Yeah, I thought even Fallout 3 kind of rushed the relationship building with your father for it being the main impetus for your character to actually go out, but this one takes the cake. There's more dialogue with Codsworth then with your spouse in the intro, and a good chunk of it is just hysterical screaming as the bombs drop. It's entirely reliant on you embracing the concept of the outrage, rather then caring about the characters specifically.Zhukov said:I thought this was going to be about the very start of the game.
"Here is you family. You will see them for five minutes."
"You love them. Because we say you do."
"Oh no! Kidnapped! You care! Because we say you do!"
"Go fetch!"
I realise they were just trying to hurry up and get to the wasteland walkabouts that players are actually there for, but that still felt like a encapsulated sample of everything wrong with storytelling in games.
IceForce said:Yeah I guess some people prefer a blank slate, which I get in theory but my issue is I. Can't work with nothing, I need my charachter to exist and be ackowlwdged within the game world they need to feel a part of it and not a walking vesselVault101 said:Yeah, I must say I don't really 'get' it when people say they're having difficulty RP-ing in FO4, due to the established back-story..
It's the same thing I've said before, I can be "anything" sure but it's meaningless if the game world doesn't acknowledge me
Heh...well it's nice to be remembered XDZhukov said:[
head-cannon is one hell of a drug
Y'know what's funny? When I realised during character creation that the player character is married somewhere in the back of my head I was thinking, "Oh man, Vault101 from the Escapist forums is going to hate that."