An Online World of Mana, using the best elements of the first 3 games such as class changing, charge moves, and Legend of Mana's open-world. Using the physics of the first one, but reduce flinch time to almost nothing and improve hit detection to make ranged weapons viable. Have at least 12 weapon types, all capable of being used as tool in dungeons a la Zelda, with the idea being to promote group play so you have a better chance of having someone proficient with the weapon or skill you need to get through. That being said, any more than a 4-member cap on parties might be too cluttered. Keep it close to Gauntlet or Crystal Chronicles' simplicity.
The barebones story would tell of a violent rift between eight factions who all sided with different Mana spirits (the usual Undine, Gnome, Salamando, Jinn, Shade, Lumina, Luna, Dryad) when the Mana Tree mysteriously vanished from their sight. You are blessed with learning the magic of your patron spirit and can choose a second or third one later on so long as it's not the one elementally opposed to your patron (Shade worshippers cannot use Lumina magic, etc.).
World of Mana has always had stand-out art for it's dungeons and towns, so pay that extra attention to create some truly picturesque realms and huge bosses:
The barebones story would tell of a violent rift between eight factions who all sided with different Mana spirits (the usual Undine, Gnome, Salamando, Jinn, Shade, Lumina, Luna, Dryad) when the Mana Tree mysteriously vanished from their sight. You are blessed with learning the magic of your patron spirit and can choose a second or third one later on so long as it's not the one elementally opposed to your patron (Shade worshippers cannot use Lumina magic, etc.).
World of Mana has always had stand-out art for it's dungeons and towns, so pay that extra attention to create some truly picturesque realms and huge bosses: