Welp now we have officially left the NES era behind and we jump into the first revamp into the FF series that will become a staple of the series pretty much going forward at least until the most recent games.
Final Fantasy 4:
It starts on an airship, you are a dark Knight under orders of your king. Together with the might of your Dark Knight friends you obliterate a town of innocent people...wait a fucking second.....are....are we the baddies? You are Cecil, Dark Knight and leader of the airship armada The Red Wings. You invade a town, kill some people and in typical Final Fantasy theme you steal their elemental crystal.
But it's okay, you go home and you feel really bad about it, telling you wife/girlfriend/idk some chick you sleep with, you tell your best friend, and you tell your boss....errr...you tell the king. In hindsight this probably wasn't the smartest choice. So you get fired and demoted into Dark Knight delivery service. This sets up for Cecil's journey and marks yet another evolution for the series.
Final Fantasy 2 had characters and it tried to have a story. It's hard to say if it was still held back by NES limitations or if the developers just didn't know what to do with the series yet. But Final Fantasy 4 marks the first game in the series to have not only a full realized story, but also fully realized characters with their own motivations and personalities within the overall plot. It's a noticable and welcome step up from the previous games.
Cecil goes on a breif journey, realizes that he has been working for the evil people all along and decides he doesn't want to be a Dark Knight no more and seeks out a path of redemption. His task eventually leads him to wipe away his darkness and become a Paladin....so basically he does the exact opposite of what Arthas does in Warcraft 3, i wonder if there is any connection. It's trope so probably not, but still something I noticed as a former Wow player.
His job in hand Cecil set off to make things right, but saving the world and shit.
Oh, speaking of jobs. Final Fantasy 4 marks the first game in the series where you do not have control over what your characters are. Cecil is a Paladin after clearing his darkness and where you think the player would be given a choice to choice which job Cecil becomes, you do not. His character demands his job be Paladin. And the same goes for Kain the Dragoon, Palom Polum the twin mages. Every character's combat archetype is set in stone and you have no choices to make here. In fact the lack of choice is a thing that will get more and more set as the series goes forward.
Gameplay here is also a new evolution, for the first time you now have ATB or Active Time Battle. Basically the combat keeps moving no matter what. Each character has a meter that fills at various rates and once it's full you can issue a command that the character will perform at the next opening. Character actions can only be taken one at a one, and everything goes into a queue so that commands are executed in the order they are received. If two monsters input a comment before you, then they will do their thing before your character does theirs. This is supposed to make the combat feel more frantic as the player is driven to make choices quickly as combat will not wait for them to make up their fucking mind. However this becomes a problem as more options in combat are given to the player. For example when you have pages of spells to scroll through to select the one you want. Even if you KNOW what you want ahead of time, valuable seconds are wasted by navigating the menu to get to the thing you want.
Or be like me, over level yourself so you can win by spamming basic attack. Whatever. But it showcases how ATB has it's failings. It's an okay system and works well enough for this, and the next few games, but I don't think it was better than just standard turn based combat. However there is an option in the menu to set the ATB system to Wait Mode. In wait mode every character in the battle will have their ATB meter freeze while you go looking for the specific command you would like to use. This doesn't stop the queing of commands, only prevent more from being entered while you dick around in the menu. So it CAN be turn-based, but that isn't the intended experience.
FF4 also introduces Summoning as a thing. Rydia, who is the poster girl for this one, is a black mage AND summoner allowing her to summon creatures that swoop in and hit with an elemental attack. Functionally they are just stronger spells.
However there is one big flaw that FF4 has above all else. The Western release was made stupid. Japan thinks we're dumb, thought....no we're still dumb, anyway they thought the original verison of FF4 was too hard, so they dumbed it down.
You see every character has a job, Dark Knight, Monk, Dragoon etc. And each of these jobs was originally supposed to have a unique thing they could do like Pray, Sing, Jump, Combo, whatever. But they thought that was too complex for the west so they removed it. As a result they also nerfed the bosses that might have required one of those abilities to defeat. So the game is just easy. Steamrollingly easy, and the character jobs are less interesting as a result.
This game requires no grinding, no tactics which defeats the intention of the ATB thing, and is a lot like a Spam A/X Sim.....hmm I wonder if that will come up again. Nah probably not.
FF4 has a good story if a bit predictable, but it falters with gameplay that's far less interesting than it should be.
Playtime: 22hours Levels: Didn't matter.