The thing is, big publishers would not touch those (relatively) niche genre with a ten foot pole, so indies are the only way to get those experiences any more.Therumancer said:Well, to be honest I will say that the indie scene has done a lot to quash some of my hopes and dreams, perhaps without realizing it. Largely because the types of games *I* like to play, RPGs on the deeper side of the spectrum with a lot of customization and party management and such, have been embraced by some indie developers. A lot of these games are good mind you, but it seems to actually work to reduce the chances of ever seeing games of this sort (and others) created at a AAA level, I've already caught wind of some devs pretty much sneering at such ideas as being "indie fodder" and a while ago was reading some opinions that indie creations in these generes might drive AAA development away simply because they do not want to compete, especially when the eye candy is going to be secondary to the game experience itself (though speaking for myself, I'd like that too). This help perpetuates a system where AAA games are increasingly aimed at a casual market (and yes most shooters ARE casual games, the equivalent of Farmville, but aimed at a different demographic), where more serious gaming is left to the fringes and indie development. Exceptions exist, they always exist, but apart from rare exceptions this leaves a lot of people like me with a choice of a game that looks like refried dog poop but has the kind of core gameplay I want, or one that looks really pretty but which I'm not likely to find entertaining for the long term.
For example, I love point & click adventures and when Telltale started making Sam & Max games, I was all over them, because I realize LucasArts was just sitting in the property and no one else was making those games any more. The same with Star Citizen (space simulators), Double Dragon Neon (2D beat them up) or Contrast (2D puzzle).
The problem with your perspective is to think that, if indies didn't carry that torch, publishers would invest AAA budgets to make it happen, which is simply not truth. If anything, there would be one or two franchises after several years and no one else would touch it (think RTS and Starcraft). In your example, consider Final Fantasy 13 and JRPG, that is the future of the genre from the AAA perspective since XII, and they are never going back to turn based. Even Dragon Quest abandoned their classical approach in favor of an MMO style. If anything, the success of indie games in a particular genre would wake up publishers to the potential of getting into the genre, like the case of MOBAs.