The Final Choice In Mass Effect 2 Is Horseshit: A Diatribe

Penguinness

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I loved choosing not to save the council at the end of mass effect 1, then simply have all traces of the council wiped from the 2nd.

As well as Mass Effect going from "no-one believes me :(" to saving the citadel, only to go into Mass Effect 2 going back to "no-one believes me :("
 

T3h Merc

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Internet Kraken said:
BiscuitTrouser said:
generic gamer said:
Internet Kraken said:
I'm one of the few insane people who thinks that was actually a good part of the story, for reasons contained within this huge post;

http://www.youtube.com/watch?v=OaRdcVYTjRw (Talking about why Aliens are innefective at 1:30)

You are not insane.




Harbinger actually gives reasons for not using the other species to create the Reaper. You rarely hear them though, since they are just a part of his mad babbling that you're to busy to listen to since he's lobbing energy balls at you. He says that Turians are "to primitive". Not entirely sure what that means, though it could refer to their culture, biology, or something else. What really matters though is that he thinks humans are the best, which is probably because of our rapid technological advancement and Shepard's Reaper slaying powers.
 

Yeager942

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Penguinness said:
I loved choosing not to save the council at the end of mass effect 1, then simply have all traces of the council wiped from the 2nd.

As well as Mass Effect going from "no-one believes me :(" to saving the citadel, only to go into Mass Effect 2 going back to "no-one believes me :("
Lol. I played paragon an, saved the council, so when that f!@#$%^ turian councilor said, "Ah yes. Reapers" and did the sarcastic finger gesture, I told the council to stick it up their ass. It seems cool to me that If you said that to the council, and you severed your ties with Cerberus at the end, Shepard may go rogue in ME3.
 

Geo Da Sponge

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Lonan said:
Geo Da Sponge said:
If you can't brainwash robots, where did the 'heretic' Geth come from? Since the the Geth were the Reaper's greatest ally in the first game, it seems a bit silly to suggest they can't be controlled (or at least persuaded) by the Reapers.
The Geth rejected the Reapers. The Heretics accepted them. The Geth are fine.
Thanks for reading my answer to the follow up quotation that asks this very question. Good to know that people read all of the post before making their own contribution.
 

Lonan

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Geo Da Sponge said:
Lonan said:
Geo Da Sponge said:
If you can't brainwash robots, where did the 'heretic' Geth come from? Since the the Geth were the Reaper's greatest ally in the first game, it seems a bit silly to suggest they can't be controlled (or at least persuaded) by the Reapers.
The Geth rejected the Reapers. The Heretics accepted them. The Geth are fine.
Thanks for reading my answer to the follow up quotation that asks this very question. Good to know that people read all of the post before making their own contribution.
I've done that in the past, but I've never found one similar to mine. This is the first time. Also, could you direct me to that post?
 

Geo Da Sponge

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Lonan said:
Geo Da Sponge said:
Lonan said:
Geo Da Sponge said:
If you can't brainwash robots, where did the 'heretic' Geth come from? Since the the Geth were the Reaper's greatest ally in the first game, it seems a bit silly to suggest they can't be controlled (or at least persuaded) by the Reapers.
The Geth rejected the Reapers. The Heretics accepted them. The Geth are fine.
Thanks for reading my answer to the follow up quotation that asks this very question. Good to know that people read all of the post before making their own contribution.
I've done that in the past, but I've never found one similar to mine. This is the first time. Also, could you direct me to that post?
Sorry, I shouldn't be so grumpy. I could've directed you to my post in the time it took for me to be rude. Here's the post in question:

Geo Da Sponge said:
Irridium said:
Geo Da Sponge said:
If you can't brainwash robots, where did the 'heretic' Geth come from? Since the the Geth were the Reaper's greatest ally in the first game, it seems a bit silly to suggest they can't be controlled (or at least persuaded) by the Reapers.
The 'heretic' Geth are also a very small percentage of the total Geth. And even then they weren't controlled, they just figured the Reaper solution was better than doing it themselves.
I would also point out that since you can AI hack a Geth for a limited duration, I see no reason why a race which is massively technologically superior to you couldn't sustain it for longer. Additionally, the heretic Geth built a 'virus' that would make all other Geth switch to their way of thinking. Why would the Reapers be incapable of such a feat? It seems like you're underestimating them.
 

Shoggoth2588

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Sounds like option 2 is the logical choice. It seems like the thing actual people would actually do in this actual world of ours at any rate. Reverse Engineering would likely be the best way to find a means by which to destroy the reapers and may even to discover where they came from. They are a machine race after all, surly they were created by an even older race. Unless of course they are Decepticons just trying to BS their way into the Mass Effect universe
 

Geo Da Sponge

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Shoggoth2588 said:
Sounds like option 2 is the logical choice. It seems like the thing actual people would actually do in this actual world of ours at any rate. Reverse Engineering would likely be the best way to find a means by which to destroy the reapers and may even to discover where they came from. They are a machine race after all, surly they were created by an even older race. Unless of course they are Decepticons just trying to BS their way into the Mass Effect universe
Admittedly, this is one big problem with the choice. As we're playing a game, we know that you'll almost certainly be able to succeed no matter which you chose (although I wouldn't put it right past Bioware to kill off all the players who made the 'wrong' choice). In reality you'd be a lot less certain about your odds, and you wouldn't want to be responsible for the destruction of all life in the galaxy over a moral quandry.
 

RailGun

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To those that think that keeping the base is a bad idea there is something there are forgetting, because this is a story and not real life, we know that regardless of our choice the reapers will be defeated (they are the villans)
But if the situation was real, there is no way for shepard to know that he will beat the reapers without access to their tech, he knows he can't beat the reapers in a straight fight because in mass effect 1 it took a whole human fleet to destroy a single reaper.
So what if there is a crucial piece of tech in the collector base that could be vital to defeating the reapers?, Cerberus using the base to dominate the galaxy, the danger of indoctrination or any other reason for blowing up the base pales in comparison to the threat of total annihilation.
Bottom line is, if you didn't know the outcome of the war against the reapers will you risk the complete destruction of every species in the galaxy just for a few moral qualms?
For me, it was a really easy decision
 

electric discordian

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The elusive man is clearly pure evil. He is a human supremacist who wants to make the humans the absolute power in the universe. This places Cerberus squarely within the same territory as the KKK and the Humanis polyclub. (Shadowrun reference!)

If they have their hands on a super-weapon imagine the damage they would cause throughout the universe. That is why it is a morally evil choice. You do not give the keys to the Death Star to Hitler!

Fairly obvious I thought at any rate!
 

Enkidu88

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The choices didn't really bug me as much as the bloody ending itself did.

Seriously, I lose 4 of my men and 30 hours of my (real) life, to find out the huge scheme by the collectors was to melt every human down into a reaper? Seriously? How does that even work? And what exactly was it going to do?

Sovereign was a hard ***** to kill, but as Mass Effect 1 showed us they aren't invicible. Sure the weird Terminator...er I mean Reaper, might take down a couple dozen ships...but so what? I mean sure that would be horrific, but it wouldn't be the end of the universe. In the end cutscene we see thousands of Reaper ships anyway, why the rush? We're doomed anyway.

Honestly I thought it was alluding to the possibility of the Collectors altering humans into a new type of Collector. The collectors were created from Protheans, presumably because they found the Protheans are worthier species than others they've encountered. I thought maybe they thought the same of humans.

Seriously most of the game was like a great mystery novel/movie, filled with tantalizing questions and mysterious motives. Then in the last 5 minutes you find out the Butler (introduced only a page/5minutes before the end) did it. Really a let down.

As for me, I played most of the game renegade. I like to be nice to my team however so I'm never able to go full Renegade, but at the end I just had this feeling in the pit of my stomach that allowing that base to survive would just be back to bite us in the ass in ME3. I have a save game of me saving the base as well, so we'll see how each one works out. :p
 

Lemon Of Life

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I'd rather destroy it, as I don't want to take any risks. Anyways, the thing looked stupid. A giant terminator, really? Better to get rid of that, it's an embarrassment to the interesting and inventive galaxy Bioware created.
 

King Kupofried

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RailGun said:
To those that think that keeping the base is a bad idea there is something there are forgetting, because this is a story and not real life, we know that regardless of our choice the reapers will be defeated (they are the villans)
But if the situation was real, there is no way for shepard to know that he will beat the reapers without access to their tech, he knows he can't beat the reapers in a straight fight because in mass effect 1 it took a whole human fleet to destroy a single reaper.
So what if there is a crucial piece of tech in the collector base that could be vital to defeating the reapers?, Cerberus using the base to dominate the galaxy, the danger of indoctrination or any other reason for blowing up the base pales in comparison to the threat of total annihilation.
Bottom line is, if you didn't know the outcome of the war against the reapers will you risk the complete destruction of every species in the galaxy just for a few moral qualms?
For me, it was a really easy decision
What you are basically asking is for us to suspend the belief that this is a Video Game decision, but at the same time keep within the constraints of have the Video Game's two options.
Why, if this is real life, are my own choices to blow it up or give it to the xenophobes? Why can't I save the base and then alert the Alliance to come and take it away from Cerberus, bring back proof for the council that the Reapers are real or at least that there is a very real threat coming? Seems much more ideal and reasonable.
 

RailGun

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King Kupofried said:
Why, if this is real, life are my own choices to blow it up or give it to the xenophobes? Why can't I save the base and then alert the Alliance to come and take it away from Cerberus, bring back proof for the council that the Reapers are real or at least that there is a very real threat coming? Seems much more ideal and reasonable.
No problem there, that would be a much better choice, unfortunately Bioware doesn't offer this choice in the game so we are stuck with two extreme options, i'm just saying that one makes a lot more sense that the other
 

Danik93

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I have a great idea!! Let's give a machine that could kill everything to the organization that uses children as experimental subjects, and their purpose for existing is making humans the strongest race in the galaxy!!!
 

crazypsyko666

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Apr 8, 2010
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While I agree with what Hellbird said in relation to the reactivation and the implied indoctrination problem, I believe there should have been, as always, the neutral choice; Hand it over to the alliance. You've got to have some credibility with Admiral Hackett still. Why not call him over and deliver it to the alliance to study? If that were an option, I would take it.

It would have been a great piece to study, but I just don't trust Cerberus. The alliance wouldn't have the expertise to study it as well as Cerberus may have, but I'm fairly certain Hackett wouldn't pull the human supremacist shit on everyone.

In the third game, there could even be an extended subplot where the council trusts humanity LESS (if they're still kicking, or rather, eating doughnuts) now that they have obtained this potential galaxy threatening technology, furthering the theme of humanity working harder to save the galaxy while it's working harder to push them away.
 

Chipperz

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King Kupofried said:
RailGun said:
To those that think that keeping the base is a bad idea there is something there are forgetting, because this is a story and not real life, we know that regardless of our choice the reapers will be defeated (they are the villans)
But if the situation was real, there is no way for shepard to know that he will beat the reapers without access to their tech, he knows he can't beat the reapers in a straight fight because in mass effect 1 it took a whole human fleet to destroy a single reaper.
So what if there is a crucial piece of tech in the collector base that could be vital to defeating the reapers?, Cerberus using the base to dominate the galaxy, the danger of indoctrination or any other reason for blowing up the base pales in comparison to the threat of total annihilation.
Bottom line is, if you didn't know the outcome of the war against the reapers will you risk the complete destruction of every species in the galaxy just for a few moral qualms?
For me, it was a really easy decision
What you are basically asking is for us to suspend the belief that this is a Video Game decision, but at the same time keep within the constraints of have the Video Game's two options.
Why, if this is real life, are my own choices to blow it up or give it to the xenophobes? Why can't I save the base and then alert the Alliance to come and take it away from Cerberus, bring back proof for the council that the Reapers are real or at least that there is a very real threat coming? Seems much more ideal and reasonable.
Because, unlike Cerberus, the Council can't go into the Terminus Systems without starting a war. You can claim you'd give it to the Council as much as you like, but they'd never get it. And even if they did, you'd just end up killing Council Husks instead of Cerberus Husks. And tThat'd only be after they were Indoctrinated and subjected to extreme mental torture.

Even on my Renegade playthrough, I blew the fucker up. There's nothing there that makes leaving it worthwhile.
 
Jun 26, 2009
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It is not illogicle/logicle choice I chose to destroy it because cereberus would have used against the other races I don't trust cerburus if it was for the council I would of not destoyed it.