The NDA

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Vivi22

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Kopikatsu said:
What keeps it from being an action game? The camera angles?

With the excess of ammo, it turns into 'Shoot everything that moves' instead of inventory management and conservation like in RE1, where you had to run from most encounters.
We're talking about a slow paced third person game with tank like controls which force you to stop to fire, enemies that can barely fight back, and auto-aim. It's about as far from being an action game as you can get. Simply standing there firing a gun at everything that moves doesn't make something an action game since pacing and control in a fight are pretty key to making something an action title. And RE2 didn't really do either that well since it was slow and gave the player almost no actual control in a fight. In fact, combat may be one of the most important aspects of an action title, but in RE2 it's more of an after thought/half assed attempt to lower the difficulty from RE1.

Something like Devil May Cry would actually be an action game, and while it bears some similarities to RE from starting out as RE4, it clearly plays nothing like it.

I'm not saying it made a great survival horror game either though (it was a great game I think, but generally for reasons that had nothing to do with horror).
 

krazykidd

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Kopikatsu said:
Vivi22 said:
Kopikatsu said:
So I'm the only person who actually liked the RE6 demo then?

If Resident Evil getting more 'action-y' ruined the series, then the series was ruined at RE2 when you could get an infinite ammo SMG at the beginning, unlock an Extreme Battle Arena (Actual ingame name), and were given more ammo than you needed to kill every enemy in the game and then some (Not counting the aforementioned infinite ammo SMG).
You mean those things you can't get unless you've played through at least once (and which don't actually make it an action game, they just make it an easier game)?
The infinite ammo SMG just requires you to set the difficulty one below default and the 'more ammo than you need to kill everything in the game multiple times over' is there through every playthrough.

There's a 'pair' in every RE game, too.

RE0: Rebecca/Billy
RE1: Chris/Jill; Barry/Rebecca
RE2: Leon/Claire
RE3: Jill/Carlos
RE4: Leon/Ashley
RE5: Chris/Sheva
RE6: Leon/Helena; Chris/Piers; Jake/Sherry
So playing the game on easy makes it an action game . Gotcha . * /facepalm . I can believe someone said Resident evil 2 was an action game and was serious . This site never ceases to surprise me . Wow , just wow .

OT: Sometimes silence is deafening .
 
Apr 28, 2008
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Yeah, been hearing friends just go on about how utterly awful Resident Evil 6 is. Wasn't that interested in it before admittedly, but I think I'm going to stay away for sure now.

Andy of Comix Inc said:
I remember in Podtoid, Jim Sterling was asked how it was, and he said "I can't really respond with words." Then he let out a long, drawn-out, defeated sigh.

"That's all I can tell you," he finished.

Ohhh.
He also had a fantastic idea for a Bayonetta movie starring Willem Defoe.
 

Lucane

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Imp Emissary said:
Why would they show the game to anyone if they don't want you talking about it?

Also, why would anyone agree that they can't talk about the game before they get to see it?

If I sound Whiny or ignorant I apologize. I just really would like to know how people get into these situations. It doesn't seem good for either side.
He's my take on why.
Because if they don't send out the games with the NDA reviewers would be free to talk about how they never got it to review in time for release like most other games do regularly.(Think about how often Bob say that for movies he tends to think are bad.)

If they do accept the copy that means they've already agreed to the NDA as likely they wouldn't send the copy to them first. The leverage the use to get them to agree with the NDA is they can threaten to pull future review copies to them from there mailing list for a while or longer, influence others not to do so too and/or possibly start making them pay fees(or bigger ones) in the future to get them for reviews in a profitable format.
 

Imp_Emissary

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Lucane said:
Imp Emissary said:
Why would they show the game to anyone if they don't want you talking about it?

Also, why would anyone agree that they can't talk about the game before they get to see it?

If I sound Whiny or ignorant I apologize. I just really would like to know how people get into these situations. It doesn't seem good for either side.
He's my take on why.
Because if they don't send out the games with the NDA reviewers would be free to talk about how they never got it to review in time for release like most other games do regularly.(Think about how often Bob say that for movies he tends to think are bad.)

If they do accept the copy that means they've already agreed to the NDA as likely they wouldn't send the copy to them first. The leverage the use to get them to agree with the NDA is they can threaten to pull future review copies to them from there mailing list for a while or longer, influence others not to do so too and/or possibly start making them pay fees(or bigger ones) in the future to get them for reviews in a profitable format.
Hmmm. That makes since. I'm still thinking it's a bad idea though. On the one hand, if you don't let them get the game people will think you don't want them to see it because it's bad, but on the other hand if it is bad and they don't let people talk about it that can look bad too.

As for the reviewers themselfs I guess they save time by getting it early. Even if they have to wait to give their review.
 

Andy of Comix Inc

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Irridium said:
Yeah, been hearing friends just go on about how utterly awful Resident Evil 6 is. Wasn't that interested in it before admittedly, but I think I'm going to stay away for sure now.

Andy of Comix Inc said:
I remember in Podtoid, Jim Sterling was asked how it was, and he said "I can't really respond with words." Then he let out a long, drawn-out, defeated sigh.

"That's all I can tell you," he finished.

Ohhh.
He also had a fantastic idea for a Bayonetta movie starring Willem Defoe.
He has many fantastic ideas for movies starring Willem Defoe.

I will actually not listen to a Podtoid that does not have a Willem Defoe movie pitch.

 

lacktheknack

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Jan 19, 2009
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Nasrin said:
Went I went to GameStop yesterday to buy myself a headset for Borderlands 2 I noticed a bunch of these games sitting on the shelf behind the register. I made some flippant comment like "I heard that's prolly gonna be shite" and got a 10 minute long pitch about how it was "the best of what you love about Resident Evil". The guy was REALLY enthusiastic about it. It was almost odd...
All the pieces of the Grand Conspiracy are clicking into place!

CAPCOM IS UMBRELLA CORPORATION, THE RESIDENT EVIL GAMES ARE TESTS TO LOCATE THE ZOMBIES' WEAKNESSES, AND THEY'RE INFECTING JOURNALISTS AND GAME SHOP WORKERS FOR THE AWFUL PURPOSE OF SELLING THEIR SUB-PAR GAMES, WHICH WILL SOFTEN OUR BRAINS FOR THE HARVEST!

WE'VE BEEN THE CHUMPS ALL ALONG!

YOU GOTTA BELIEVE MEEEEEEECRAP CRAP GET AWAY AUGH Resident Evil 6 has all the stuff you loved from the previous Resident Evils, and it comes out this October.
 

lacktheknack

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Kopikatsu said:
Vivi22 said:
Kopikatsu said:
So I'm the only person who actually liked the RE6 demo then?

If Resident Evil getting more 'action-y' ruined the series, then the series was ruined at RE2 when you could get an infinite ammo SMG at the beginning, unlock an Extreme Battle Arena (Actual ingame name), and were given more ammo than you needed to kill every enemy in the game and then some (Not counting the aforementioned infinite ammo SMG).
You mean those things you can't get unless you've played through at least once (and which don't actually make it an action game, they just make it an easier game)?
The infinite ammo SMG just requires you to set the difficulty one below default and the 'more ammo than you need to kill everything in the game multiple times over' is there through every playthrough.

There's a 'pair' in every RE game, too.

RE0: Rebecca/Billy
RE1: Chris/Jill; Barry/Rebecca
RE2: Leon/Claire
RE3: Jill/Carlos
RE4: Leon/Ashley
RE5: Chris/Sheva
RE6: Leon/Helena; Chris/Piers; Jake/Sherry
You could play as a blob of tofu in RE2, as well, so clearly it's meant to be a "quirky comedy" game.

Also, you know which other acclaimed horror series had "pairs"?

Harry/Cybil
James/Maria
Heather/Douglas, Claudia/Vincent(?)
Henry/Eileen
etc.

Silent Hill IV allowed you to unlock an infinite Uzi, too, that was wielded by the AI companion.

Truly, these are the paragons of action games of our time.
 

Darth_Payn

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Thunderous Cacophony said:
I understand the point of NDAs, but I hate to see them abused to protect shitty products (rather than trade secrets like their supposed to). I especially hate the "you can't talk about the NDA" clause. It is, if I may, complete and utter bullshit that does horrifying things to the legal system and the idea of free speech.
I think at this point, it's no secret RE6 is going to suck.
 

Lucane

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Mar 24, 2008
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Imp Emissary said:
Hmmm. That makes since. I'm still thinking it's a bad idea though. On the one hand, if you don't let them get the game people will think you don't want them to see it because it's bad, but on the other hand if it is bad and they don't let people talk about it that can look bad too.

As for the reviewers themselfs I guess they save time by getting it early. Even if they have to wait to give their review.
Oh I'm not for it per-say but it's sort of the standard for the situation since reviews well after the game is out is usually considered to late to be of use and a consistent trend of that would likely loose funding/profits if it went on like that to long. So they kind of have to follow the rules if they want to stay relevant.
 

Samantha Burt

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Megacherv said:
My uncle, auntie and cousins was on that 'Dynamo' magician show not too long ago (he did a trick where he turned Coke into Fanta and vice-versa). I haven't seen him since but I want to ask him how many NDAs he's was under
I too would like to know. My mum swears by that show, and it yanks several scientific chains of mine. XD

OT: I think Notch has recently made a big thing about NDA's right? I don't really understand them, but as said, I'm sure they're not a good sign.
 

RJ 17

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Nov 27, 2011
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Seriously, anyone who was actually looking forward to RE 6 DESERVES to have 10K volts surging through their body. For Christ's sake, they killed off the series' main villain in RE 5, how could RE 6 be anything BUT "We want more money from this franchise" crap? Got a buddy of mine who's begging me to get it so we can play together. I said even if he bought it for me, I'd just take it back and trade it in towards something else.

Granted, it doesn't help that I've never been huge into the RE series. But when I heard they were making another one after the way RE 5 ended, I had to stop myself from facepalming because I knew I'd crush my skull if I did. Seriously, I would have punched a hole through my face I wanted to facepalm so hard.
 

The Wooster

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Jul 15, 2008
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RJ 17 said:
Seriously, anyone who was actually looking forward to RE 6 DESERVES to have 10K volts surging through their body. For Christ's sake, they killed off the series' main villain in RE 5, how could RE 6 be anything BUT "We want more money from this franchise" crap? Got a buddy of mine who's begging me to get it so we can play together. I said even if he bought it for me, I'd just take it back and trade it in towards something else.

Granted, it doesn't help that I've never been huge into the RE series. But when I heard they were making another one after the way RE 5 ended, I had to stop myself from facepalming because I knew I'd crush my skull if I did. Seriously, I would have punched a hole through my face I wanted to facepalm so hard.
They also killed off the main villain in Resident Evil 1, and 2 is largely considered the best game in the series. Resident Evil 6 is terrible, but it's not terrible because of the story, the story can't actually get any worse.
 

Nieroshai

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Kopikatsu said:
So I'm the only person who actually liked the RE6 demo then?

If Resident Evil getting more 'action-y' ruined the series, then the series was ruined at RE2 when you could get an infinite ammo SMG at the beginning, unlock an Extreme Battle Arena (Actual ingame name), and were given more ammo than you needed to kill every enemy in the game and then some (Not counting the aforementioned infinite ammo SMG).
I think people miss the point with Resident Evil. It's not a "zombie survival horror." It's a franchise following the fallout from Umbrella Corp's bioweapons research. The first game's setting required it to be survival horror. The second played that card as well as that of an action game. 3 was really just RE2.5 in my mind since the only real difference was quick choice scenarios that altered your path a little. Same place, same time, different people. Oh, and there was a Nemesis instead of a Mr. X. He can hold guns this time, zOMG!!! To me, Code Veronica was really just an action puzzle-shooter. The horror was completely gone at this point if it hadn't died by your second playthrough of RE2. This was an action game through and through, but with crappy outdated controls. I'm glad 4 went the way it did, and it set the stage for more of the bioweapons story Resident Evil was about without actively involving the megacorp. We got to delve into where it started, and where it was going, and see Leon in a new light. 5 I do have some issue with as it takes way too much inspiration from the movies. But once again, you're not after Zombies, you're out to end the horrors Umbrella unleashed on the world. It makes sense that something similar to the Veronica virus and the Plaga parasites would be combined and weaponized, and this is a logical result. I see no problem with where Resident Evil is going, the problem is that fans haven't left the first game.
 

EHKOS

Madness to my Methods
Feb 28, 2010
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I don't need an NDA to see they fucked with the HUD again. UNTIL YOU GUYS BRING BACK THE ATTACHE CASE I AIN'T BUYING! YA HEAR?
 

Legion

Were it so easy
Oct 2, 2008
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Grey Carter said:
Resident Evil 6 is terrible, but it's not terrible because of the story, the story can't actually get any worse.
Indeed. It's terrible because they have made enough games in the series, that on the technical side of things, they should be able to do a good job by now. That they seem to be getting worse is what's so galling.
 

Therumancer

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Nov 28, 2007
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I've been talking about this for years, and it's one of the many reasons I am so hardcore of my criticisms of the gaming industry. The fact that it controls gaming journalists so heavily means that there is very little to keep it in line and warn customers about products before a game has been released. This ensures that buying games, at least to begin with, is almost a complete leap of faith on the part of the purchusers.

I understand the logic here of course, the publishers are spending millions on these products, and if a turd is created they still want to sell that turd to unsuspecting customers, even to the point of employing misinformation and outright lies when simple infomration control won't work. They figure that the initial leap of faith purchuses will at least help them mitigate their losses.

The issue of consumer advocacy, and simply forcing disclosure from private companies, has been a big one accross a lot of differant products. To be honest I think there needs to be laws forcing more corperate disclosure before a product is released. Not to mention things like preventing specialty journalists or their employers from accepting money through advertising contracts and the like from the same people they are supposed to report on.

Saying it, and actually seeing change are differant things entirely though.

That said, I think Resident Evil as a series has been a victim of the same "casual gamer" phenomena that has been hurting pretty much every series and genere. On paper easy action games with fancy graphics are what the lowest human denominator, which also happens to be the most profitable on paper, want. Thus every series is morphed into one of those by the corperate overlords calling the shots, whether it works for the series/genere or not. As a result we see games like "Dragon Age" turned into customizable brawlers, and "survivial horror" turned into generic third person shooters that have more to do with twitch reflexs than you know... surviving or horror.

The odd thing is that the corperate process has lead to more failures than successes, for every one that hits, we seem to see a lot of relative flops. I think the gaming industry fails to realize that the big successes to begin with came from loyal, niche audiences, and a lot of those games that don't click with the everyman are still selling today. "Dragon Age: Origins" succeeded and birthed a franchise by basically being a new "Baldur's Gate" with current technology, Baldur's Gate being a series that still sells (and makes money) and is played today despite being antiquidated. Things like "Resident Evil" seem to have been becoming more mockworthy and poorly received with each chapter, simple brand loyalty and memories of the beginnings of the series being what has carried it so far. Truthfully I'm both looking forward to, and dreading, the release of Resident Evil 6. I am hoping that it will be a well-telegraphed commercial, as well as critical failure, as the name and disappointment from previous games finally catches up with it. That might send a much needed message, alas in the process it makes it unlikely we'll ever see the team go back to the basics and make a GOOD survival horror game again.

That said I've always kind of hoped after everything we might see some massive firings and a number of twists of fate that see the original "Team Silent" and Resident Evil teams get together to launch a new collaberative franchise unconnected to either that gets back to survival horror, as survivial horror... but I doubt it will ever happen.
 

The Wooster

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Jul 15, 2008
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Legion said:
Grey Carter said:
Resident Evil 6 is terrible, but it's not terrible because of the story, the story can't actually get any worse.
Indeed. It's terrible because they have made enough games in the series, that on the technical side of things, they should be able to do a good job by now. That they seem to be getting worse is what's so galling.
Exactly. The Chris sections are hilarious awful because they're full of bad ideas, but the Leon sections are basically Capcom trying to remake Resident Evil 4 and failing.

Fun Fact: Resi 5 is the best-selling installment in the series.
 
Jan 12, 2012
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Darth_Payn said:
Thunderous Cacophony said:
I understand the point of NDAs, but I hate to see them abused to protect shitty products (rather than trade secrets like their supposed to). I especially hate the "you can't talk about the NDA" clause. It is, if I may, complete and utter bullshit that does horrifying things to the legal system and the idea of free speech.
I think at this point, it's no secret RE6 is going to suck.
It's not a secret, but it's still a awful to stop people from doing their jobs because you don't like the outcome. It would be one thing if they just didn't put out a demo, but they did, and then hog-tied the reviewers so that all they could say was, "I played a demo," which is not actually useful to anyone.