I'd agree with this. One of the biggest problems with all of the survival games and all that claiming to create a player run universe is the fact that nothing sticks. The towns never stick around, the moment you log off everyone dies in their sleep, and if you die you just go hit the unlimited rock a bunch more to rebuild your things.Johnlives said:That's an interesting concept. It could be applied to encourage cooperation. Take a typical post apocalypse and fill it with a finite amount of required resources food, drink etc. which when gone the players can no longer survive, once all dead game over forever. More resources can only be generated by the players themselves on farms for example. Yeah there will be those looking to just blow stuff up, but then others might band together to protect resource generating areas so the life span of the game increases.
Hitting the right price point will be difficult though.
I can't think of anything more quintessentially hipster. It's made so that people can play it and say "oh yes, I was one of the few people who got to play the game" and brag on about something that god damn meaningless while sipping their wine. I hope to god this fails; both out of spite, and so that nothing this idiotic ever happens again.Vigormortis said:An excerpt from their website describing their company:
"...We create entertainment games that we want people to play because of their novelty factor."
You don't say? I never would have guessed that, given the 'selling point' of this game.
I guess we know what sort of game to expect from them from now on.
[sub]Assuming the company stays afloat.[/sub]
It doesn't matter if they do, the death limit is likely in the millions.Hagi said:I don't see anything that could possibly go wrong with this, it being on the internet and all.
There's no way anyone would spend 10 bucks or whatever the price is just to die over and over and over again to ruin this for other people, right?
To be honest, the thing that infuriates me the most about it is that I'm almost certain it will be a massive success just because people hate the idea of missing out. I really don't quite know why I detest this so much; perhaps it's due to my loathing of the steadily solidifying idea of "games as a service" that can be taken away at any moment, or perhaps it's due to how transparent and cynical this gimmick is and how obvious it is that they're basically selling us the idea that that having something we've paid for being taken away from us is actually a feature.CpT_x_Killsteal said:I can't think of anything more quintessentially hipster. It's made so that people can play it and say "oh yes, I was one of the few people who got to play the game" and brag on about something that god damn meaningless while sipping their wine. I hope to god this fails; both out of spite, and so that nothing this idiotic ever happens again.Vigormortis said:An excerpt from their website describing their company:
"...We create entertainment games that we want people to play because of their novelty factor."
You don't say? I never would have guessed that, given the 'selling point' of this game.
I guess we know what sort of game to expect from them from now on.
[sub]Assuming the company stays afloat.[/sub]