Single player for the win.... at least if you have previous generation consoles. I still don't trust Xbox One
I'm not sure if they'd put it that high.lacktheknack said:It doesn't matter if they do, the death limit is likely in the millions.Hagi said:I don't see anything that could possibly go wrong with this, it being on the internet and all.
There's no way anyone would spend 10 bucks or whatever the price is just to die over and over and over again to ruin this for other people, right?
OT: It's an interesting concept, but I'll never be on board. I like replaying games I used to play years ago.
Reading the description, it seems to be a capture-the-flag style of free-for-all, with the carrier killing tens or even hundreds (EDIT: Not that many, sorry) of players per carry if they're good.Hagi said:I'm not sure if they'd put it that high.lacktheknack said:It doesn't matter if they do, the death limit is likely in the millions.Hagi said:I don't see anything that could possibly go wrong with this, it being on the internet and all.
There's no way anyone would spend 10 bucks or whatever the price is just to die over and over and over again to ruin this for other people, right?
OT: It's an interesting concept, but I'll never be on board. I like replaying games I used to play years ago.
If it's high enough that a decent sized group intent on killing themselves can't impact it then it's high enough that a normal player actually trying to stay alive has absolutely no noticeable impact on it.
If it's low enough that a normal player trying to stay alive actually feels it's meaningful then it's low enough that a decent sized group intent on killing themselves can abuse it.
Either way, normal players lose.
Ah, seems I got the wrong impression then. I figured since it was a horror game it'd focus more on building up tension and that sort of thing instead of kill streaks. But you're right, especially watching the trailer again that doesn't really seem to be the case.lacktheknack said:Reading the description, it seems to be a capture-the-flag style of free-for-all, with the carrier killing tens or even hundreds (EDIT: Not that many, sorry) of players per carry if they're good.
If you're "trying to stay alive", you're playing the game wrong. You're trying to capture the flag.
It's good that they are on the level I just think asking for money for something that is only going to run for what could be less than a year is wrong. If it's like five bucks or something that would be acceptable but if it's ten or more I will be quite displeased. In all honesty I see it as nothing more than a glorified rental.Conrad Zimmerman said:If they weren't being forthright about their plans, I can see how it could be viewed as an anti-consumer practice. But they're not only on the level, they're pushing the limited nature of the game as a selling point, an experience that you can only participate in for a limited time before it's gone. Whether consumers respond positively to it or not is one thing, but they certainly aren't taking advantage of anyone with this.Bat Vader said:This is an interesting idea but charging money for a game that you already plan to take offline just seems incredibly crappy and anti-consumer.
Why is that wrong? There are plenty of products that are useless in less than a year that people are happy to throw down cash for. Most multiplayer games are absolute rubbish by that time. Having a multiplayer game with an exit strategy, one that acknowledges the impermanence of that type of play, seems like a mature and consumer friendly response.Bat Vader said:I just think asking for money for something that is only going to run for what could be less than a year is wrong.
They're rubbish becuase people abandon it though. People could still willingly play a rubbish mp game. That's cool it has an exit strategy but because of that though it I see as a rental.Conrad Zimmerman said:Why is that wrong? There are plenty of products that are useless in less than a year that people are happy to throw down cash for. Most multiplayer games are absolute rubbish by that time. Having a multiplayer game with an exit strategy, one that acknowledges the impermanence of that type of play, seems like a mature and consumer friendly response.Bat Vader said:I just think asking for money for something that is only going to run for what could be less than a year is wrong.
Well, yeah, that's what I'm getting at. There's a normal life cycle for a multiplayer game. They tend to thrive at launch and then, as players leave to go play the next big thing or get bored of it, the game becomes less accessible and enjoyable to the other players, resulting in a snowball effect that still makes the game only slightly less unplayable as the Flock will eventually be, and usually within a year's time, give or take.Bat Vader said:They're rubbish becuase people abandon it though.