Since existing DRM obviously does nothing for piracy, yet distributors continue to invest heavily in those same non-functioning DRM schemes, they must have a separate reason for doing so. Secondary sales are an aberration on the quarterly ("they are spending money on our game, and we're not getting it?!"), so it makes sense corporate economists would want to get rid of it.Gildan Bladeborn said:I've said it before and I will say it again: Piracy is an industry straw man - DRM is only marketed as anti-piracy, the real goal is to cut down secondary sales and starve the second-hand games market. Pirates just help that goal along by providing a convenient target that also lets publishers take the moral high ground.
LOL. Never mind Shamus was talking about retail copies - Steam, Impulse, D2D etc. are all DRM systems with activation.Void(null) said:Wrong wrong wrong oh... and wrong.Shamus Young said:The original BioShock still requires activation today, even though the game isn't even on the shelves anymore and the only place you can get the game is used or from the pirates.
I can absolutely, positively, 100% confirm that not only does Bioshock not require activation via digital distribution...
I read this too, and that's the reason I went ahead and ordered from Steam last night. If there was no way of getting the activations reset I'd be thinking much harder about getting it at all.DTWolfwood said:so i read that the 15 time activation thru microsoft can be reset if you call them <.<
Could you expand on this? I don't see how its shooting themselves in there own feet to try and get people to buy new rather than renting...?Andy Chalk said:This is, after all, an industry that seems determined to shoot itself in the foot, or at least the PC, one way or another. Be it with "day one DLC" that punishes not only gamers who dare to buy pre-owned games but also the retail partners who sell them....
Surely the author would make more money if everyone just bought his book, correct? But by this logic so long as someone throws him a bone, it's just fine.DayDark said:Well, not really. The library already paid the author for allowing you to read the book, and you already paid the library through your taxes.AC10 said:So what if you went to the library and read a book you were never going to buy? Let's say you heard great things about Timeships by Stephen Baxter and you spend all day in the library reading it. Half way through you realize you don't like it so you put it back and leave. By your own moral standards you should go out and buy that book so the author gets money, right?
Except the author already got the money (as did the publisher) from the original purchase of the book. You're trying to compare piracy to things like "lending a movie to your friend". No one in their right mind (no true Scotsman, and all) is trying to argue that sharing with your friends/family is wrong. But you're talking about (basically) copying and mass-distributing a book, letting many people read it, even own it permanently, and the author gets nothing.AC10 said:So what if you went to the library and read a book you were never going to buy? Let's say you heard great things about Timeships by Stephen Baxter and you spend all day in the library reading it. Half way through you realize you don't like it so you put it back and leave. By your own moral standards you should go out and buy that book so the author gets money, right?
I've gotta give you credit for following the exact logical chain that I suspected (and addressed). A Ferrari is worth more than just the materials that go into it. It's why the models are patented. If I tried to make an exact copy, they'd have me arrested.Caliostro said:You're basing your entire argument in a fallacy. Piracy = Stealing.Seldon2639 said:Isn't that all a bit like saying it shouldn't be illegal for me to steal a Ferrari, because I'm not going to buy one anyway, so they aren't losing a sale, and I'm giving them the free advertising of people seeing me drive it, and me talking about it?
Correct me if I'm wrong, but those were your second and third points, weren't they?
If a company wants to advertise by giving samples, even free copies, to drum up word of mouth support, that's one thing. But the argument that it shouldn't be prevented because it creates word of mouth means I should be allowed to steal anything.
But, wait, you'll say. A Ferrari actually costs materials to make, whereas a game costs nothing to make more copies of.
Yes, true, but irrelevant. Most of the cost of a Ferrari is not in the actual parts (or even labor) of making the machine, otherwise it'd cost relatively. The intellectual property is where the cost comes from, as well as the need to make back the investment of research and development. So, as long as Ferrari is charging me more for their car than the pure "resources" put into it cost, we have to accept that intellectual property has value in and of itself.
I'm gonna stick to my guns here.
When you steal a Ferrari the loss doesn't come from the fact that I can no longer sell YOU a Ferrari, but from the fact that the car you stole can't be sold to anyone else. A car that cost resources to make, that had an expected profit, suddenly is gone without any profit. At the end of the day, whether I steal the Ferrari and use it myself, or throw a grenade in it and turn it into scrap metal, is irrelevant. It's not the loss of "intellectual property" or of a "potential sale" to you, it's the loss of a real, actual, tangible sale because the product you could sell is gone.
If you walk to a gamestop and steal a copy of a game, that's stealing. Piracy would be walking up to the Ferrari stand, look up a model, then building your own replica right there, for no cost, in a matter of minutes, and driving off in the car you made. Not quite the same.
The colossal difference lies in the fact that stealing comes with a real, tangible, quantifiable loss. You lost the exact value of the product, since you can no longer sell it and will need to replace it. In Piracy all loss is basically conjecture. There is no actual product loss. You could argue that there is a potential loss, but as I mentioned before there's both positive and negative interactions with "potential", a wildly immeasurable variable anyways...