Now you got me to register, gratulations.
I *really* want my opinion to be heard by ...er people who are talked to by people who make games. Or something. You cath my drift:
You might care more for it than my cat.
I´m somewhere between skilled and heroic. But the fact is I am uppity about it. If I care about a game, think it´s good, then I want BOTH the challenge and the story. That means I crank the difficulty up to the very limit and then try and try again till I beat it.
Latest game of that was CoD4, I beat every level first on veteran no outside help,
except for that epilogue.
Took me eternally and there is really no trick you can abuse or something likely. It´s just skill. After I mastered it, I could beat it anytime I wanted to, just to see if I still was that good.
I read on the CoD Site, that by available statistics only 2% of players have beat the epilogue on veteran. Knowing that is a fantastic feeling.
On another more controversial topic, I find myself betrayed quite often in this my way by RPGs and random encounters(let´s call them REs from now).
Given a game I play at the moment I am not disappointed by the pacing or story or the average difficulty, but by the very problem which are random encounters:
When you explore [location], REs happen inevitable. Then you have 3 choices:
1. You beat them, get exp, get stronger.
2. You flee, you get no exp, you feel bad for skipping the battles.
3. You don´t go explore and follow only the tracks.
This is my dilemma: You CANNOT explore the elaborate dungeon without getting stronger and thereby screwing your beloved difficulty by getting (probably) too strong and destroying later challenges,
OR you have to run away. A lot. So much it feels bad. Like trying to not play the game while playing it.....
I know of a solution though: Final Fantasy 8 and 10 give you a "no encounter" ability.
Another way would be to be able to not get exp unless you want to. FF 8 allows that too(kinda) but then imposes you with forced random encounter where this is not possible.
I really wish more games would allow you not to get stronger unless you want to.
It´s all about the point of making the mainplot challenging enough for me. You can always level up by REs if need be. But you can´t stop it nor skip it. I actually felt happy for being killed by a story boss, because it meant I was actually making something not good enough.
I have gone through that ordeal because I know there is no (optional) mighty boss anywhere in that game.
Also I really hate bosses which don´t live long enough to try every sensible spell against them at least once(every element, every malstatus etc.).
It just sucks if you search for a weak spot, and the characters with less options(hit with sword/use item) killed the boss 1 attack per round before you tried all other options.....
Well, long post. It all really bothers me, though.
So long