The IW Engine comapred to the Source Engine

Zabriskie Point

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MiracleOfSound said:
IW engine - 60FPS + high resolutions, gorgeous lighting

Source - 30FPS + mid resolutions, gorgeous lighting

IW wins for me.
Really? The Source engine usually has the highest FPS out of my games, at the cost of it not looking quite as good.
 

Korten12

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Woodsey said:
Because the Source engine is built to have stuff added to it. Look at the difference between Half-Life 2 and Portal 2 - not only on a technical level, but the way they implement art direction also.

And then look at the difference between CoD 2 and whatever the newest one is.


Yup, not much of a difference... >.>
 

Zabriskie Point

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It seems a lot of you are comparing everything on a purely visual level. When I hear people complain about CoD using the same engine over and over, they're usually talking about how each game "feels" exactly the same.

With Source, there's a lot more variation. It's hard to compare the two though. With IW Engine, they're using it on one game franchise. Source is used across multiple franchises, and that's where the variation comes from.
 

Woodsey

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Korten12 said:
Woodsey said:
Because the Source engine is built to have stuff added to it. Look at the difference between Half-Life 2 and Portal 2 - not only on a technical level, but the way they implement art direction also.

And then look at the difference between CoD 2 and whatever the newest one is.


Yup, not much of a difference... >.>
No, not really, especially when CoD 2 was the first venture onto "next-gen" consoles, and the comparison shots are being drawn between cities and a field/desert. Things have improved, but the biggest leap is between CoD 2 and Modern Warfare. After that, not much.

Certainly, if they did something new with the engine that'd be interesting - its not exactly pretty but its not bad - but Source gets used with all sorts of different stuff, new tech is bolted on (cloth simulation should be arriving with DotA 2), there's advanced facial animations, etc.
 

A Pious Cultist

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Midnight Crossroads said:
why is Call of Duty called out so often for using a six year old engine, yet Valve is allowed to still use a seven year old engine upon which they built more games?
Art thou trolling? Valve is nothing if not called out on the source engine being old.
 

Whoolpurse

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lllumpy said:
It's probly just because everyone loves valve so much. Hopefully they're making episode 3 with source engine 2 which is why it's taking so long.
I don't know if I'm late to telling you, but Gabe Newell stated that they are not building Source 2, and they are not making Episode 3, since they are through with episodic content, That means that we'll have towait for HL3.
 

Stravant

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The one time I've complained about IW's engine is when comparing it so Frostbite.

My main reason for complaint in this regard is that the new version of Frostbite for Battlefield 3 has been in the works since they started using it in Bad Company 1, whereas IW's engine has been in use for 6 years now.

With a game franchise as hugely popular as Call of Duty, I'd expect them to really do more than make a few upgrades each time.
 

Dogstile

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Dense_Electric said:
It's not because IW uses the same engine, it's because the gameplay in every CoD game is EXACTLY the same. By contrast, if you're going to tell me that the gameplay of Portal and Team Fortress 2 are anywhere near similar I'm going to have to ask you to step outside.
The thing is, movement wise, they do feel very similar. Gravity wise, similar. The sounds, similar.

What Valve is good at doing is making you not notice. I swear, they're technology magicians. You look at this thing and you don't notice this thing.
 

piratejames

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I'm finding myself more and more drawn away from games with the Source engine. The greatest thing about it is GMod. HL2 was okay, the episodes were alright. Alarm bells rang for me with Portal and TF2, it just felt like I was playing a mod for HL2 with them and with the Left 4 Dead games that was reinforced. I haven't even bothered with Portal 2 because after watching my friend play it it just looked like more of the same!

Now I know the IW engine is hardly innovative, but it's kind of different. Each progressive game using the IW system does still feel familiar yet I feel there's something at least a little unknown in them. At the end of the day I guess I don't care which engine a game uses, as long as that game can hold my attention.
 

Bags159

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piratejames said:
I'm finding myself more and more drawn away from games with the Source engine. The greatest thing about it is GMod. HL2 was okay, the episodes were alright. Alarm bells rang for me with Portal and TF2, it just felt like I was playing a mod for HL2 with them and with the Left 4 Dead games that was reinforced. I haven't even bothered with Portal 2 because after watching my friend play it it just looked like more of the same!

Now I know the IW engine is hardly innovative, but it's kind of different. Each progressive game using the IW system does still feel familiar yet I feel there's something at least a little unknown in them. At the end of the day I guess I don't care which engine a game uses, as long as that game can hold my attention.
I really hope you are joking when you say TF2 looks exactly like HL2. If you are serious I recommend visiting an eye doctor and getting your eyes checked and or fixed.
 

piratejames

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Bags159 said:
piratejames said:
Alarm bells rang for me with Portal and TF2, it just felt like I was playing a mod for HL2
I really hope you are joking when you say TF2 looks exactly like HL2. If you are serious I recommend visiting an eye doctor and getting your eyes checked and or fixed.
And where in there did I say it looked like it? I think you should get the eye check up ;)

Tomfoolery aside, they don't look like one another, they FEEL like one another, at least to me.
 

Ickorus

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Well, my reason for not getting angry about the source engine is that it is so versatile and the games made on it still look decent even by todays standards, on top of that it is very well built given that it has had so much time to sort out the bugs; don't get me wrong, they really could do with a new engine, but at least it's still looking and running good.

I didn't even know the IW engine was so old and that makes it worse in my opinion because despite how long they've had to make it all run smoothly the latest CoD game runs like a massive turd.
 

FallenTraveler

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Because portal 2 looked really good as did L4D2, where mw2 and blops looked like higher res textures slapped on the same low poly crap they keep putting out.

Actually, Valve does catch flak for it, that's why everyone wants a new engine, because in l4d2 it was showing it's age pretty well.
 

MiracleOfSound

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Zabriskie Point said:
MiracleOfSound said:
IW engine - 60FPS + high resolutions, gorgeous lighting

Source - 30FPS + mid resolutions, gorgeous lighting

IW wins for me.
Really? The Source engine usually has the highest FPS out of my games, at the cost of it not looking quite as good.
Are you playing on PC? I should have specified I was referring to the tech on 360. All the source games are 30FPS or less on console, but the IW runs at a smooth 60.

I'm just imagining HL2 at 60FPS. Drool.
 

marcelluspye

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Kheapathic said:
Because Valve fans are the most loyal, blind and aggressive people you'll find outside of Nintendo fans.
have you met:
Final Fantasy fanboys
Call of Duty fanboys
Battlefield fanboys
LoL fanboys
WoW fanboys
oblivion fanboys
minecraft fanboys
or anyone on http://boards.4chan.org/v/
?

Doesn't sound like it.
 

Zabriskie Point

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MiracleOfSound said:
Zabriskie Point said:
MiracleOfSound said:
IW engine - 60FPS + high resolutions, gorgeous lighting

Source - 30FPS + mid resolutions, gorgeous lighting

IW wins for me.
Really? The Source engine usually has the highest FPS out of my games, at the cost of it not looking quite as good.
Are you playing on PC? I should have specified I was referring to the tech on 360. All the source games are 30FPS or less on console, but the IW runs at a smooth 60.

I'm just imagining HL2 at 60FPS. Drool.
Yeah, I'm talking about PC. I've played MW2 on a console a few times, it never seemed to have a very high framrate to be honest.

Source games look good at 60FPS, but they're not quite at the level of something like the new Dues Ex. It's just good, not great. But I'd rather play a good looking game at 90FPS than a great looking game at 30.
 

omega_peaches

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Midnight Crossroads said:
GreatTeacherCAW said:
Isn't MW3 a new engine?

http://kotaku.com/5804735/the-maker-of-modern-warfare-3-has-moved-beyond-its-modern-warfare-2-tech
I believe it's using an upgraded version. From what I've read, IW Engine is on version 4.0, but what that means is a mystery to me. I can't find any really good information on the evolution of it.
I.W. 4.0 is the same one MW2 used, which is fine by me.
In my personal opinion, it is because the Source has been used for so many things, and because people here seem to like to hate popular things, because it makes them "edgy" and shit.
marcelluspye said:
Kheapathic said:
Because Valve fans are the most loyal, blind and aggressive people you'll find outside of Nintendo fans.
have you met:
Final Fantasy fanboys
Call of Duty fanboys
Battlefield fanboys
LoL fanboys
WoW fanboys
oblivion fanboys
minecraft fanboys
or anyone on http://boards.4chan.org/v/
?

Doesn't sound like it.
Assuming you are a valve fanboy, you essentially just proved his point.
If you aren't, I disagree with you, because it is just a vocal majority.