Mikeyfell said:
It was also the bad kind of stealth where if one guy saw you all the guys knew exactly where you were and then the game turns from hide and seek to Whack-a-mole.
Wouldn't it make sense for an enemy dude to inform other enemy dudes of your position though? And unlike most stealth games, it's quite easy to lose the "alert" status in
TLoU. Enemies weren't intune to your exact presence during alert. Not even the Clickers could keep track of you if you kept moving. As soon as someone saw you all you had to do was run away and hide somewhere else. This was a very effective means of luring enemies out, since they would investigate your last known position, giving you the oppertunity to sneak up on them.
TLoU probably had the best stealth I've played in any game, since it wasn't an immediate game over or sucking your thumb while the alert died down. It made for intense guerilla action, where I'd wait for one guy to get seperated, strike him fast with whatever I had handy, and then quickly retreat behind cover to assess my next move. Not to mention the way the game allows you to corpse pile.