The Force Unleashed 2: Early Thoughts

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jtesauro

Freelance Detective
Nov 8, 2009
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Hey everyone,

So I tried the demo to The Force Unleashed 2, and it got me thinking a fair bit, so I thought I'd share some early thoughts and readings on it with the community here, see what everyone else thinks. Actually my first time doing this, so please, be constructive or go home :)

First, for anyone who played the first one and was solely interested in just blowing things up with the Force and had alot of fun with that, you'll like this. The core gameplay was instantly familiar having played the first, and even without looking at a menu I was already putting together force power/lightsaber combos and pretty much wrecking the landscape.

Not much has changed. They added a Jedi Mind Trick, which seems to be used to make Stormtroopers kill themselves rather then anything I could consciousably call constructive ( Though it is kinda funny to see this guy just hurl himself out of a window like he saw a lone twinkie adrift at sea or something ). It just seems a bit more effort when just tapping Force Push could accomplish the same thing, albeit less subtly. Hope they use that more. They've also added a Force Rage sort of effect where after a meter builds up, Starkiller goes nuts and all his attacks deal more damage. Eh, it works, but he was already pretty overpowered, so it wasn't quite as dramatic a shift as I was hoping for.

Oh, and because it wasn't enough like the God of War series, you get occasional scenes where Starkiller goes into freefall out of a building and has to dodge things on the way. I actually like this feature better here, because when I did this in God of War 3 and couldn't get out of the way of a rock in time, Kratos couldn't use the Force to smash it to bits, so it actually feels more tactile and fun here.

Quicktime events are back. Sigh. So I still get to do amazingly cool action bits, but almost miss the entire thing because I'm looking for button prompts. Sorry Yahtzee.

Ok so that's the gameplay. It's pretty much the same formula, just tweaked to be more God of War. This is not a bad thing necessarily, as we've seen this formula be fun as hell, but there it is. Now the bigger issue ( for me anyway ); the story.

NOTE: The following will contain some degree of spoilers to the Force Unleashed 1, and what's in the demo of 2, slightly.

Let me say first I enjoyed the story in the first game. It had a nice evolution for the main character from Sith Assassin to eventual hero that didn't ever feel forced, ( Well, ok the love story part of it felt kinda forced, but I can forgive that for the pacing an action game requires as opposed to an RPG ), and most importantly: Had a very definite resolution. Starkiller rises up to confront Vader, and ( Assuming you went with the good ending and I think that's what Lucasarts is going with for 'canon' ) sacrifices himself to save the leaders of the Rebellion. It at once closes the story between Vader and Starkiller and also removes the most overpowered character in the history of the Force from the universe at the same time. Yeah it was a little sad, but sometimes you need sad endings to provide gravity and emotional closure to things, and it worked.

For a moment, I thought that'd be it. Then I remembered how damn well this game sold and figured yeah, they'd do a sequel. And sure enough, here we are. So the idea here is that Vader's flash cloned Starkiller, and is trying to make this one be a better apprentice. Most of the clones went insane, getting flashbacks from Starkiller's old life and the people in it and Vader decides the player character ( Who I will call Clone #42 ) needs to be killed. 42 gets the jump on Vader and bolts. The demo covers 42 blowing up half of Kamino before stealing Vader's own starfighter and getting the hell out of there.

So here's my concern/problem with all this. The first game's emotional and even marketing focus centered around Starkiller and Vader. Forget the rebellion, forget the Emperor, everything was building up to those two finally confronting each other and having it out. And when it happened, it was epic and awesome and yes, cinematic. Or at least the good parts of cinematic that apply to gaming.

But we've done it. As great as it was, lightning doesn't really strike twice. And throughout the demo, everytime Vader tried to come across as the usual dominating badass he ordinarily is, I couldn't help but remember Starkiller Force pushing him through a wall and pretty much beating the piss out of him.

The last reveal in the demo is Starkiller just at Vader's fighter, and they do the classic move when you run from a bad guy; Camera pans to the door at the opposite end of the landing, and the door blows apart to reveal Vader doing the Jason Voorhees "I'll get there eventually and it'll be very unpleasant" sort of walk. Now 42 is justly terrified because this is his creator here trying to kill him, but meanwhile I'm the ID in his head going, "Dude! Man up! You could destroy this guy"

So Vader's lost a lot of credibility as a bad guy here, he just doesn't have the same threatening presence as he did in the first. Which is a shame for alot of reasons, and all this just serves to make it very hard to get immersed in the story.

Anyway that's my initial read. Curious to hear the community on this one, ready, set go!
 

viking97

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Jan 23, 2010
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first thought while reading: OMG the force unleashed demo is out?!

OT i fail to see how they can make a sequel out of the first FUL, but the moneygrubbing gamemakers will find a way i suppose.

i didn't really like the first game, i had it on ps2 and played it on a friend's xbox 360, and both just seemed...lacking. the force was fun to play with, but the pacing was just nonexistant.

AND WHY CAN STORM TROOPERS SURVIVE FIVE HITS WITH A LIGHTSABRE?!

ahem sorry about that.
i can only hope they make what the first game SHOULD have been in this sequel.
 

DustyDrB

Made of ticky tacky
Jan 19, 2010
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jtesauro said:
Quicktime events are back. Sigh. So I still get to do amazingly cool action bits, but almost miss the entire thing because I'm looking for button prompts. Sorry Yahtzee.
!
Boo to that. But I did still love the first game despite the excessive use of QTs.

Don't pay attention to the few people who have trouble reading more than a paragraph here before their ADD gets the best of them. It's well-written, that should be the goal. I think I may not download the demo after all. Hearing that the core gameplay remains means that I don't really need that first look at it. It is interesting that they try to make Vader seem like a threat again after Starkiller defeated him in the first game, but all they need is a line of dialogue like "Oh the Emporer was holding Vader back with the Force". It's Star Wars, I don't need it to make sense.
 

Smooth Operator

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Oct 5, 2010
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Well I can't say I'm excited, I recently got the first one and it is dog poop, mainly because I got the PC port which was done by some brain damaged monkey.
I can't even describe how horrible it is, but I can give you a little taste: there are loading screens in between menu options, yes that's right, going from one menu option to another a loading screen shows up in between for several seconds...
 

jtesauro

Freelance Detective
Nov 8, 2009
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You know, I didn't mention it because I felt all that was enough to write, but Bioshock 2 is exactly what I was worried about here. Bioshock was a great experience, I honestly really don't need 2 to exist, you're just forcing it. To be fair, that discomfort has prevented me from ever actually playing Bioshock 2, so I don't want to be unduly harsh on it.

Plus I heard it was crap anyway.

DustyDrB said:
jtesauro said:
Quicktime events are back. Sigh. So I still get to do amazingly cool action bits, but almost miss the entire thing because I'm looking for button prompts. Sorry Yahtzee.
!
Boo to that. But I did still love the first game despite the excessive use of QTs.

Don't pay attention to the few people who have trouble reading more than a paragraph here before their ADD gets the best of them. It's well-written, that should be the goal. I think I may not download the demo after all. Hearing that the core gameplay remains means that I don't really need that first look at it. It is interesting that they try to make Vader seem like a threat again after Starkiller defeated him in the first game, but all they need is a line of dialogue like "Oh the Emporer was holding Vader back with the Force". It's Star Wars, I don't need it to make sense.
Thanks Dusty, appreciate that. And yeah, that's alot of how I felt about this too. I expected the gameplay would only be changed marginally, and that's what's happened here. Again, that's for better or worse, because the core gameplay IS fun, it's just a known quantity at this point.

I dunno, I am curious how they're going to pull off 42's story in this one. I'm sentimental enough that as much as I liked the conclusion in the first, if they're going to bring him back, I wouldn't mind seeing his relationship's develop into some kind of emotional conflict and eventual resolution. We'll see I guess.

And yes, I am so going to try and crowbar the clone's name into being 42 now. Keep it going!
 

chinangel

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Sep 25, 2009
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jtesauro said:
Curious to hear the community on this one, ready, set go!
WALL-O-TEXT! But I did read it all.

We were mocking the fact (at my apartment) that vader seemed mildly annoyed that Starkiller (stupid name btw) escaped in a tie fighter, when all vader did was walk dramatically after him. I know vader's legs mean he can't move all that quickly, but I think he was moving purposefully slow!

The Force Rage thing was...well let's admit it. Silly. Though when used in conjunction with mind trick, it's a bit more interesting, as you mind-control a large group of enemies near you as opposed to one, though not all-together more useful.

It kind of strikes me as milking the series, there is no reason for vader to bring back starkiller. In fact it seems like wholly a bad idea! Look at what the original starkiller did, and now they're bringing him back!? It's...it makes me think that the empire is run by monkeys. Lobotomized ones.

All-in-all I think that the next Force Unleashed 2 will be more of the same. The first one ended on a tragically triumphant note, the second one will be...dumb.
 

jtesauro

Freelance Detective
Nov 8, 2009
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chinangel said:
jtesauro said:
Curious to hear the community on this one, ready, set go!
WALL-O-TEXT! But I did read it all.

We were mocking the fact (at my apartment) that vader seemed mildly annoyed that Starkiller (stupid name btw) escaped in a tie fighter, when all vader did was walk dramatically after him. I know vader's legs mean he can't move all that quickly, but I think he was moving purposefully slow!

The Force Rage thing was...well let's admit it. Silly. Though when used in conjunction with mind trick, it's a bit more interesting, as you mind-control a large group of enemies near you as opposed to one, though not all-together more useful.

It kind of strikes me as milking the series, there is no reason for vader to bring back starkiller. In fact it seems like wholly a bad idea! Look at what the original starkiller did, and now they're bringing him back!? It's...it makes me think that the empire is run by monkeys. Lobotomized ones.

All-in-all I think that the next Force Unleashed 2 will be more of the same. The first one ended on a tragically triumphant note, the second one will be...dumb.
Well, there is SOME logic to bringing back Starkiller. At least it's less paper thin then the sort of logic you see in the FEAR games or something. I mean if I had the most powerful Mary Sue to ever exist at one point and then saw an opportunity to create a more docile, controllable version of him, then I'd probably go for it. That premise doesn't really bother me over much, since we're dealing with a group that's been utilizing clones for a while at that point. ( Most of the Stormtroopers were clones originally).

As far as Starkiller's name, there's some story behind that going back into the original film of SW pre production, but I won't go into it here unless prodded.

I worry about that as well though, there's the potential for this just to be milking, and I hope it can be better then that.
 
Sep 14, 2009
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i did download the demo also and gave it a go, and the gameplay i would say is much smoother than the first, so it was alot of fun just running around over powered destroying baddies (but that was the point of the demo, to give you all the powers and be the dominator) and personally i do like the level design so far, also not gonna lie the trailers are pretty badass so thats kinda cool...and can anyone else confirm this, i found it on best buy's website for 29.99 pre order...?!?!?!?! i really hope that doesn't mean the game is a piece of shit in length and content..
 

Netrigan

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Sep 29, 2010
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Maybe I need to bump it up but I played on the same medium difficulty as the first and it was a pure cake walk. If it weren't for the jump puzzles and the TIE chase through the corridor, I wouldn't have died. Never even came close. Andwhen I was grabbing TIE Fighters out of the air and tossing them around like toys, followed by quickly dispatching two AT-STs with quick time events, the epic feel they seem to be going for disappeared due to an insanely over-powered lead.
 

Deshin

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Aug 31, 2010
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Very enjoying read, I might just pick this up when it comes out, or perhaps after Christmas.

chinangel said:
We were mocking the fact (at my apartment) that vader seemed mildly annoyed that Starkiller (stupid name btw) escaped in a tie fighter, when all vader did was walk dramatically after him. I know vader's legs mean he can't move all that quickly, but I think he was moving purposefully slow!
Fun fact, Luke Skywalker's (and Anakin's, by extension) original surname was meant to be Starkiller but they decided it was too dark a name for the hero.
 

Vrach

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Jun 17, 2010
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jtesauro said:
Quicktime events are back. Sigh. So I still get to do amazingly cool action bits, but almost miss the entire thing because I'm looking for button prompts. Sorry Yahtzee.
And there goes any chance of me trying this game. I put up with all the (massive) bullshit from the TFU port, but when it got to the QTE bit, the game flew off my hard drive faster than Twilight.
 

ZZoMBiE13

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Oct 10, 2007
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When they revealed that both Yoda and Boba Fett were in the game, I knew that "good story" went out the window. So I haven't been expecting TFU2 to blow me away with it's narrative anyway.

The best you can hope for is a good use of the Starkiller character as a means of revisiting interesting Star Wars locals. And hopefully in the third game he'll end up on Endor just in time to rocketforce a few Ewoks through a few giant trees.
 

jtesauro

Freelance Detective
Nov 8, 2009
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Vrach said:
jtesauro said:
Quicktime events are back. Sigh. So I still get to do amazingly cool action bits, but almost miss the entire thing because I'm looking for button prompts. Sorry Yahtzee.
And there goes any chance of me trying this game. I put up with all the (massive) bullshit from the TFU port, but when it got to the QTE bit, the game flew off my hard drive faster than Twilight.
It's worth mentioning, I do think that QTE's are handled better here then they are in most games. They almost never catch you off guard, you sort of know to expect them with the bigger baddies and so they become part of the experience and you catch yourself going "Ok here it comes" in your head when one shows up. Again, it's not unlike God of War in that regard. Point being, they rarely took me out of the experience the way they do in alot of games; Jericho strikes me as a blatant example of this.
 

Liberaliter

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Sep 17, 2008
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If it's anything like the first, which wasn't anything like Jedi Academy, it will never be the game I want it to.
[small]Oh God I want a sequel to jedi Academy![/small]
 

jtesauro

Freelance Detective
Nov 8, 2009
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Liberaliter said:
If it's anything like the first, which wasn't anything like Jedi Academy, it will never be the game I want it to.
[small]Oh God I want a sequel to jedi Academy![/small]
Amen to that, though I wouldn't mind seeing a different developer try it out. The engine Raven uses has not aged well.
 

Ascarus

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Feb 5, 2010
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jtesauro said:
Quicktime events are back. Sigh. So I still get to do amazingly cool action bits, but almost miss the entire thing because I'm looking for button prompts. Sorry Yahtzee.
i could not agree more. i hate this about QTEs. i am focusing so much on what i need to push that the exciting animation that goes along with it, is almost completely missed by me.

why go through all that trouble to have interesting finishing moves if i don't have the ability to really enjoy it?
 

jtesauro

Freelance Detective
Nov 8, 2009
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Straying Bullet said:
I actually just downloaded it. I only was capable of playing a bit before I had to go but certainly seems like a improvement on the previous game. Either way, the narrative seems solid. I don't know but lately all the demos offer some great story backgrounds or at least promise of a great narrative.

And that's exactly what will draw me in. And by the way, it was a nice and informative post there, OP!
Thanks man, appreciate that.

I think part of the problem with Lucasarts from a narrative perspective is they take for granted, or simply just want to force people to look into other media outlets to get another take on the story. TFU had an accompanying novel and graphic novel at least if I recall correctly. For example, and this is kind of embarassing, but like I said, I'm a Star Wars geek, and after having read the book, I could tell you Starkiller's actual, given name.

However, people who've only played the game aren't going to have that information, and it's all part of the same narrative.

This has been a problem with Lucasarts since Shadow of the Empire on the Super Nintendo, it's nothing new, and it's a bit of a cheat. A game's story should be able to stand up on its own. Valve didn't write a novel to tell you Gordon Freeman's story, it was all in the Half Life games themselves.

We'll see how it goes.
 

Vrach

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Jun 17, 2010
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jtesauro said:
Vrach said:
jtesauro said:
Quicktime events are back. Sigh. So I still get to do amazingly cool action bits, but almost miss the entire thing because I'm looking for button prompts. Sorry Yahtzee.
And there goes any chance of me trying this game. I put up with all the (massive) bullshit from the TFU port, but when it got to the QTE bit, the game flew off my hard drive faster than Twilight.
It's worth mentioning, I do think that QTE's are handled better here then they are in most games. They almost never catch you off guard, you sort of know to expect them with the bigger baddies and so they become part of the experience and you catch yourself going "Ok here it comes" in your head when one shows up. Again, it's not unlike God of War in that regard. Point being, they rarely took me out of the experience the way they do in alot of games; Jericho strikes me as a blatant example of this.
Aye, maybe, but it's besides the point... I just hate them. It's not that they're hard, they're just completely uninteresting to me. I like them used in some ways (ME2 dialogue action), but for combat, it's just a big no :\
 

DarthLurtz

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Jun 8, 2009
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As long as they promise not to re-release the game in a few months with exclusive content without making it available for download, I'll consider it.

I enjoyed the first one, but I always felt underpowered.

I'm a powerful badass, dammit, I can't be juggled around by grenades!