Bollox private servers are damaging to two things, Jack and shit, and Jack left town. A small percent of gamers even know what private servers are, and a smaller percent of that have the knowhow to find and connect and a miniscule percent of that of that are interested in playing on them vs the legit servers.Fensfield said:Oh well, at least it's possible this'll start to put pressure on MMO private servers again. Now /those/ are damaging forms of piracy.. (well, bar a few very small ones).
You, sir, have never had much to do with Ragnarok Online. And are also for some reason remarkably touchy about the subject, if the language is anything to go by. To quote the common assertion:rembrandtqeinstein said:Bollox private servers are damaging to two things, Jack and shit, and Jack left town. A small percent of gamers even know what private servers are, and a smaller percent of that have the knowhow to find and connect and a miniscule percent of that of that are interested in playing on them vs the legit servers.
Private servers are used by such a small small % of the market everyone might as well ignore them. If anything it keeps players who might have just quit in the game so there is a chance they may one day come back.
Private servers are not and will never be competition to hosted content servers. Now if the publisher keep pulling bullshit like removing LAN play then charging a subscription for multiplayer that anti-gamer business model might be threatened by private servers. Because I know I would never pay nor ask permission from anyone to play a game with a friend of mine when we are in the same room.
I will not purchase starcraft 2 until there is reliable private bnet server I can host locally. Removing LAN is just utter crap considering how easy client server programming is nowadays with all the available libraries.
Atlus is a translation house. They pick up japanese IPs the japanese don't view as marketable (thus, at bargain rates), translate them for minimal cost, and release them in english speaking markets for a small niche market of anime fans. The video gaming equivalent of mass production.Squigie said:Ok, you've got a massive hate on for Gamestop. That doesn't make what they are doing illegal or especially wrong, and it definitely doesn't make teh torrentz a better option. Gamestop's practices are unhealthy for the industry, but they are mostly just exploiting the relative per unit expense and specifically intended disposability of games.Cynical skeptic said:[Piracy is a victimless crime, while selling used games is like murdering sweet little children with a sack full of dead kittens.]
Are you arguing that, say, the demand for Disgaea in the used games market did not prompt Atlus to order another run of copies? Whether or not specific numbers are publicly available that data does get around, and it does influence business decisions. If you, like many others, object that strongly, than either seek out alternatives online or do without and write the publisher.
Ok, I see what happened here. We are arguing about one topic, but framing it two different ways. You define value as the ability to function the way it was designed, so to an extent, you are right, digital products never lose their 'value'... unless they are DRMed (which removes some of the 'value' right from the start IMO) since there is the chance the DRM server will go offline or what have you, or if the digital product is no longer compatible with today's technology. I was defining value as a products worth, so I was also right, since digital media's worth plummets quickly into it's life cycle.Cynical skeptic said:Okay, you seem confused. I say depreciation, you talk about appreciation, then kinda ramble on a bit.7ru7h said:You're right, IPs don't depreciate the same as other non consumable goods. They depreciate much more rapidly. For example, my house has increased in value over the last 10 years, but has starcraft? No. Games, like movies and cds lose a good amount of their value relatively quickly. But just because it loses value so quickly doesn't mean the creators deserve to be payed multiple times for the same license (since that is all you are paying for when you buy a game).
Houses, cars, whatever, their ability to function reduces through time and use without maintenance. Digital information does not lose functionality through time/use, and requires no maintenance to restore or maintain functionality. Thus digital information has the same value the day it's created as ten years later. Its not consumable either, so it exists outside any sort of established "value" system. Which means it's value is either static or nil.
Then what are we talking about?Once... again, we're not talking about singular individuals or singular items transferring ownership over the course of it's existence. Not to mention, maintaining a painting costs.To an extent you are right, the first sale doctrine is about consumer rights, but it does have a few valid points, namely that when the video game is sold, the producer's no longer hold the right to any of the money that comes with any of the subsequent sales. By your logic, every time a painting is sold, the painter deserves a cut of the sale, since it is his IP that is being sold. And even though you and I may not like it, the government does recognize a corporation as a person, so they have every right to buy the game at whatever price you'll sell it for, and sell it for whatever someone else will buy it for. That's how our economy works.
How so? Are you including the money the seller "loses" off what was initially paid for the game?(Ex. I pay $50 for a game, and sell it for $15, I "lost" $85 or 170% of the cost of the good)They're tricking people into, between the retailer's value of the trade-in and the sticker price of the used copy, paying at least 170% of the value of a new copy. Thats pretty much a longer version of the pigeon drop. (look it up)...no it isn't. It's economics. People buy and sell at levels they deem worth it. Just because you don't like it, doesn't make it a scam.
You didn't ask for the evidence, you said that they weren't as prevalent, and all I was saying is that is not necessarily true.Cool story bro. Wheres the documented evidence of "used music" experiencing record expansion and profits? Oh wait...Maybe where you live, but where I live, I can think of 5 places to sell used games (only two of which are in a mall) but there are at least 6 different places to sell used music and movies, and there are 3 or 4 of them in the malls (and one of the malls has two different places that do that)
Ok, you've got me there...How is a retailer not a distributor, again? Considering thats the primary function of retail...How does that involve distributors? They don't distribute them around, they buy the item from people and sell them at the same store.
Except thats the extent of the independent "used game" market.Yes, the INDEPENDENT used game market, not the 'regular' used game market. And again, you can find the same thing in any other independent marketSince that NEVER happens with any other type of media.
Granted a lot of the info about piracy is retoric, you can't sit there and say to me that used game sales hurt the games industry since none of that money is going to devs, and then come right back and say that piracy is not hurting the devs since there is no money being payed to anyone, so the devs don't lose out on anything. At least with the used game market, you are paying for the game in some way.So... who does buying used show anything? Certainly not the publishers or developers, as beyond the massive growth of parasitic retail chains, they see no money, sales data, or evidence you bought a used copy at all. The only people who see anything when one buys used are the sellers. Thus, it only benefits the sellers....and piracy isn't? Wow... that is by far one of the dumbest arguments for piracy I have ever heard. At least if you buy the game used, you show that you are willing to pay for the game, just not at the initial retail price, but with piracy, you not only say fuck you to the people responsible for creating the content, but it also tells them that their work was meaningless and that you feel entitled to play the game anyway.
So yeah, I may not be directly helping out the industry when I buy used games, but at least I'm not contributing to the scourge of DRM.
Also, you do kinda need proof of damages before you can argue piracy is a "fuck you" to anyone. Which there isn't, beyond pure rhetoric. So... you can't.
Okay, lets back up for a second. No line-by-line bullshit.7ru7h said:-snip-
Thank you for clarifying your argument.Cynical skeptic said:Okay, lets back up for a second. No line-by-line bullshit.7ru7h said:-snip-
We're talking about massive retail chains and their used game business model.
They assign a trade-ins a value of around 10% of the suggested retail of a new copy and sell used copies at 90% of the suggested retail value of a new copy. What they want people to think is they're getting a "new" used copy for 20% off. When whats actually happening is between the retailer's value of the trade-in and the sticker price, they're paying around 180% of the value of a new copy. Thats why I say its a con. The more games someone trades in, the more they actually pay. This is effectively leeching sales from publishers/developers. The only way they could increase that profit margin is if they started selling cracked pirate copies. Forgetting its illegal, it still would only increase so much if they exerted effort to make them look as legitimate as possible (purchase and maintenance of high quality printers at all locations, local supplies of card stock, printer ink, blank cases, un-dyed dvd+r's, etc).
Because of this business model, a decent used game market is completely dead. Retailers limit their stock of unsellable games by dropping trade-in value to "pointless" levels and keeping one or two copies of games with high niche demand around for inflated prices. Going online, all you get is bullshit.
Now, since the idea that any pirated copy is a lost sale is extremely questionable (as the previous hypothetical of a large retail chain selling pirate copies at all of their locations would be met with the national guard rolling into their locations with fucking tanks). But used copies can only sell if new copies A: exist B: are on the shelf C: are cheaper than new copies. Which means you're actually supporting my argument. The idea that used copies indicate demand, but all the money is kept by the retail chain that sold them just further proves the idea its damaging. Its basically the anti-piracy marketing blitz backfiring, and confusing people into thinking "any purchase supports the content creators."
What does the used game market have to do with piracy? Saying that the used game market is damaging to developers doesn't somehow make piracy alright by comparison.Cynical skeptic said:All kinds of things.7ru7h said:-snip-
or in legal terms. its also called blackmail.dastardly said:From a legislative standpoint, this really just represents the government affirming that it groups INTELLECTUAL property under the same protections as PHYSICAL property. While enforcement is the biggest problem, this at least goes a LONG way toward removing the weak rationalizations currently used by pirates.
We didn't tie their economy up like that. They did. We're just looking to protect what is ours. What we are asking for DIRECTLY relates to the products they're getting from us. This is not bullying.dududf said:I'm not saying they have a right. I'm saying that the leverage they have could severely frig up a countries economy to all hell if they don't agree with something.
Bullying is using force, or the threat or implication of force, to change someone's behavior. Like if I said "Give me your wallet, or I'll hit you." The force is not connected at all to the behavior. This isn't that. This is more like saying "I will let you into my club if you wear this hat. If you do not wear this hat, I will not let you into my club." The consequence relates EXACTLY to the behavior.
Simply being in the advantageous position doesn't make it bullying--otherwise, EVERY law would simply be "bullying," since the state is in the position to enforce it and you're not equipped to stand up to the entire police force. It's a tricky distinction, but it's an important one. A couple more examples, to clarify my point:
DESIRED OUTCOME: You want a member of your bowling team to wear the team shirt.
BULLYING: "Wear the shirt, or I'll hit you in the face." Hitting in the face is not a logical consequence for not wearing the shirt--it is simply a threat of force meant to coerce a response.
LEVERAGING/ENFORCING POLICY: "Wear the team shirt, or you can't participate with the team." This creates a logical consequence and presents a choice. If they want to participate, they will have to comply unconditionally.
i already thought of a solution to all of this. force the UN not the US to determine how IP and piracy will work. no more seperation of laws in different countries so they all agree on how to deal with it. because one country handling it one way wont work. it will just piss everyone off.Loonerinoes said:An initiative of IP blocking you say? Like the 'great firewall of China' perhaps? Only yeah...of course. It would be used ONLY for the purpose of defending intellectual properties and the big monies that go with them. Heaven forbid that it might be used for something else, surely those at the top are responsible enough not to abuse this initiative.
...eh...
To quote Star Wars on this point seems most apt:
"The more you tighten your grip Tarkin, the more star systems will slip through your fingers."
And I don't see this as the Death Star to counter that argument as of yet at all. More like abstract promises and wishful thinking. A global government with globally followed and also *enforced* laws is the only way it could happen...and if you're ready for something like the abolishment of national identity just so that you can 1up the pirates well...you know another saying? "He who fights with monsters..."
Well, all first world consumers have an "entitlement mentality." Its a byproduct of television. They want what they want to be free, convenient, and now. Then, if they like it enough, they'll fork over some money (usually in a completely random direction). For a long time, they got exactly in writing approved by judges (vhs timeshifting, back up copies, first sale doctrine, etc, etc, etc). Asking people to dump that mentality now is kinda... delusional.7ru7h said:the overarching stereotype that gamers have an entitlement mentality.
Until someone produces some evidence to the contrary, piracy is, at absolute worst, free advertising with a chance equal to the pirates personal opinion of the product of becoming a purchase and more free word-of-mouth advertising. But the people who are broke/dicks, would never have bought the product in the first place.DRD 1812 said:What does the used game market have to do with piracy? Saying that the used game market is damaging to developers doesn't somehow make piracy alright by comparison.
Oh, please.boyvirgo666 said:or in legal terms. its also called blackmail.
But this isn't a question of morality, it's a question of harmful behaviour. Copyright infringement does damage. Pretending otherwise is just sticking your fingers in your ears and shouting BLAHBLAHBLAH. People who insist on maintaining that "victimless crime" position, as I said in an earlier column, are the number-one obstacle to having a meaningful and productive conversation about piracy.Samurai Goomba said:This right here is what I hate about government. It's not enough that the government believes in punishing a perceived crime, they have to educate (brainwash) people through rigorous advertisements and eventually peer pressure that government morality is correct morality.
Excuse me if my own personal morality says that copying a song or watching a video online instead of buying it is more morally "correct" than drinking a beer. Legality does not and should not equate with one's personal morality. If you are a person who bases your view of right and wrong on what is legal, I feel bad for you, because your moral views could change any day without warning based on whatever nonsense the officials dream up.
Sure, illegal copying does damage to the industry, but the big copyers, buyers and sellers of bootleg material aren't even in this country. They should go after the countries that have their economy propped up by bootleg sales before attacking Joe Pirate for copying a few games. It's a matter of perspective. If you want to stop damage to a country, do you arrest the guy with a machine gun or the fellow with the nuclear warhead?Andy Chalk said:But this isn't a question of morality, it's a question of harmful behaviour. Copyright infringement does damage. Pretending otherwise is just sticking your fingers in your ears and shouting BLAHBLAHBLAH. People who insist on maintaining that "victimless crime" position, as I said in an earlier column, are the number-one obstacle to having a meaningful and productive conversation about piracy.Samurai Goomba said:This right here is what I hate about government. It's not enough that the government believes in punishing a perceived crime, they have to educate (brainwash) people through rigorous advertisements and eventually peer pressure that government morality is correct morality.
Excuse me if my own personal morality says that copying a song or watching a video online instead of buying it is more morally "correct" than drinking a beer. Legality does not and should not equate with one's personal morality. If you are a person who bases your view of right and wrong on what is legal, I feel bad for you, because your moral views could change any day without warning based on whatever nonsense the officials dream up.
Copyright laws in currently society are hugely dysfunctional, there's no question. But working from the assumption that they should be scrapped entirely is just foolish and/or disingenuous. A lot of the reactions in this thread underline the problem faced by the US government - Effective IP enforcement must be an international effort, yet US attempts to make it happen come off looking like blatant imperialism - and I'm not inclined to believe that a "strategy" and a czar are the best approach to take, but some form of fair, effective copyright regime is both desirable and necessary.
This might have something to do with the fact that most of the chinese play, watch, and listen to all of our media for fucking free. Sort of the whole point of this initiative.Funny thing here America. If China and England called in their debts on you Right Now There wouldn't be an America anymore.