I just wrote off the whole "find your son" main plot as the kinda logical opposite to Fallout 3's plot. First you find your dad, now you find your son. I mean it's not terrible and I got more into it later but... it's a problematic story for an RPG for sure.
OT: Nice article, I never noticed how cheap the Deathclaw was actually. Since i've played Fallout 3 and New Vegas, I saw the Deathclaw and I was automatically like "oh shit this is gonna be bad" but Fallout 4 itself gives you nothing. Also even as I am now at lvl 26 or so, the same thing happens. Power Armour + Minigun = dead Deathclaw. I keep the Minigun around for exclusive use on Deathclaws though, so it has that going for it maybe.
Why
are there so many suits of Power Armour around anyway? I think the original Armour should just broken after you were done with the quest you get it, it was a Brotherhood model right? Make an excuse that its failsafe measure kicked in and made it unusable. You have the experience that the thing is fucking OP so when the quest for the Brotherhood says "if you do well enough we'll give you Power Armour" my response isn't "sorry I have two suits of the stuff already, top kek"
I ditched the whole Minutemen thing day one and I use only CURIE and recently Cait, since maxing out CURIE's
Social Link relationship quest thing downgrades her (in my opinion.) Dunno why you're allowed only one party member though, NV gave you two. One humanoid, one robot/animal. Suppose they wanted to avoid potential problems of having three dudes in Power Armour teabagging Assaultrons and Deathclaws?
Man, Obsidian out-Fallout'd Bethesda so hard with New Vegas... I loved that game.