The Greatest Game Never Made

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alrekr

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Ldude893 said:
-A game similar to civilization but there are no real-life nations. Each nation is extremely customizable and its appearance depend on its location on the map and its proximity to resources.

-Some Guy in real life accidentally transports himself to the realm of video games through a device mistakenly mailed to him by the CIA. CIA intended to use the device to find a secret code within a game developed by a late Chinese game dev. The code can be used to infiltrate the network of the United States government, and the game has been shipped to various other countries. The Cubans find out and they use the same device the CIA is using to infiltrate the video game realm and attempt to find the code, and the Guy has to fight them while being assisted by the CIA and his friends to find the code.

The game takes place in parodies of various video games and gameplay changes in each game. The Guy has to traverse various obstacles and fight the game's enemies as well as the real life Russian enemies who also transport themselves into the game world and fight like Agents from The Matrix. The Guy's allies can sometimes hack into the games and give the Guy abilities that make him much more powerful, including Batman: Arkham Asylum style combat that the Guy uses for the most part of the game, but this help gets disabled by the Cubans in various occasions. In the last level, he personally gains control of the all-holy Developers Console and uses it as an ultimate weapon against his enemies.

The cutscenes are filmed in both real life and within the games.
Hmm that reminded me about Matt Hazard, both about a guy in a videogame with great jokes and parodies about video games. Oh darn now I just another Timesplitter game, which would be the best game ever... mabye, hey mabye TS can become the new Duke Nukem Forever
 

Sabiancym

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Some massive space RPG. Mass Effect basically. Only with a sub fee of $5-10 per month. With that money the developers would continually add content. Not just cheap DLC, actual progressions in the main story.
 

GrinningManiac

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Evil Genius 2, with everything the community at Evilplanet has suggested since 2007 (except the stupid stuff like "having tanks")


Black and White 3, set in a Medieval period.

That's it.
 

HeySeansOnline

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A classic RPG leveling system. You lose descisions but in the end you get a strong feel for each character. The combat would be like a Devil May Cry/Bayonetta beat em up. Your combos would decide your experience and cash gained from kills. There would be craftings ystems for the greatest items, which all show up on your character, without ruining their designs. And there would be bosses of the greatest proportions. The story would be a classic fantasy tale. a heroes quest, with characters that are all interesting. The voice acting would be an all star cast. And finally it would have an online mode where you and up to four friends can pick a character to play through parts of the story with.

Oh and the music would mix the best tracks money could liscence, a mixture of old school game themes, classic rock, jazz, classical music, and a few original tracks done by the best bands.
 

Free Thinker

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I had this idea for an EPIC Lord of the Rings game. Primarily a single-player game. I could never imagine the multiplayer. Anyway, you can pick your race. Good: Human, Elf, Dwarf. Evil: Goblin, Orc, Uruk-hai, maybe Troll, maybe Easterling/Haradrim. I want to say it'd be like Battlefield, but bigger! Much bigger! I'm talking full-scale battles! Like entire armies of a good few thousand troops on the field. As for the stories, you play as a new recruit into either the defenders of Middle-Earth, or the ravenous hordes of Sauron. Through heroic, or evil actions on the field, based on race, you rise up through the ranks and become a force that could potentially change Middle-Earth forever. As you kill enemies, you can scavenge weapons and armor. As you rank up, you can control squads, battalions, etc. And if you're a high-ranking Orc, one of the cool "perks" would be is that you could ride on the shoulders of a troll and take control of it.
But it'll most likely stay as an idea...*sniff*
 

shootthebandit

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money no object eh, id get one of those big multidirectional robot arms, a few 3D screens and some aircraft controls and id have myself a the best aircombat game ever
 

JoJo

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I would design a massive open-world RPG in a completely crazy universe, with creatures like intelligent lobsters, and random space-travel and flying and a load of cool (but not over-powered) super powers. Loads of random missions, plus an emotional and gripping storyline with lots of choice. Maybe some actually good escort missions if I could get them to work (NPC's that can take cover, or hide behind you and don't try to get themselves killed!) And possibly a cult which worship a giant pie. So basically Fallout 3 on drugs!
 

Plurralbles

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Ubermetalhed said:
Timesplitters 4. The fact this hasn't been made begs belief.

I heard Crytek when they bought the remains of freeradical thought that there wasn't a market for TS4 so shelved it.

I'm sorry but you guys are sodding idiots there was and always will be a market for one of the most fun FPS series ever, especially in this age of Mediocre Warfare games.
agreed. Basically that. I want TS4 so badly!*goes and plays TS1*
 

Jefw

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Apr 21, 2010
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Civilizations: Total War.

maybe throw some Mount And Blade in there.
 

Wintermute_

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Ldude893 said:
-A game similar to civilization but there are no real-life nations. Each nation is extremely customizable and its appearance depend on its location on the map and its proximity to resources.
this is one of the best idea's I've read. I hoped spore would deliver something like that, enough that i could develop my on culture thing.
If spore was more complex and refined, a little less cartoonish, and it didn't take less then and hour to beat each tier. If it took a looooong ass time to evolve and develop between stages, Upwards of 10 hours, and there-in customize damn near everything, and more philosophical options then good-neutral-bad and there spin offs. The space stage was cool, but space combat wasn't fun, and warfare in general sucked because it was basically little 3d icons shouting lazars at each other, but if they somehow managed to do ALL OF THIS, and hopefully more, i would never again see the light of day.
An Infinitely complex RTS basically
 

Mista Miggins

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A little something called 'Amorphous Galaxy'

This would be an MMO that is a cross between Spore, and WoW. In that there is a huge-ass galaxy to explore with a lot of real people to interact with (provided it becomes popular).

The creatures that inhabit this world will be, convienently, made of a jelly-like substance, due to Humans. We have mastered space travel, made our name in the Milky Way, and are moving to pastures anew. This sphere-shaped galaxy (so as not to feel 2-D) is, quite oddly, devoid of any life at all.

As shown by extensive scans. Humans, as we must, decided to play the role of God and created a living, thinking substance simply named 'Living Slime'. This substance had a remarkable ability to dissolve when one would claim it 'dead', the gas would then be able to reconstuct itself when it comes into contact with a large enough source of Living Slime.

The Slime quickly evolved and overthrew the Human race as the dominant rulers of the Galaxy. While the Slime attemped to destroy the planet that the remaining Humans have sought refuge on, the Humans had decided to surreneder, but not in the way the Slime expected. They detonated a massive bomb that devestated a large portion of the Galaxy, and throwing the Slime that wern't completely disintergrated accross it to the furthest, and most dangerous sectors of the Galaxy.

Satisfied that they had driven the Human menace from their home, they settled down on their respective planets. The Galaxy of ever changing Slime rested in a period of peace. Forming factions and inventing new and intruiging technologies. Then war broke out.

This is where you, a Slime of a Faction of your choice (but you have the ability to create your own later) try to take over, or defend against rivals. Using the technologies of your Faction the thrive or fall under the pressure of enemy Factions.

So that's the basic story, now for gameplay. With the Slime being a race of amorphous creatures, they have the ability to take many forms. Like agile, bouncy, and slickly covered 'rouges'. Or solidified, tough, and durable 'warriors'. Although the names are entirely just to give a little identification. You can change all aspects to your liking. Including sharp, lade-like apedages. Or sacs that take suck in objects to launch, or absorb.

The same is true of vehichiles and other, more complex technologies like acid spewing pistols, and DNA identification defence turrets. All can be changed, developed, or made from scratch with something similar to the drag-n-drop creator that Spore boasted. Just a little more versitile, in that you have drag out parts to sculpt the hull of your space ship, and carving out the insides and putting in the different bays manually. The same goes for smaller, machine based creators. Just a little more fiddley.

With the solar systems, planets, and asteroids in Spore. Most things will be randomised. But adding in caves, mountains, and vast caverns. But the Developer would add his creative spark to a few selct sectors. Mainly those with a signifigant discovery to be made.

This is where the artifacts system from Spore (blimey, this rips from that a lot), you will come across items of signifigant value. But this is where thing get really interesting. These artifacts are aged, but far superior Human technology. Thrown off into space, along with the Slime. This could be fold out defence bases, or planet busting planted nucleur cores. Some might require some other parts, like the planet blower-upper mentioned. It would have the parts used to channel the energy into a massive explosion, and then the core to draw power from.

At this point (if you have the attention span of neurotic conspiritulist), you might of thought: "But where will we put all this stuff?". Good question. Along with being very versatile and very hard to truly kill, the liqiud inside the Slime has the abilty to compress the particals of any object, effectively making living backpacks. How much the object is compressed is down to another thing changeable with the form editor.

So this is the basic outline of the game in mind. But I would aspire for it to be the size of an actual Galaxy. But you may have realised that nothing could process all this in this age. But I expect something to be made at least ten years into the future, where we would have telapathic, holographic computors. So controls wouldn't be a problem.

This is the sort of thing you can come up with when you have a lot of idle moments to think.