Tut. I was hoping someone would disagree with me on Silent Hill so I could argue my case.
I'll do it anyway.
The beauty of the series is that the monsters in themselves aren't scary, not at all. It strange to describe, but it doesn't feel like they are your enemies. I mean, you walk about the town with say, 4 pistol bullets and your radio starts to go off. You don't charge in with reckless abandon, you tihnk about whether you can skulk past in the fog, if you can take it with a melee weapon or if it's big enough to waste bullets on. Or in SH3, you can just run straight past them like a woman possessed (ba dum dum).
But you don't face them all the time, so it's not like a "oh mutants around the bend", you have to be on your toes at all times and that's when it starts to feel like you're fighting against the surrondings and locations rather than the monsters themselves.
That's what went wrong with Homecoming. They didn't recreate the suspense. That and fan service. You start the game watching a Pyramid Head eviscerate some poor tosser, then you run into the guy from Origins, then you go into the same hotel from SH2 at which point a Pyramidhead minces past and gives you a friendly nod. It's pathetic.
I'm finished now. Except I will now be changing my avatar to Heather. =]