The lady has a point. Grinding through all the boring fetch-quests and inevitable sewer levels are only good for lengthening the playtime, they have absolutely no meaning other than making you miserable. I used to be the same, opening every box, looking into every crack on the map, gathering useless stuff for the sake of "it will surely come in handy someday". But then I realized, that all the good stuff are usually on the boss characters and in the main quests anyway, so why do I have to wade through all that junk? I want a game, where there are no rusty daggers, cracked bucklers and damaged armors, where I don't have to fight through hordes of imps (that die from one hit anyway) to get to the good part.
Also, I want grateful people in RPGs. Most of the RPGs feature NPCs that give you awful fetch-quests and boring "go here, kill this" quests, but that in itself is no the problem. The real problem is that when you finish the quest they only go "here, have a few coins, on your way you go then". The shopkeepers, despite I'm being a hero and all, still mock me with disgusting profit margins (buying half-price, selling for double), even when I do save their asses. In a game, when I, ALONE, struggle for days to save THEIR world from certain doom, fighting through the hordes of hell one measly goblin at a time, and when I emerge victorious covered in blood and bits of demon, what do I get? A pat on the back. Maybe some worthless trinket. That leaves a bad taste in my mouth in almost every RPG, saving the world for these thankless bastards. Makes me wanna join the forces of evil and whoop their asses proper, earning eternal damnation, which is the negative equivalent of the glory I SUPPOSED to get on the other side...but at least I get SOMETHING, right?
Also, I want grateful people in RPGs. Most of the RPGs feature NPCs that give you awful fetch-quests and boring "go here, kill this" quests, but that in itself is no the problem. The real problem is that when you finish the quest they only go "here, have a few coins, on your way you go then". The shopkeepers, despite I'm being a hero and all, still mock me with disgusting profit margins (buying half-price, selling for double), even when I do save their asses. In a game, when I, ALONE, struggle for days to save THEIR world from certain doom, fighting through the hordes of hell one measly goblin at a time, and when I emerge victorious covered in blood and bits of demon, what do I get? A pat on the back. Maybe some worthless trinket. That leaves a bad taste in my mouth in almost every RPG, saving the world for these thankless bastards. Makes me wanna join the forces of evil and whoop their asses proper, earning eternal damnation, which is the negative equivalent of the glory I SUPPOSED to get on the other side...but at least I get SOMETHING, right?