The NDA

Therumancer

Citation Needed
Nov 28, 2007
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I've been talking about this for years, and it's one of the many reasons I am so hardcore of my criticisms of the gaming industry. The fact that it controls gaming journalists so heavily means that there is very little to keep it in line and warn customers about products before a game has been released. This ensures that buying games, at least to begin with, is almost a complete leap of faith on the part of the purchusers.

I understand the logic here of course, the publishers are spending millions on these products, and if a turd is created they still want to sell that turd to unsuspecting customers, even to the point of employing misinformation and outright lies when simple infomration control won't work. They figure that the initial leap of faith purchuses will at least help them mitigate their losses.

The issue of consumer advocacy, and simply forcing disclosure from private companies, has been a big one accross a lot of differant products. To be honest I think there needs to be laws forcing more corperate disclosure before a product is released. Not to mention things like preventing specialty journalists or their employers from accepting money through advertising contracts and the like from the same people they are supposed to report on.

Saying it, and actually seeing change are differant things entirely though.

That said, I think Resident Evil as a series has been a victim of the same "casual gamer" phenomena that has been hurting pretty much every series and genere. On paper easy action games with fancy graphics are what the lowest human denominator, which also happens to be the most profitable on paper, want. Thus every series is morphed into one of those by the corperate overlords calling the shots, whether it works for the series/genere or not. As a result we see games like "Dragon Age" turned into customizable brawlers, and "survivial horror" turned into generic third person shooters that have more to do with twitch reflexs than you know... surviving or horror.

The odd thing is that the corperate process has lead to more failures than successes, for every one that hits, we seem to see a lot of relative flops. I think the gaming industry fails to realize that the big successes to begin with came from loyal, niche audiences, and a lot of those games that don't click with the everyman are still selling today. "Dragon Age: Origins" succeeded and birthed a franchise by basically being a new "Baldur's Gate" with current technology, Baldur's Gate being a series that still sells (and makes money) and is played today despite being antiquidated. Things like "Resident Evil" seem to have been becoming more mockworthy and poorly received with each chapter, simple brand loyalty and memories of the beginnings of the series being what has carried it so far. Truthfully I'm both looking forward to, and dreading, the release of Resident Evil 6. I am hoping that it will be a well-telegraphed commercial, as well as critical failure, as the name and disappointment from previous games finally catches up with it. That might send a much needed message, alas in the process it makes it unlikely we'll ever see the team go back to the basics and make a GOOD survival horror game again.

That said I've always kind of hoped after everything we might see some massive firings and a number of twists of fate that see the original "Team Silent" and Resident Evil teams get together to launch a new collaberative franchise unconnected to either that gets back to survival horror, as survivial horror... but I doubt it will ever happen.
 

The Wooster

King Snap
Jul 15, 2008
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Legion said:
Grey Carter said:
Resident Evil 6 is terrible, but it's not terrible because of the story, the story can't actually get any worse.
Indeed. It's terrible because they have made enough games in the series, that on the technical side of things, they should be able to do a good job by now. That they seem to be getting worse is what's so galling.
Exactly. The Chris sections are hilarious awful because they're full of bad ideas, but the Leon sections are basically Capcom trying to remake Resident Evil 4 and failing.

Fun Fact: Resi 5 is the best-selling installment in the series.
 
Jan 12, 2012
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Darth_Payn said:
Thunderous Cacophony said:
I understand the point of NDAs, but I hate to see them abused to protect shitty products (rather than trade secrets like their supposed to). I especially hate the "you can't talk about the NDA" clause. It is, if I may, complete and utter bullshit that does horrifying things to the legal system and the idea of free speech.
I think at this point, it's no secret RE6 is going to suck.
It's not a secret, but it's still a awful to stop people from doing their jobs because you don't like the outcome. It would be one thing if they just didn't put out a demo, but they did, and then hog-tied the reviewers so that all they could say was, "I played a demo," which is not actually useful to anyone.
 
Apr 17, 2009
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I prefer constructive criticism as a rule, but I think the industry needs at least one person willing to poke their head out of the dirigible window and scream "fuck" for as long as they can before the whole thing comes crashing to earth. The fact no professional is willing (or able) to do this for Resident Evil 6 is a clear indicator that something, somewhere, has gone terribly wrong.
He's called Yahtzee, I think he works around here somewhere :p
 

RJ 17

The Sound of Silence
Nov 27, 2011
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Grey Carter said:
Resident Evil 6 is terrible, but it's not terrible because of the story, the story can't actually get any worse.
You know, that is a fantastic point. I played a bit of 1, but mostly just watched my older brother play it. It was a creepy little game and it was fun watching him play it at night with all the lights off. A friend had gotten RE2 and from time to time I'd be over while he was playing it, don't think I even remember how it ended though. Flash-forward to a couple years ago when a buddy picked up RE 5 and I gotta say I had some fun playing it with him, but like I said: given the way it ends, I was certain that "Welp, that's finally the end of the RE series." I mean where can you go after having a buff pretty white-boy wandering around Africa blowing the heads off of natives?

Evidently I was mistaken. It's like Capcom's playing Limbo with the series and trying to see just how low they can go. Time to move the bar down another notch I suppose.
 

CD-R

New member
Mar 1, 2009
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I just remembered I still have early access to the demo from buying Dragon's Dogma. I wonder if my code still works.
 

Kopikatsu

New member
May 27, 2010
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Grey Carter said:
Fun Fact: Resi 5 is the best-selling installment in the series.
Guinness World Records Gamer's Edition has RE4 listed as the best selling survival horror game of all time, and from what I found, RE4 sold around 7.1 million units total and RE5 only sold a little over 5 mill.

Kind of curious how RE6 will go.
 

Darklupus

New member
Mar 13, 2010
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I'm going to have to see for myself how it is, albeit Jim Sterling's example of how a good game is made has me shaking in a bit of trepidation despite FF9 being an RPG and we are talking about action horror. If I kept listening to whatever people said, I'm going to miss out on a lot of games and I haven't picked up FFX13 yet, and yes there are people that LIKE those games.
 

TheTygre

New member
Jun 17, 2009
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Nieroshai said:
Kopikatsu said:
So I'm the only person who actually liked the RE6 demo then?

If Resident Evil getting more 'action-y' ruined the series, then the series was ruined at RE2 when you could get an infinite ammo SMG at the beginning, unlock an Extreme Battle Arena (Actual ingame name), and were given more ammo than you needed to kill every enemy in the game and then some (Not counting the aforementioned infinite ammo SMG).
I think people miss the point with Resident Evil. It's not a "zombie survival horror." It's a franchise following the fallout from Umbrella Corp's bioweapons research. The first game's setting required it to be survival horror. The second played that card as well as that of an action game. 3 was really just RE2.5 in my mind since the only real difference was quick choice scenarios that altered your path a little. Same place, same time, different people. Oh, and there was a Nemesis instead of a Mr. X. He can hold guns this time, zOMG!!! To me, Code Veronica was really just an action puzzle-shooter. The horror was completely gone at this point if it hadn't died by your second playthrough of RE2. This was an action game through and through, but with crappy outdated controls. I'm glad 4 went the way it did, and it set the stage for more of the bioweapons story Resident Evil was about without actively involving the megacorp. We got to delve into where it started, and where it was going, and see Leon in a new light. 5 I do have some issue with as it takes way too much inspiration from the movies. But once again, you're not after Zombies, you're out to end the horrors Umbrella unleashed on the world. It makes sense that something similar to the Veronica virus and the Plaga parasites would be combined and weaponized, and this is a logical result. I see no problem with where Resident Evil is going, the problem is that fans haven't left the first game.
Cripes, finally! Someone speaking common sense!

Seriously, you? Pump it.

 

nexus

New member
May 30, 2012
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I fail to see how Resident Evil "sucks" or is expected to be "terrible".

I've never not had fun with a Resident Evil game. I was a fanatical Resi 1 player back in '98 (#2 being my personal favorite; #3 being my least), and I still adapted to the changes in Resi 4 and liked it. Resident Evil 5 wasn't terrible by any stretch of the imagination. I suppose "stretch of the imagination" applies to the over-the-top plot.. buuut.. it was still good.
 

nexus

New member
May 30, 2012
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TheTygre said:
Nieroshai said:
Kopikatsu said:
So I'm the only person who actually liked the RE6 demo then?

If Resident Evil getting more 'action-y' ruined the series, then the series was ruined at RE2 when you could get an infinite ammo SMG at the beginning, unlock an Extreme Battle Arena (Actual ingame name), and were given more ammo than you needed to kill every enemy in the game and then some (Not counting the aforementioned infinite ammo SMG).
I think people miss the point with Resident Evil. It's not a "zombie survival horror." It's a franchise following the fallout from Umbrella Corp's bioweapons research. The first game's setting required it to be survival horror. The second played that card as well as that of an action game. 3 was really just RE2.5 in my mind since the only real difference was quick choice scenarios that altered your path a little. Same place, same time, different people. Oh, and there was a Nemesis instead of a Mr. X. He can hold guns this time, zOMG!!! To me, Code Veronica was really just an action puzzle-shooter. The horror was completely gone at this point if it hadn't died by your second playthrough of RE2. This was an action game through and through, but with crappy outdated controls. I'm glad 4 went the way it did, and it set the stage for more of the bioweapons story Resident Evil was about without actively involving the megacorp. We got to delve into where it started, and where it was going, and see Leon in a new light. 5 I do have some issue with as it takes way too much inspiration from the movies. But once again, you're not after Zombies, you're out to end the horrors Umbrella unleashed on the world. It makes sense that something similar to the Veronica virus and the Plaga parasites would be combined and weaponized, and this is a logical result. I see no problem with where Resident Evil is going, the problem is that fans haven't left the first game.
Cripes, finally! Someone speaking common sense!
Also, let's not forget.. it's actually called "Biohazard", only renamed "Resident Evil" for a more iconic North American release.

'Resident Evil' definitely implies or a more Lovecraftian, traditional "undead" approach. 'Biohazard' implies what it really is. The original Resident Evil was not nearly as over-the-top as the later installments. It really was just an outbreak from an unethical corporation. Corporate conspiracy, horror mystery. Very simple plot, easily explained and a good vehicle to get across the "zombies", etc. Then some hokey B-movie horror stuff thrown in for effect.
 

weirdee

Swamp Weather Balloon Gas
Apr 11, 2011
2,634
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actually, they kind of did get back to the good stuff with revelaitions, although it was a different team working on that, so we'll probably never see any of those improvements make it to the main game except for maybe the mercenaries like game mode that improved on the formula
 

Stu35

New member
Aug 1, 2011
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I think I have a romanticised opinion of the early Resident Evils, they were around when I was in my teens and they provided much in the way of Playstation related joy.

I did complete RE5 on Co-Op with a mate, we'd get drunk and play through it - as we got nearer the end we'd fail more and more at every juncture, until the final boss which we spent an entire night trying to complete (having gone down the bar and put away a skinfull), only to complete it the following evening whilst completely sober.


The game itself, I would never have played on my own.

I can see a similar situation for RE6.
 

Evil Smurf

Admin of Catoholics Anonymous
Nov 11, 2011
11,597
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I do like the RE game for the Wii because I can play it with my brother. That is the only thing. I hope this game has more good points then that.
 

Evil Smurf

Admin of Catoholics Anonymous
Nov 11, 2011
11,597
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Pallindromemordnillap said:
I prefer constructive criticism as a rule, but I think the industry needs at least one person willing to poke their head out of the dirigible window and scream "fuck" for as long as they can before the whole thing comes crashing to earth. The fact no professional is willing (or able) to do this for Resident Evil 6 is a clear indicator that something, somewhere, has gone terribly wrong.
He's called Yahtzee, I think he works around here somewhere :p
<spoiler=No he is called Cahtzee>
http://i663.photobucket.com/albums/uu352/BalDu/P1000323.jpg