The IW Engine comapred to the Source Engine

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Dr.Cereal1

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Because the source engine has the kind of lasting appeal and work put into it that makes it so much of a better engine, and it is constantly upgraded.
Se2 better come out soon though because it is beginning to show its age, but then again mw3 looks terrible and few are noticing.
 

screwvalve

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I dont like Valve, I dont like steam. I dont like them as a gatekeeper to my pc games. I dont like them turning mods into 50$ games. The source engine is old. Gabe Newell cannot die from diabetes soon enough.
 

octafish

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I think source games tend to have a better design aesthetic than Unreal games. It goes a long way in covering the shortcomings of a now aging engine. I had no problems with the way Portal 2 looked for example. I use Unreal as a comparison because I haven't played any COD games since they left WW2, and I was more of a Medal of Honour fan back then (or Brothers in Arms).

I really like the frostbite engine by the way. Destructible environments FTW. Go DICE!
 

Midnight Crossroads

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octafish said:
I think source games tend to have a better design aesthetic than Unreal games. It goes a long way in covering the shortcomings of a now aging engine. I had no problems with the way Portal 2 looked for example. I use Unreal as a comparison because I haven't played any COD games since they left WW2, and I was more of a Medal of Honour fan back then (or Brothers in Arms).

I really like the frostbite engine by the way. Destructible environments FTW. Go DICE!
I'm excited for it as well. I wish CoD had taken notes from BF. They both have things they can learn from each other. I think UO somewhat did, but that's the odd one out in the CoD series. Too bad, it's my favorite.
 

Twilight_guy

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People like valve a lot and ignore the old engine (which actually got a facelift around L4D if I'm not mistaken). Now go look up Unreal 3. That'll be fun.
 

Savber

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Simple.

Valve focuses on always giving the player an entirely new experience, filling their games with great writing, memorable characters, and engaging gameplay.

Call of Duty had done practically NOTHING besides giving more of the same with some various alterations.

With such repetitive gameplay, CODs main draw would be the graphics hence the constant comparison and bashing whenever COD's graphics aren't on par with the best.
 

screwvalve

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Dulcinea said:
screwvalve said:
I dont like Valve, I dont like steam. I dont like them as a gatekeeper to my pc games. I dont like them turning mods into 50$ games. The source engine is old. Gabe Newell cannot die from diabetes soon enough.
Because disliking a service someone provides is totally grounds to await their late death and grieving family, right?

OT: I never really noticed anything special about the IW engine... So I guess Source wins by default, seeing as how I have noticed a lot of unique and interesting things in that one - and have had a blast playing the games that run on it.
Yes, totally.

Source is old. It's just rebranded and resold everytime to the billions of idiot sheeple valve fanboys. IW engine is old too though. A game is not the engine is runs on.
 

Soviet Heavy

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Art direction. You can have the shittiest engine ever, and still have good looking games depending on how you use it. The IW engine is used to make grey/brown muddy looking shooters, whereas the Source Engine has been used to make brown, muddy dystopian futures, deep south sunny apocalypses, and cartoony 50's era combat arenas.
 

Soviet Heavy

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screwvalve said:
I dont like Valve, I dont like steam. I dont like them as a gatekeeper to my pc games. I dont like them turning mods into 50$ games. The source engine is old. Gabe Newell cannot die from diabetes soon enough.
You made an account just to yell at Valve and wish death upon Gabe? Whatever floats your boat I guess.
 

Sn1P3r M98

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Soviet Heavy said:
Art direction. You can have the shittiest engine ever, and still have good looking games depending on how you use it. The IW engine is used to make grey/brown muddy looking shooters, whereas the Source Engine has been used to make brown, muddy dystopian futures, deep south sunny apocalypses, and cartoony 50's era combat arenas.
This.

The Source engine has been updated and evolved since its original release, and it continues to please through a variety of art styles and games.

IW 4.0 has only had minor changes since 2005, and has been used throughout the same game series and same art styles.

So the Source engine appears to be much more versatile than IW 4.0
 

omicron1

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I think people point fingers at the Source engine because it doesn't follow the conventional routes for "prettier" graphics. Where the Unreal games turned up the bloom, adding post-processing effects, lots of specular highlights, and extra detail (creating something akin to the world's most detailed claymation setup), Source games tend to have a sharper, more defined look - an appearance that sticks closely to the polygon-centric rendering systems of yesteryear.

People deride the source engine for getting "old," but really, there's no reason for it to be considered old. If Valve decided to use a different engine, their games would not magically look better. They would not suddenly double in detail or speed. They would simply be able to handle new technologies and visual effects (although texture streaming, I admit, is something Valve needs to be looking at pretty carefully) - not better, just different.

New game engines were fashionable around the turn of the millenium, but this was mainly because of the rapid pace of technological advancement. Heck, dedicated graphics cards were just coming into their own! New features were being introduced on a yearly basis, new features that rendered the old systems obsolete. Nowadays? You've got mainly software features. The most notable new thing in recent years is tessellation, and that's been passed over because the support for high-end PC gaming efforts just isn't there. We have no need of new engines; simply creative uses of the old ones.
 

screwvalve

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Dulcinea said:
Oh well. You're welcome to your hate. I'm sure Gabe will continue being happy and enjoying his life and business - and us his creations. Enjoy your hate and dysphoria.
Soviet Heavy said:
You made an account just to yell at Valve and wish death upon Gabe? Whatever floats your boat I guess.
Yes, I hate all these fanboys blindly rushing to suck up to Valve, just cause it's teh Valve, man! Screw that.
 

Solo-Wing

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I prefer the Unreal Engine to Source or IW. I am pretty sure it is the most Versatile. Although Source has the best physics for games I believe.
 

Netrigan

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Call Of Duty is more popular than Valve ever was, so they're a much bigger target. But the complaints are pretty wide-spread.

I frankly get tired of hearing every game being described as "dated" by a quarter of critics. Maybe the player models aren't super-detailed, maybe the facial animations are on the stiff side, maybe the environments aren't mouth-wateringly beautiful... there's only so many resources to go around an no game is going to knock it out of the park on all fronts.

The engines are fairly static because there's been no increase in processing power in consoles. All there doing these days is stream-lining code, putting more money into design, or shaving frame-rates to get the sequel to look better than the original.
 

HerbertTheHamster

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because the source engine is made by valve, and everyone and their grandmother hates COD

they both look like shit anyway
 

Vonnis

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Because all the cool kids are hating on CoD, and the really cool ones have a buttplug with the valve logo. Simple, really.
 

Puzzlenaut

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TestECull said:
Valve has been constantly improving the Source engine. Half Life 2 and Portal 2 look like they're on entirely different engines, and the things you can do in Portal 2 were unheradof in 2005. But it's the same engine.


IW engine? They haven't done a damn thing to it.


See the difference now? See why gamers don't mind the Source engine but balk at Activision spewing another junkheap on IW Engine?
...except to start with the IW engine looked like balls compared to the original Source Engine, and as of MW2, they are easily on level pegging, and although its largely a stylistic choice, I think the IW engine may have an edge in terms of how realistic it looks.

There is no denying that the Soruce Engine has more potential for adaptability , and it is constantly changed instead of bi-yearly overhauls as with the IW engine.

So yeah.
 

xXGeckoXx

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Yureina said:
I'd say it has something to do with the fact that Source games seem to look nicer and nicer with each new game, to the point that it makes one forget that the engine is 7 years old. Portal 2 may use the same engine as Half-Life 2, but it is pretty obvious that there have been considerable technical advancements in between that have made Portal 2 look quite pretty by today's standards (and to not be a system hog, yay! ^_^). On the other hand... CoD has pretty much looked about the same this whole time. Perhaps a few slight changes here and there, but... not very many.

In short.... the Source engine has evolved over time, and the games that use it have gotten prettier. But... not so much the case for CoD.
And it's so well optimized too the technical requirements don't go up when the do. That's practical.
 

Owyn_Merrilin

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Yayy, finally a chance to break out the Quake family tree picture!



As you can see from this image, both the IW engine and the Source engine are ultimately descended from the quake engine. They may as well be called Idtech 30A and Idtech 30B, but they aren't because major changes to an engine sometimes necessitate a change in name as well. What's more, today's Source engine is no more the source engine of 2004 than the 2004 version was GoldSRC, or GoldSRC was Quake 1. Similarly, IW 4.0 is not the same engine that they used on CoD 2. Companies have just started marketing more on the name of the engine than they have the version number; think about it, the Source engine is a really famous engine. If you were valve, would you throw out that name recognition just because you put out a new version of the engine?
 

similar.squirrel

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Your engine is not going to age well if you keep making the exact same games. People will start noticing flaws that are passed down from instalment to instalment.