A little backstory:Well, my fellow Escapists, today I have been a member of the Escapist for one year have begun my second year at this wonderful website (No, of course I didn't just forget to make this thread yesterday. What are you talking about?), and to celebrate, I've decided to make my first ever thread! Originally, I was going to make an in-depth "review" of the Escapist and tell you all why I love it so much, but then I realized that I didn't have the time or ambition to take on such an enormous project, so decided to make this thread instead. Anyway...
What this thread is actually about:We all have our favorite games, but sometimes those things that make a game oh so sweet go largely unnoticed. Whether it's the unnecessity of a health bar (á la Dead Space or Spyro) or an interesting transportation method between levels (Super Mario 64, for instance), I'm asking you all to look at a game you really liked, and find some little subtlety that you may not have noticed at first, but made the game that much more enjoyable.
As a point of reference, here's one of my favorites: Insomniac's platformers (i.e. Spyro and Ratchet & Clank) have the wonderful addition of having money (or that game's equivalent) gravitate towards you if you are near enough, so that you don't have to spend ridiculous amounts of time running in circles trying to pick up every last bit after an epic battle.
Basically, what's your favorite gameplay-related nuance in a video game?
More stuff:And now, let me just say that it has been a wonderful year here at the Escapist. Though I may not be the most well-known member, I feel like I have truly become a part of this community, more so than any other forum I have ever joined before. I'd like to thank each and every one of you who has made this year so enjoyable personally, but as I stated earlier, I do not possess the time or the ambition to do so. Either way, thank you all for giving me such a truly memorable year, and I hope to spend many more here, adding to those memories.
What this thread is actually about:We all have our favorite games, but sometimes those things that make a game oh so sweet go largely unnoticed. Whether it's the unnecessity of a health bar (á la Dead Space or Spyro) or an interesting transportation method between levels (Super Mario 64, for instance), I'm asking you all to look at a game you really liked, and find some little subtlety that you may not have noticed at first, but made the game that much more enjoyable.
As a point of reference, here's one of my favorites: Insomniac's platformers (i.e. Spyro and Ratchet & Clank) have the wonderful addition of having money (or that game's equivalent) gravitate towards you if you are near enough, so that you don't have to spend ridiculous amounts of time running in circles trying to pick up every last bit after an epic battle.
Basically, what's your favorite gameplay-related nuance in a video game?
More stuff:And now, let me just say that it has been a wonderful year here at the Escapist. Though I may not be the most well-known member, I feel like I have truly become a part of this community, more so than any other forum I have ever joined before. I'd like to thank each and every one of you who has made this year so enjoyable personally, but as I stated earlier, I do not possess the time or the ambition to do so. Either way, thank you all for giving me such a truly memorable year, and I hope to spend many more here, adding to those memories.