Assuming the ratings board didn't care and there were no moral quandaries, would interactive sex in a mainstream single player video game create a "better" experience with more emotional impact?
Aheh. Heh heh heh. Assuming that, I'm going to be far too busy riding my winged unicorn while accompanied by a swarm of rainbow-colored fairies to be bothered with playing video games.
Honestly. The playable sex scene isn't cut out to avoid an "R-rating" (equivalent of an "M" in the U.S.); it's taken out to avoid an "X" or "NC-17" rating (equivalent of an "AO" in the U.S.) Farenheit removed the interactive portions of its sex scenes (as well, apparently, as making some changes in the character models' "skins") to secure an "M". Grand Theft Auto: San Andreas was discovered to have poorly-rendered, fully-clothed coitus hidden away in one of its nooks and crannies, and promptly got slapped with an "AO" until they came out with a version they could assure wouldn't feature that content. Game companies can't get a game with an AO rating on the shelves. There's maybe twenty games with the "AO" rating on the ESRB's web site (www.esrb.org), most of which I've never seen in a store at all, a few of which I've only seen in edited versions, and at least one of which (ThrillKill) was never officially released. And I presume I don't need to remind anyone about how assininely
incensed Fox News was at the (mistaken) idea that there was interactive sex in
Mass Effect?
The moment you have a sex scene that's involved enough that it requires
mastery, that allows the player to spend more than five minutes engaged in it- to many minds, you've basically made pornography. It may be that the remaining 99% of game play is a Real-Time Strategy game; it doesn't matter, it will still be considered porn. We can debate whether the description is accurate or not, of course, but pretending it will be overlooked is a non-starter. The medium is still very young, and still considered by a lot of people who refuse to learn any better to be a medium which caters mostly to children.
Now, to be fair, a
lot of movie sex scenes don't have the kind of depth the main article's author describees, either. They're either markers that The Relationship Has Changed (time to bring on the stupid crisis so the man can run after the girl in the last five minutes), shorthand that Now These Characters Know They Can Count On Each Other, or, well, a decision that two fourty-five minute long sequences of shooting and explosions would probably be well bookended by boobs.
Sex, and romantic relationships, tend to be a lot more complicated than most fiction media can compellingly present. And because it's been implied a couple of times, I feel it should note: it isn't simply a matter of "be nice to her until she has sex with me", either. People's needs are all kinds of wacky. This woman needs to feel protected, even if her protector is distant or abusive at the same time. This guy needs to feel in control, and is willing to accept constant arguments as the cost. This couple latched onto each other because they reminded one another of their respective, oft-absent parental figures. It really takes a masterful hand to present relationships that seem believable, or show things that could conceivably apply to real people. We're only occasionally getting anything that resembles human relationships in games, as yet; why would we expect to get something that
more closely resembles human sexuality?
Frankly, if sex even had as much depth as a typical conversation in a Bioware game, that would be pretty remarkable. But for all the reasons I mentioned and more, I wouldn't hold my breath.