Kopikatsu said:
So I'm the only person who actually liked the RE6 demo then?
If Resident Evil getting more 'action-y' ruined the series, then the series was ruined at RE2 when you could get an infinite ammo SMG at the beginning, unlock an Extreme Battle Arena (Actual ingame name), and were given more ammo than you needed to kill every enemy in the game and then some (Not counting the aforementioned infinite ammo SMG).
I think people miss the point with Resident Evil. It's not a "zombie survival horror." It's a franchise following the fallout from Umbrella Corp's bioweapons research. The first game's setting required it to be survival horror. The second played that card as well as that of an action game. 3 was really just RE2.5 in my mind since the only real difference was quick choice scenarios that altered your path a little. Same place, same time, different people. Oh, and there was a Nemesis instead of a Mr. X. He can hold guns this time, zOMG!!! To me, Code Veronica was really just an action puzzle-shooter. The horror was completely gone at this point if it hadn't died by your second playthrough of RE2. This was an action game through and through, but with crappy outdated controls. I'm glad 4 went the way it did, and it set the stage for more of the bioweapons story Resident Evil was about without actively involving the megacorp. We got to delve into where it started, and where it was going, and see Leon in a new light. 5 I do have some issue with as it takes way too much inspiration from the movies. But once again, you're not after Zombies, you're out to end the horrors Umbrella unleashed on the world. It makes sense that something similar to the Veronica virus and the Plaga parasites would be combined and weaponized, and this is a logical result. I see no problem with where Resident Evil is going, the problem is that fans haven't left the first game.