Funny enough, I did the exact opposite. I watched all of the "Despair Arc" first, and the then watched all of the "Future Arc" second. I did not know about the alternation until afterward, but I was still able to understand everything fine. Aside from me not liking the plot twist and making a certain character supposed to be seen as sympathetic, unintentionally sympathetic. I admit it is not the worst, but I sure did not feel like watching any of it again. I do give major props to all of the dub voice actors. They killed it.The anime series Danganronpa 3 is, in true DR fashion, a pretty audacious project. Consisting of two seperate 12 episode series, one a sequel, the other one a prequel to the games, with the episodes meant to be watched in an alternating order, it makes an effort to conclude the series in a suitably spectacular way. I's probably best described as "sprawling". The aptly named "Future Arc", that follows up after the games, deals with yet another death game, this time an out and out battle royale between the survivors of the first game and an ensemble cast of new characters, almost all of whom have their one minor or major story arc.
Meanwhile the "Despair Arc" not only follows the events leading up to both games, but also expands on the Future Arc's new character and chronicles the series main villain's rise to power. The series throws in just about everything one could think of when imagining a sequel, or prequel, to the franchise. Some of it cool and suprising. Some of it feels obligatory. Some of it downright indulgent. For a moment I was tempted to write "It's practically the Twin Peaks: The Return of the DR series", but I can't do that with a straight face.
I don't know whether it makes a great difference if you watch the two series seperately or in alternating order, honestly. Probably not in terms of being able to follow it, but I guess the way some plot points and twists are paced out, the alternating order might give them some greater impact. But I was told that that's the intended viewing order, so I went with it.Funny enough, I did the exact opposite. I watched all of the "Despair Arc" first, and the then watched all of the "Future Arc" second. I did not know about the alternation until afterward, but I was still able to understand everything fine. Aside from me not liking the plot twist and making a certain character supposed to be seen as sympathetic, unintentionally sympathetic. I admit it is not the worst, but I sure did not feel like watching any of it again. I do give major props to all of the dub voice actors. They killed it.
Yeah, Funimation couldn't afford to fly everyone who dubbed the games over to Texas to do the anime dub, so they could only afford bring Makoto and Nagito dub actor (who does the voice for both characters in the games and anime). That, and he was actually closest to the dubbing studio at the time.I didn't actually watch too much of the English dub. I started off watching it in English, but I was a bit put off because so many of the games voice actors I was used to had been changed.
I actually like both versions of Junko, but I can see how you prefer the game dub version. I admit that like the dubbing anime version of Junko, because the same voice actress is using her Panty voice from Panty & Stocking. The only difference being what if Panty were sadistic and full-on evil sociopath.And then there's that ridiculous valley girl accent they gave Junko, which I first thought was one of the bits she does to amuse herself, but somehow that was her default way of speaking.
It gets slightly worse than season 3 (I won't spoil it, but I hate how that season ends), but season 4 more than makes up for it. It helps that all four seasons are out now. Then we got a new Castlevania sequel series coming out later next year focusing on Richter Belmont. I am hyped.I'm at episode 3 of the second season, does it get better or is this basically it? I mean, it's fine, I'm not complaining, just not sure I like it enough to watch 4 seasons.
I mean, that's basically what some drugs already do, and plenty of those have rather unpleasant long term effects, even without going into the more direct physical health issues.The brain movie thing is a bit silly, but it does raise the idea that if society got really good at interacting directly with the brain, we'd probably be able to just have an "happiness" switch that could be turn on at anytime and make people feel intensely happy, which would probably not be a super good thing for society.
I think the Tachikoma understands more about social nuance than it lets on, although its unintentional mistreatment of the animal shows some obvious gaps - it understands how to interact with people, not animals though. And don’t forget the police that eventually do show concern and try to take the girl away back off when the ‘Koma imitates Aramaki’s voice and flat out bullshits that he is in fact the child’s grandparent in a robot body.Chimpzy watches Ghost in the Shell - Stand Alone Complex (Part 11)
Season 1, Episode 12: ESCAPE FROM
Hello, filled episode. Ok, that’s perhaps too harsh. What we have here is two short stories, one of a Tachikoma striking out on its own and helping a little girl find her missing dog, the other of a cyberbrain recovered from a bazaar containing a virtual cinema showing a movie so gripping no one wants to leave. Pretty different setups, but both stores share a common theme of escape. And more J.D. Salinger references, of course, because at this point in the series that shit is starting to come off kind of obsessive.
The girl is escaping from the harshness of reality and the loss of innocence, which is foreshadowed by the girls sharing a story called The Secret Goldfish, referencing Catcher in the Rye again, cuz that man loved those themes. But yes, her dog is dead, which she knew all along, but pretended not to to avoid coming to grips with her grief, and I guess so her parents wouldn’t worry about her, though I’m sure they would be thrilled by the idea that their daughter was instead hanging out with a warmachine.
Similarly, the cyberbrain later on contains the ghost of a movie director so avant garde and adamant on artistic integrity he never actually got a movie made because no one would work with him. Disillusioned with this state of affairs, he flees into his own brain to craft his perfect movie, turning himself into a virtual theater. This movie is apparently so perfect (even the Major sheds tears), that the people who see find it impossible to leave, preferring its comfort to reality. I noticed a Bananafish poster in the background, and there are some parallels, both that short story and this featuring a character unable to live in proper society after having seen its ugly side.
But of course neither is a particularly healthy way of coping. It’s not like I don’t understand wanting to get away from one’s sorrows, but as the Major points out, such escapism is just a transitory diversion, and sooner or later you have to actually deal. The girl comes to understand this, but the director, not so much. Though you could ask if she did the other moviegoers in the virtual theater a service when she unplugged them, seeing as its implied a significant amount may have passed since the director retreated into his mind palace.
Lastly, in the Tachikoma’s case, escape is pretty literal, kind of like a runaway kid. So here’s an armed robot tank going around town with a little girl, and it just strikes me as odd that no one seems really concerned by the autonomous tank with the maturity of a kindergartner with no understanding of social mores being loose, including Section 9. That just seems insanely dangerous. A couple of cops just assume it’s the girl’s pet. It clearly has guns in its arms and a cannon in its face, and is the size of a minivan. But yeah, obvious pet. Are robots like these so ubiquitous that no one pays them any mind? Ok, the Major was keeping tabs all along (foreshadowing her ability to control different bodies), but still, maybe more than a slap on the wrist was warranted.
Maybe that’s just how AI is treated. Like children. Which does make some sense, they are supposed to be learning machines, and frequently make remarks about gaining experience points.There’s also various hints throughout the runtime that the Tachikoma may understand things like sadness, or good and bad, better than it realizes, if far from perfectly, ostensibly caused by the natural oil Batou gave it in an early episode causing its AI to develop differently than the rest of the units.
Also, poor Batou. So thirsty.
Drug are pretty blunt way to do it and some of the mental long term effect may be due to the drug itself.I mean, that's basically what some drugs already do, and plenty of those have rather unpleasant long term effects, even without going into the more direct physical health issues.