The Five games that define you as a gamer

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Garland

Sincere Ruffian
Aug 24, 2012
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1. The Elder Scrolls III: Morrowind - This was my first sandbox game (first one I liked anyways) and the only one I know of where it is possible to jump from one end of the continent to the other. Spell and skill variety were at an all time high for the series while it greatly improved on the placelessness that plagued Daggerfall while still maintaining a vastness (without Fast Travel). Combat was nothing to call home about and magicka did not regenerate, NPCs were largely stationary and mostly spoke in text. Animations were clunky, borderline goofy and Tribunal was unfortunately small. But even with all these items, the game felt so free, I could drop or sell those vital quest items, kill those essential NPCs and stack alcohol until I could carry thousands of pounds. Even the bugs and glitches in the game were fun in their own right, being from a time prior to the complicated scripting found in Oblivion, Skyrim, Falout 3, and Fallout New Vegas. It was also the only game I heavily modded for my own personal use, creating even my own NPCs with dialog trees, my own houses, items, and enemies. The Construction Set made it extremely easy, even for someone like myself.

2. Final Fantasy IX - A light-hearted tribute to the long-running series and the last of the Playstation entries. Overall, the strength of FFIX was characterization and superior pacing to FFVIII (and much better localization than FFVII). I'd dare say that Zidane is the series best protagonist, assuming one doesn't have an aversion to furries.

3. Psychonauts - The pinnacle of quirky prior to the rein of Suda51. Psychnonauts is short, but diverse experience with enough humor to satiate even the most melancholy of teenagers. From concept, to characters, to level design, the game oozes a creativity seldom lathered so thoroughly atop the entirety of the romp.

4. Minecraft - A unique experiment in simplicity, proving the value of creativity and the foolhardiness of the video games industry's obsession with graphics. Minecraft succeeds because it offers a diverse experience that ultimately the player defines. The game continues to grow, and remains a paragon of what the industry is capable of.

5. Bioshock - Atmosphere was the primary strength of Bioshock, not shooting, not characterization, not even storytelling. As a student of philosopher, I greatly appreciated the addressing and criticism of Ayn Rand within a AAA title. Even though the ending was lackluster and it ran on a diametric morality scale, the opening cinematic still gives me chills and the gameplay makes me coo with glee.
 

JagermanXcell

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Oct 1, 2012
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1. Metal Gear Solid 3: Enjoyed practically every MGS, but this one hit me so hard in places I didn't know could be hit. Great story, gameplay, setting, characters, stealth ect. ect. frikin ect. With Peace Walker right behind this one might I add.

2. Dark Souls: This came out in 2011, mind you this year was a pretty bland year for games. Then I bought this near 2011s end and it deserves the title of classic with a community of the most respectful gamers. This game has incredible atmosphere and tight gameplay. Also you die a lot, we need more of that.

3. Shadow of the Colossus: Masterpiece.

4. Arkham Asylum: Batman has never felt more defined until this game..

5. Persona 3/4: IMO both these games are the greatest games ever made. The experience I had first time playing these was one to remember. It had a great original story, solid gameplay, the most in depth characters I've ever seen in a game, probably the best original soundtrack, and it was the first game to not only make me cry but feel just about every emotion that could be felt. It felt real, without the use of super realistic graphics. These games have the one thing most video games today lack. To but it simply, 3/4 have soul.
 

VeryOddGamer

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Feb 26, 2012
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1) Guild Wars. It was my first MMO and I think my first RPG I really played as well, so that's where I've learned most of the terms associated with RPGs.

2) Knights of The Old Republic 2: The Sith Lords: This Name Is Way Too Fucking Long. It was another game I played, and I believe it was my first story-based single player RPG, so it's probably affected my tastes quite a lot.

3) Halo 2. It probably the first real 3D game I've ever played and by that extension, my first FPS as well.

4) I actually think this is the most important one: The Elder Scrolls IV: Oblivion.
I believe it was my first real open-world game, and I still look back at it with nostalgic feelings, that are absent from the rest. (Except maybe Guild Wars).

And 5) Pokemon Ruby. I think it was one of the first games I've ever owned, and it most likely has had a large impact in me learning to read Finnish and later English.
I learnt to read at around the age of 5, if I remember correctly.

Well, that got pretty personal.
 

Acryllos

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Nov 18, 2009
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1. Golden Sun (1 and 2)
As handheld titles go, this would be the definitive one for me. A bit dialogue heavy at times and combat with basic enemies lack luster, but more than made up for it with stunning visuals and unmatched soundtrack. Oddly enough, more memorable than pokemon to me...

2.Amnesia: The Dark Descent
Terror like never before. I hate being startled, that's why I never liked horror flicks. But this is the first time I've ever experienced such dread and genuine fear. Immersive as all hell.

3.Mirror's Edge
Meh story, and gameplay could have been more engaging, but if it showed me one thing, it is the interesting effect that realistic textures combined with striking colours can create a one of a kind aesthetic. Aesthetic above graphics.

3.Half-Life 2
It really is in the details. It's obvious how much care and thought has been put into this. Controls: unmatched. Story: compelling. Really wish they would release the next episode.

4.Call of Duty series
Hahaha, I realize it is often dismissed as juvenile, thoughtless, and samey, but I don't think I've sunk as many hours into any other game as this one. it's quick, fun, pick-up-and-play action.

5.Bastion
Aesthetic, story, and delicious action. Plus the narrator's voice is sexy as hell. A shining example of indie gaming.
 

VeryOddGamer

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Feb 26, 2012
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Haefulz said:
Pokemon - My favorite game series of all time, and the one I've spent the most time with. Hands down, this game defines me.

Halo - This was my first game of the previous generation, and paved the way for my enjoyment of FPS games. Sure, I played Goldeneye back in the day, but I never really got into a FPS game until Halo, and the entire series has been something me and my friends all enjoy together.

Rainbow Six Vegas - This was the first online multiplayer game I ever got into, and still one of my favorite multiplayer games of all time.

Oblivion - My first game of the current generation, and probably the game I've sunk the most hours into for any single game this generation. Skyrim was awesome and better, but I played Oblivion way more.

Banjo-Kazooie - My first N64 game, and still my favorite platformer of all time. The worlds were just amazing, the puzzles and collecting was fun, and the platforming/move system was second to none.
Damn, we have 3 games in common.
That's quite a strange coincidence, although 2 of yours are series' rather than specific games.
WERE YOU THE GOBLIN ON MY SHOULDER ALL ALONG???
 

GamemasterAnthony

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Dec 5, 2010
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Hmmm...having played games for over 30 years, this will be tough...

Half-Life

The first game of this series...before Valve got derpy with the chapters thing...was one of the first FPS games I've played that I truly enjoyed. Not only very atmospheric, but knew how to keep it engaging without the need for constant waves of enemies.

Portal (Both games)

As a lover of puzzles, this was a great addition to the genre. The pitch black humor and just how sadistic GLaDOS was gave the game a unique feel I enjoyed.

Pokémon (entire series)

This series hooked me as soon as I saw the STRAT GUIDE! With almost infinite ways to build your team, this was one of the most versitile RPGs I have seen. It was also pretty cool that this was the first game to create a social network before there was even an INTERNET!

Dragon Quest (entire series)

Ever since Dragon Warrior on the NES got me hooked on RPGs, these games have been a mainstay in my collection. Sure the FF games are great too, but these have a more whimsical feel to them that adds a more fun factor to them.

Okami

HO...LY...CRAP!!! This...is not a game. This is a work of art. Those naysayers who say games aren't art REALLY need to be forced to play this game. Intense symbolism, incredible and atmospheric graphics, a very intuitive control scheme...this game had everything.
 

Brotha Desmond

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Jan 3, 2011
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For me

Pokemon yellow: got me to get my first game system

Mario cart double dash: To date one of the only racing games that I like

Battlefield Bad company 1: Got me into the shooter genre (if only briefly)

Dragonball Z Budokai (1+2+3):The only fighting games that I liked. I remember playing those games endlessly with my brother over the weekends.

Fallout New Vegas: Showed me that you can make a good open world RPG. (I don't care for mideval stuff).
 

Shinsei-J

Prunus Girl is best girl!
Apr 28, 2011
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Klonoa: Door to Phantomile
I just adore this game in every way possible and I can't find a falt in it.

Final Fantasy IX
Most FF games but this one in particular. It's the first FF game I finished and my favorite.

Warcraft 3
It introduced me to user made content and was also the first RTS I'd ever played, I still love a round or two with friends.
(also so many hours on DOTA)

Crash Bandicoot 1
Played it with my mother and I'll always have my best memories of her from this.

Secret of Mana
The last great SNES game.

Well that was cathartic. I'm feeling quite happy now.
 

mlbslugger06

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Sep 27, 2009
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Chrono Trigger
My first RPG and the game that allowed me to think of reality with imagination of what could be as well as question what it means to be human (Robo were you just a machine?)

Banjo Kazooie
Collectibles, humor, solid platforming all combined to make a satisfying play for years. The game that didn't take itself too seriously and allowed players to just enjoy the creation.

Final Fantasy VI
Introduced me to a somewhat realistic, sci-fi fantasy that has completely kept me interested in the genre ever since. It redefined the power videogames have when creating worlds, characters and stories.

Heroes of Might and Magic III
The first PC game that received a significant portion of my time and proved that games, and life, is only enhanced when you are required to think and strategize.

Shadow of the Colossus
Minimalistic, virtually devoid of dialogue, yet the most emotionally captivating and breathtaking experience I have ever had while playing a game.
 

2clueless

Clueless since 2003
Apr 11, 2012
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1) Super Mario Brothers

- The very beginning. First game I truly remember playing at four years old. Dad always said he'd get me a new game if I actually beat it, but I never was able to.. he got me new games anyways.

- Honourable Mention: 76 games in 1 cartridge for the NES. Some English games, some Japanese games, some I have no idea, but it was a hell of a ride when looking for something to play.

2) Legend of Zelda: Link to the Past

- My favourite Zelda game of the series. Played through and beat it I don't know how many times. Exploring every nook and cranny, finding heart pieces, figuring out puzzles.. just such a good game!

- Honourable Mention: Super Mario and Search for the Seven Stars. Best RPG I have played to date. Text dialogue, character interactions, Bowser as a teammate, Mallow! Geno! Lazy Shell weapon and armour! So many secret weapons and boxes. Just a ton of fun and awesome experiences all around.

3) Warcraft II

- My introduction to PC Gaming. Haven't looked back since. Oh, I kept up with my Nintendo fanboyism for awhile, but now 99% percent of my gaming is on the computer. And let's face it, Orcs and Humans and all their assorted allies, intrigue, plot, world, story, had so many appealing elements. And the sillys when clicking a unit too much!

- Honourable Mention: Starcraft. Better than Warcraft.

- Honourable Mention: Heroes of Might and Magic 2. Spent a lot of time here, as well. Town Building, Map Exploring, Relic Hunting, great fun. And lots of awesome creatures.

- Honourable Mention- Dune 2 and Dune 2000. Great games about one of my favourite universes. And the mission intros on Dune 2000 were awesome!

4) Half-Life

- Words cannot describe. Probably the most influential game in my library. It's. Half-Life.

- Honourable Mention: Unreal Torunament. Instagib Last Man Standing. My twitch was at its peak in my teens. I got to give it an awesome outlet in this game. Found some awesome servers and communities to play against here.

- Honourable Mention: Counter-Strike. Another twitch outlet, but with an emphasis on positioning, strategy, and anticipation. So many hours in this game.

- Honourable Mention: Natural Selection. Command Chair. One of the most stressful yet rewarding experiences in my gaming life.

5) Planetside

- Base Capture. Base Defense. Black Ops. Organization. Command structures. And I made friendships in this game that have lasted. An amazing gaming and social expereince.

- Honourable Mention: World of Warcraft. My first and best MMORPG. Nothing has really challenged it. Although I am long since finished with the game, still a cornerstone of y gaing career.

Oh, I am still gaming far too much, but these are my most influential.
 

6urk17s

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Nov 16, 2010
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Freelancer - My most favorite Space-sim...ish game. Discovery mod was even more awesome.

Star Trek Armada 2 - One my most favorite RTS games. I also liked for how easy it was to mod.

Blitzkrieg - Loved that game, I did not get far in it, but it still was fun to play.

Need For Speed: High Stakes - So many hours burned away in that when playing with friends.

Counter Strike 1.6 - Ehh while not really one of my favorites, it is one my most played games as it was on of the few games my PC ran.
 

Okulossos

New member
Oct 3, 2012
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Quake 3 Arena:
it is the one game that brought online gaming and gaming communitys to me and that I played for most of my time as a gamer. It is, for me at least, still the best Multiplayer gamer out there, although I prefer Quake 1 for the most part I had to pick this one.

Star Control 2:
What can I say about this game... it is the best game ever made and will always be the best game ever made. It is pure greatness compiled and compressed to pure and refined greatness. I could tell stories about how that game influenced my life, but I should not need to, because the utter mention of the masterpiece should make it very clear how this game defined me as a gamer.

Distant Worlds:
The Game that re-introduced me to 4X-games and made me an addict till this day. This game simply has it all and I love it for that.

UFO - Enemy Unknown:
Yea well, it was the first game I ever bought and even though I did not understand much back then, I loved the theme and everything. When I picked it up later as a teenager I played it for hours on end and I still play it to this day, even though I mostly play terror from the deep, because it is just a bit more elaborate.

Goof Troop:
The first Game my Father bought be for my SNES back in the days. He played it with me a lot in Coop and thus it is just so full of wonderful and cherished childhood memories :).
 

Lucky Godzilla

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Oct 31, 2012
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1. Metal Gear solid 3
What else can I say about this game that hasn't been said already? A masterful story, wonderful gameplay, and an amazing soundtrack. That and it was the first game to ever make me cry, and kick started my love affair with stealth games.

2. Halo 3
My first 360 game, and the game that got me into multiplayer shooters. I must have sunk more hours into that games multiplayer than any other FPS I have ever played. The Fact that it had one of the best halo soundtracks of all time didn't hurt either.

3. Bastion
This one made my list due to how much it surprised me with its quality. It wove one of the best video game stories of all time, and one of the most unique ways of telling it. Between the Narrarator's fantastic voice, the solid gameplay, and stellar soundtrack, how could I not put it on this list?

4. Fallout 3
I had never really been interested in RPG's until fallout 3 rolled around. And this game showed me exactly what I was missing, I have never been so absorbed in a world before this game.

5. Spec ops the Line
Anyone who has played this game in its entirety knows just how powerful it is. For those of you who have not, go out and buy it, you're doing yourself a disservice by not playing it.
 

McGondy

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Nov 2, 2012
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0. Some DOS atlas software

I was an odd kid...


1. Jill of the Jungle/Duke Nukem

Developed my compulsion for completion and high scores, and love of maze solving... and waking in the middle of the night to help my dad navigate the mazes =]


2. Hexen

The first game to make me scream in absolute terror.


3. NFS III (PC)

Not only introduced me to the racing genre, but to the "busting" genre (common victims included my dad and sister).


4. Vampire the Masqurade: Bloodlines

Hands-down one of the best written, and fan-loved games (It is still being patched!)


5. Freelancer

The first game to leave me in awe. On a side note, check out Star Citizen [http://www.robertsspaceindustries.com/] by Chris Roberts [http://www.kickstarter.com/projects/cig/star-citizen], the creator of WingCommander and Freelancer!!
 

lord.jeff

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Oct 27, 2010
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Sonic: It wasn't my first introduction to gaming but it was the first time I really loved a game and the first time I gamed regularly.

Morrowind: My first time getting into a more adult and complicated game.

Devil May Cry 3: It's one of my favorite combat systems and the standard for how I judge other game's combat.

Golden Eye 64: What got me started on multiplayer games.

Zelda: I didn't play them as a kid but once the emulations came out I've gone back and given them a try and it is probably my most played franchise.
 

Brendan Stepladder

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May 21, 2012
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Megaman Battle Network- A extremely innovative series (No matter how repetitive) that really defines what an Action RPG can do. One of the first games I ever owned and I still play it from time to time. Also, Protoman.EXE is a badass without compare.

Cave Story- My number one criteria for how good a game is is fun the protagonist is to play as. Cave Story answered my call perfectly. Quote is the absolute apex of how a platforming character should behave. He has high, slightly floaty jumps, coupled with precision handling and a powerful, button-mashing weapon. Never will there be a better character. You could tell that Pixel knew video games better than the player (or, at least I) did.

Halo 3- Sure, there are better FPS games out there, but this was the first one I ever played (my parents are ESRB freaks). I spent that game at my friends house, playing Co-op as the Arbiter. To this day, I hold all FPS weapons to the golden standard of the Covenant Carbine. Every game needs a good semi-automatic.

Super Smash Brothers- This game series, in my opinion, is the most fun anybody can have in multiplayer. SSB was probably the second or third game I had ever played, and I still find it to be a triumphant fusion of fighting and platforming. The best part about that series is how it can give players the freedom of an easy 2D platformer, within the framework of a brawler.

Just Cause 2- No matter how repetitive a game is, if you give a character who is fun enough to play as, I will always come back for more. I've spent many a night chatting away with my buddies on XBL while lazily grappling along the highways of Panau. And many more spent chain-hijacking helicopters, of course.
 

Callate

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Dec 5, 2008
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Congratulations and respect for creating an intriguing forum question that hasn't been asked five times in the last few months.

And curse you for making me wrack my brain.

Um...

In no particular order:

1. Mario Bros.

Not "Super Mario Bros." The original, that came out while "Donkey Kong" was still a mainstay in many arcades. I used to play this in grocery stores and arcades with my father; it was probably the first game to really clue in for me the joy of cooperative gaming.

2. Ultima III

I played (and beat) Ultima II, and it was a fairly fun game for its time. But for all the intricacies of time travel and classes and the ridiculously long list of objects the player could get and use, it ultimately came down to "Get a ship. Sail around the continent until enough monsters spawn. Go to the shore and blow them all away with cannons to get their gold. Lather, rinse, and repeat until you have enough to proceed to the next part of your quest."

Ultima III is when the series started gaining some depth, with a party of four, classes that actually meant something, and something resembling an actual story. IV was deeper, of course, introducing a more sophisticated conversation mechanic, virtues, and the "Avatar" storyline, but III was the first that felt like something more than a glorified dungeon crawl.

Ah, Lord British- how we miss thee. (Don't talk to me about casino games. That's Blackthorne in disguise.)

3. The Count, by Scott Adams (not the Dilbert creator)

Yes, I am old enough to remember when text adventures were in vogue. We clustered around my sister's Atari 800 and waited for the game to load off of a cassette tape so we could watch the attempt to defeat Dracula unfold, murmuring suggestions on how the next puzzle might be overcome. I have vivid memories of watching the dreams flash by on the screen when the player inevitably succumb to the need to sleep (and thus incurred another vampire bite, bringing the game one step closer to a failing conclusion.) Some people think that the perceived need for games to tell stories is a recent trend, and a failing. Those people are wrong.

4. Command and Conquer: Red Alert

Someone else brought up this one, but it's a good one. It's also the game that kept me up until five in the morning in my college's computer labs, howling as a mob of Iron-Curtained tanks mowed through my defenses or laughing in glee as an APC full of engineers and commandos dismantled my enemy's base. If Mario Bros. turned on my lights to the joy of coopertaive gaming, C&C:RA did something similar for competitive gaming, and especially the combination of the two.

Only one more offering? Damn, I'm sure I'm going to miss out on something worthy. Hmm.

5. Defender of the Crown

I felt positively naughty managing to get my parents to get this game for me. It had a sex scene. Ooh! (An incredibly demure, PG sex scene, to be sure. But this was, like, 1986.)

In some ways, especially by modern standards, DoTC was not an especially good game. It had the player do a lot of different things, some based on reflexes, others strategy or long-term planning. They tied into each other in some interesting ways, but also in some ways that meant that unless you were fairly good at all of them, the ones you failed at were quite likely to bite you in the ass. And I don't think any of the "minigames" in and of themselves would have been all that enthralling.

And yet, it was perhaps the first game that, by attempting to be cinema (the company's name was "Cinemaware") may have succeeded in being a real spectacle. It was gorgeous and mesmerizing, full of new things to see and do. Unseating an opponent at a tournament or knocking down the wall of a castle with a catapult felt like a real accomplishment, all steps towards the ultimate goal of uniting England. Music and visuals were all crafted with real care to create a unified experience that was something more than a game.
 

Feylynn

New member
Feb 16, 2010
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Pokemon Blue
Pokemon was there since the beginning for me and it taught me a lot about friendship and teamwork. This entry is pretty biased because of the anime it's founded on, but those Pokemon were my team and my friends. I can't find the magic that the games used to hold for me with a lot of the modern games but that doesn't mean I've stopped loving Pokemon, most of my favorites are from newer generations. I gained a pretty solid belief that working together with friends gets you farther.
The Legend of Zelda: Majora's Mask
Truth told I liked Ocarina more at the time. But over time I began to appreciate the intricacies of this game beyond my love for the Zelda formula. The color, the sound, the premise. This game did a lot for me. Beyond the amazing aesthetics and gameplay I got two primary things from Majora's Mask.
1: Heroism
This is the game where Link matures beyond that of a weapon. In previous games I'd always pictured myself a weapon aimed at the other half of a binary equation. My favorite part of this game was being a real god damned Hero to every half bit Tertiary character AND their dog. Personally. It wasn't enough to save the world, Link made up for that 7 years lost by relieving these 3 days endlessly doing nothing but becoming a better, stronger, and more mature person that never considered the odds too high to go out of his way to see a marriage happen, save a little girl from losing her mind to aliens, or reuniting a band of musical frogs.
2:Time
This game is the first I played that I consider as using Time Travel as a real mechanic. I've been in BIG arguments where people just do not accept my definition of Time Travel but this is why the game was important to me not them. Ocarina of Time for reference. Time was a door in that game, you walked through one end and out the other. The day and night looped endlessly and did not effect play at all. If you left the console on for 7 years Link would not automatically age to adult form, thus that cycle is not time it's atmosphere. Majora's Mask used time as a true series of threads and flags, it had cause and effect at a much higher level. You went back and took different doors to as you went forward in time and ended up in a world that was entirely its own based on choices you made. People suffered because you were helping others. Time put the above Heroism into scale for me. Every person I helped was hundreds of others I sacrificed in that cycle. This introduced me to the idea that a Hero can't always save everyone.
Final Fantasy IX
This is what started me on RPGs. I saw some of 7 and 8 at friends houses but I never got a lot of play until I got this game with my ps1. It introduced the idea of characters, story, emotional stakes, epic worlds, and the character building elements of the RPG genre. I liked other game characters but this game made them more than "Events" this elevated character to entity for me. Forces that stood on their own.
Vampire the Masquerade: Bloodlines
This is the game that introduced me to the idea of choice in play style in a lot of ways. It was the first to let me pick a role decide how I as that character would tackle situations. It came down to a lot of Social and Stealth gameplay for me and it really taught be how much I enjoy non combat gameplay. It took this game to show me I almost always prefer talking my way out of anything than actually coming to blows. The Malkavian's Dementation only made it even more amazing to run around convincing people of the most ludicrous things.
Persona 3 Portable
This game is an extension of earlier games for me. Bloodlines had social but it was more about winning than interacting. Final Fantasy had characters and stories but I watched more than I touched.
This game, specifically with the Female Protagonist is the first time I really felt like I was playing an RPG, even more so than Dragon Age which seemed to come with pre-flavoured Protagonists to select. It included me, I knew these people, we disagreed, we struggled through hard times, we had a lot of laughs. I enjoyed going to school in this game! I liked hanging out with friends, I liked breeding the different reflections of my psyche for battle. I don't really know what else to say other than it's probably my favorite story in gaming, and my favorite final boss of all time.