I tend to disagree here. Generally speaking the big arguement being made was that not everyone wants to face an endless series of evenly matched, gruelling play. However I feel that if your not interested in that, then you shouldn't be doing competitive online games.
Truthfully I think what is happening is Blizzard is beating around the bush the same way they have with balancing WoW and even Diablo. What they are basically getting at is that it's fun to be a bully, and they feel that if they remove this aspect of the game it will drive away the bullies and griefers who pay their money/buy their products for that experience. You know the guys who pop into message boards or shared vent servers and like to say "hey guess what happened when I met this n00b today....".
At any rate the solution to the problem is very, very simple. All they need to do is create ranked and unranked matches. Be draconian about skill in matches that are ranked. When it comes to unranked matches make it entirely random.
Of course then again part of the problem with this is that a lot of players are going to shun unranked matches.
What's more along with bullying part of the issue is a related point that when "competitive" players play, they want good rankings. So if they wind up in a loss streak in those 50-50 games, they want to be able to be able to smack Newbs around to get the numbers back up enough to a 1337 enough level, something that to me destroys the entire point of rankings.
The bottom line is that Blizzard isn't entire sure if it wants to design a competitive scene with integrity. I think they should, but I do understand their thought processes.
One thing I will mention though is that under no circumstances should Blizzard make it easy to put another player on an "avoid" list. While doing fighting games I found that pretty much every player I beat wound up putting me on "avoid" for unsportsmanlike conduct . I'm not the only one with this problem. You put a system like that into place, and you'll see players simply putting anyone they feel could challenge them in their ranking climbs onto an avoid list.
Truthfully I think what is happening is Blizzard is beating around the bush the same way they have with balancing WoW and even Diablo. What they are basically getting at is that it's fun to be a bully, and they feel that if they remove this aspect of the game it will drive away the bullies and griefers who pay their money/buy their products for that experience. You know the guys who pop into message boards or shared vent servers and like to say "hey guess what happened when I met this n00b today....".
At any rate the solution to the problem is very, very simple. All they need to do is create ranked and unranked matches. Be draconian about skill in matches that are ranked. When it comes to unranked matches make it entirely random.
Of course then again part of the problem with this is that a lot of players are going to shun unranked matches.
What's more along with bullying part of the issue is a related point that when "competitive" players play, they want good rankings. So if they wind up in a loss streak in those 50-50 games, they want to be able to be able to smack Newbs around to get the numbers back up enough to a 1337 enough level, something that to me destroys the entire point of rankings.
The bottom line is that Blizzard isn't entire sure if it wants to design a competitive scene with integrity. I think they should, but I do understand their thought processes.
One thing I will mention though is that under no circumstances should Blizzard make it easy to put another player on an "avoid" list. While doing fighting games I found that pretty much every player I beat wound up putting me on "avoid" for unsportsmanlike conduct . I'm not the only one with this problem. You put a system like that into place, and you'll see players simply putting anyone they feel could challenge them in their ranking climbs onto an avoid list.