Game No. 76
Title: Pokemon Red and Blue
Developer: Game Freak
Platform: Game Boy
Release Date #1: February 27, 1996 (Japan) - Red and Green
Release Date #2: October 15, 1996 (Japan) - Blue
Comment: In part inspired by game director and writer Satoshi Tajiri's childhood activities with insect collecting, Pokemon Red and Blue (or Green as the latter version was titled in Japan; the Japanese Blue version was a separate release featuring a number of enhancements and would later serve as the template for the localized versions released abroad) would mark the beginnings of the second most commercially viable video game franchise in a worldwide perspective. Or third, depending on whether or not one regard the main Super Mario platformers and the various spinoff titles as distinct franchises. In addition to training the titular monsters in a relatively traditional role-playing game fashion, Tajiri envisioned an exchange of them between players to be an important aspect of gameplay and realized that the link cable accessory of Nintendo's handheld system could serve this purpose. Furthermore, Shigeru Miyamoto reportedly put forth the proposal of producing different versions of the game, each containing a slightly different assortment of monsters, in order to spur this facet. Although initial sales expectations apparently weren't favourable among neither Game Freak nor Nintendo staff due to the significant decrease in revenue the original Game Boy had witnessed at the time, the first two releases in the series would go on to accumulate sales figures not seen on the handheld since Tetris. Two years later, a further enhanced version entitled Pokemon Yellow was released, featuring a plot which more closely mirrored that of the television anime series.
Taking place in the region of Kanto, a fictionalized take on a similarly named region in real-life Japan, the plot of the first Pokemon games follows a young aspiring Pokemon trainer, bearing a name of the player's choice, hailing from the small community of Pallet Town. At the start of the game, the trainer is summoned to the laboratory of Professor Oak, the resident Pokemon researcher, to pick a starting Pokemon. The player may choose between Bulbasaur, a hybrid grass/poison type; Charmander, a fire type; and Squirtle, a water type. Also present at the laboratory is Oak's grandson, who picks whatever Pokemon is at a type advantage against the protagonist's chosen type and challenges him to a battle. Regardless of the outcome, the trainer leaves Pallet Town to catch additional Pokemon and challenge other trainers with the long-term goal of becoming the leading trainer in the region.
After the player has chosen an initial Pokemon and completed the first of several battles with Oak's grandson, one can begin exploring the surrounding area. The game is viewed from a top-down perspective and exploration is initially fairly linear, but as one venture into new areas, overcome assorted physical obstacles, and defeat the trainers in each of the town gyms the world gradually opens up for more open-ended exploration. Towns provide the player with NPCs to talk to, Poke Marts where one can buy assorted items, and Poke Centers wherein one may replenish one's Pokemon's hit points and combat moves, change what Pokemon to bring along in the active team, and organize one's inventory.
However, most opportunities to catch Pokemon arise along the various routes outside of the towns. High grass and bodies of water are the most common habitats of these, but there also exist a number of underground caverns and other indoor complexes where they may be encountered. In order to catch wild Pokemon one must acquire so called Poke Balls with which to contain them. The success rates of these balls are dependent on factors such as the amount of hit points a targeted Pokemon has left and the type of ball being used. Once a particular Pokemon has been caught, a new entry on it is added to the so called Pokedex, an encyclopedia of sorts on the Pokemon present throughout the game. As the player acquires increasingly more Pokemon, they may have their Pokedex rated by Professor Oak, who then may gift the player with various items.
There are a grand total of 151 Pokemon to catch, but only six can be brought into your active team at any one time; the rest are sent to storage for the player to pick up at a later time. This is where party composition comes into play. There are fifteen types of Pokemon present in the game, each strong against some other types whilst weak against others, so building a team which can potentially counter a wide range of opposing types is of central importance. Bear in mind though that not all Pokemon are of a single type and while there are restrictions to what combat moves an individual Pokemon may learn they can oftentimes be taught moves of other types than their own.
Battles occur through a mixture of random encounters and scripted ones, are turn-based, and are viewed from a dedicated battle screen, where one's currently selected Pokemon is located in the left foreground whilst the opposing one is situated in the right background. Fights last until all participating Pokemon on one of the two opposing sides have fainted, until the opposing Pokemon has been caught, or until the player successfully issues a flee command. Should the currently selected Pokemon prove ill-suited to combat a given opponent, one may switch to another Pokemon that is part of the active team in the midst of battle.
Through fighting one's Pokemon gain experience and thus rise through levels, which gain them new combat moves and may also evolve them into more potent forms, which in turn bestow them with improved attributes. That said, any given Pokemon can only learn a total of four moves and once moves beyond the fourth become available players must choose either to replace an already existing move or abandon the new one. Also, some Pokemon do not learn moves on their own in their evolved forms and therefore players may choose to delay evolution of these Pokemon until later, or to teach them new moves using certain items. Furthermore, a number of Pokemon can only be evolved using special items.
As mentioned above, there are 151 Pokemon one can obtain. But since the different versions of the game each feature a number of unique Pokemon, one must trade with players in possession of a different version in order to secure all of them. Additionally, certain Pokemon only evolve upon trade, which thus gives further incentive to partake in such activities. Using the link cable, players may also battle each other. There's also limited support for trade with Gold, Silver and Crystal versions. Finally, using the Nintendo 64 Transfer Pak accessory one can send Pokemon teams into battle in the Pokemon Stadium games.
Pokemon Red and Blue has sold in excess of 31 million copies worldwide. Should we choose to include the Yellow version, which is part of the same generation of games, figures climb beyond the 45 million mark. Regardless, the first generation of Pokemon games still constitutes the commercial apex of role-playing games in terms of sheer number of copies sold.
Reviews, contemporary as well as retrospective, have been generally favourable. Contemporary praise was directed at the amount of customization available for each Pokemon, which critics argued added complexity and depth to the game's battle system. Further laudations were aimed at the game's pacing, more specifically how the various facets of gameplay were introduced to players at a gradual pace; the setting, specifically what reviewers referred to as a detailed lore relating to the titular monsters; and the multiplayer aspect, which was often singled out as an unique feature. However, critics appear to have been more divided on what type of audience the game was intended for. While most seem to agree that it was relatively a forgiving experience for newcomers to the genre, some reviewers maintained that it lacked the difficulty to provide more seasoned players with a sufficient challenge to keep them committed for a longer time. The game also faced criticism for its reliance on level grinding to overcome most obstacles and for lacking the option to choose a female protagonist.
While retrospective reviews have largely echoed the acclaim Red and Blue received at the time of their original releases, the criticism in recent years appear to have been informed to a significant degree by experiences with the series successor titles. In addition to reinforcing the aforementioned disapproval of the game's perceived lack of difficulty, latter-day assessments recurrently level dissatisfaction at its comparatively short main quest, the linear gym progression, and general lack of features compared to its follow-ups. Nevertheless, despite these remarks the first generation of Pokemon games seem to retain a reputation amongst critics and players alike as a seminal title in the original Game Boy's catalogue.