The Master

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Grape_Nuts

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Mar 23, 2011
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Being able to save whenever you want is significantly better than a checkpoint system. I don't see how this has anything to do with platform loyalties.
 

lowkey_jotunn

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Feb 23, 2011
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I haven't the words to properly describe how much ^THIS^ (or <THAT< ... which ever direction leads back to the comic)

I generally try not to scum it up in Tactical games, but occasionally I'll get that ugly ugly streak and have to dip into this type of behavior (lookin at you XCOM)

90% chance to hit : Miss
90% chance to hit : Miss
90% chance to hit : Miss

Enemies turn

10% Chance to hit : Crit, dead, facepalm, reload save
 

gim73

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Jul 17, 2008
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Rainbow_Dashtruction said:
I quick save way to much, although when emulating games, I don't feel bad about quicksave stating. Many games, such as Persona 4, had insanely long gaps between save points. If I couldn't save state in Persona 3 Portable during the 4 hour killing run of the second to last block (the one that makes up about 33% to 45% of the game) then I wouldn't have finished that game.

Also with Skyrim and Fallout 3, I quicksaved constantly when traveling because why should I have to travel back into a fight I lost when I could just start right at the beginning. There is some genres tho where you simply should never quick save, such as Horror games, since it completely removes immersion. Except when I played Silent Hill. Fuck that game and its dick moves like spawning groups of enemies around entrances to rooms. That is just not cool. Thankfully that game is still immersive enough to be scary to this date.

EDIT: Oh and why the hell would you save scum X-COM? The first game was all about tense situations derived from the aliens ability to execute your entire team in a matter of moments. If you remove that, why the fuck would you play it? At least stick to what I do, and reload before battles (I only do it if the amount of elites I lost would have ruined all hope of survival for the X-COM project) while with X-COM Enemy Unknown, the game is so piss easy outside of Impossible difficulty and Impossible difficulty really is reliant on luck, (there is no change in strategy between classic and impossible to survive, you just need to get lucky and have the enemy miss) so its fine there.
I hate to break it to you, but Persona 3 portable was the easy version. When you warp out using the floor ducts, you can go back to that floor, you didn't have to use a midboss teleport (only if you want to revisit that set of floors). Yeah, P4 had pretty much ten floors before a save butterfly, but you could always port out and get your fox to heal your SP.

I remember Baldurs gate 1 would load, and sometimes load up random enemies. That would always freak me out, when I would save, then get hurt, load, and suddenly there were like ten kobolds raining fire arrows on my party. Bad times...
 

Neferius

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Sep 1, 2010
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Playing "Corruption of Champions" in a nutshell ...but the save-scumming is done for far more enticing reasons that boring old Death! ^^
 

Neferius

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Sep 1, 2010
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yep! us PC gamers are so hardcore we can even save-scum our way through a Rogue-like.
But let's face it, how else was i supposed to beat FasterThanLight xP