Star Citizen
*tumbleweed parade*
...
I'll see myself out. Direct any enquiries to Chris Roberts and get a lawyer for when threatens court.
I mean, someone had to say it.
I know we're a long ways past the point of everyone caring about this but
Assassin's Creed started out with this really cool idea where Desmond was using the Historical bits as Training simulations to help him unlock his Super Assassin abilities to strike some sort of Major blow against the Templars. Instead we got an endless series of Historical simulations where the present day has long since ceased to matter in any real respect and Desmond didn't even have a character arc until Revelations(if you did the animus platforming sections). 3 had some hints of Desmond finally coming into his own as an assassin but wasn't really worth the buildup.
I would have liked to see the completion of that whole character/plot arc.
And I get it, the Historical bits are by far the most interesting parts even if it's often the Theme part version. I've been quite enamoured with the fact it does allow some ability ro explore various parts of history, which has led me to tolerate the flaws of the series and individual games. However, as Yathzee once said, this is no longer a series about telling a story, it's a series about satisfying the accounting department and executives which is why the story has barely moved in close to a decade despite yearly releases and the fact the lore started out as pretty interesting conspiracy theory/ancient astronauts fluff has become a massive mess of contradictions and inconsistent logic. I was willing to give Odyssey a pass on a lot of it's more fantastical elements because the series had already been so far up it's ass on Clarke's Third law and "It's the animus" that it really wasn't much of a stretch to have mythological monsters show up for realsies.
So that aside, yeah, I would have liked to see the series have had more of a point.