RagTagBand said:> An obsession with "One hit one kill" mechanics.
THOSE THINGS ARE NOT DESIGNED TO BE FUN

Just sayin'
This I agree with, though - although I think the moral of the story is less "no health mechanics other than health bar" and more "make sure you have a good UI for non-health bar health mechanics." I liked the way Mechwarrior games did it, for instance - they had mini health bars for each chunk of armor/chassis, and your computer would inform you in a hilariously calm voice if any internal mechanisms were damaged. That obviously won't work in every setting, but that general idea is something I think could see play in a lot of different games.RagTagBand said:> "Health" indicators which are not part of the UI