I.Muir said:
Yet i have seen people make this argument with pretty much the same wording. I have no evidence because I don't copy all the shit people say into word documents with dates and times and you have no evidence that there aren't in fact people like this. It would be more logical to assume that these people were referring to the developers rights over the direction of their project but then why mention art at all. If I am mistaken in my interpretation of the arguments presented by the people who posted them wouldn't it also be safe to assume that there would be hangers on who actually believe the arguments I find so stupid at the very least.
It is pointless to argue about the existence or non existence of these people since neither of us can produce evidence. However I think it is much more likely that there is evidence of another person being stupid than evidence that nobody is that stupid. Should a person come forth and deny the stupidity of these arguments then you will have your evidence.
Hang on, so what you're saying is you realise the people who are saying that stuff are stupid? Believe it or not, people who are pro-art in games think those arguments are moronic. Those folk spouting that nonsense have little to no concept of what art is. I don't say this because I know exactly what art is (because I don't) but because it's completely contradictive to how art actually works today.
Just to re-cap on some things that have already been said on this topic alone:
On the ME3 ending: Art is not immune to criticism, everything that constitutes as art get's scrutinised by other artists (and if present, speculators). Some art gets a pass due to the pedigree behind it but that pass is limited... people CAN tell when something is crap.
On the issue of pricing: I actually can't recall a single person ever defending the price of games because its art, but as you say I can't say it hasn't happened either (stupidity knows no boundries). That notion is automatically dismissed when you look at film and literature, 2 commonly accepted art forms, both of which tend to have some degree of wiggle room in their pricing systems.
Just to add something of my own to this topic (I think others have said it too). Art and industry doesn't have to mutually exclusive. Again, looking at film and literature, not every piece of film is a Citzen Kane and not every Novel is trying to be the next Ulysses. For every one of them we have hundreds of twillights and crime novellas, or Mission Impssible and SAW.
As I said to the fella above, Art isn't a medium in and of itself, it is something that needs effort applied to a medium (like film, or painting) in order to be considered as art. Why can't games have that same opportunity? Surely its digital nature doesn't diminish it's value as a medium/