Shamus Young said:
Void(null) said:
Shamus Young said:
The original BioShock still requires activation today, even though the game isn't even on the shelves anymore and the only place you can get the game is used or from the pirates.
Wrong wrong wrong oh... and wrong.
I can absolutely, positively, 100% confirm that not only does Bioshock not require activation via digital distribution... it also has zero traces of SecuRom.
[...]
Retail versions may require SecuRom to call home on install, but it should be a simple case of calling home to be told to no longer worry about machine activations, and SecuRom will be removed without consequence when the game is patched up. There is simply no way around this without recalling all of the discs and reprinting them.
The battle against DRM is uphill enough as it is, without us being made to look like a misinformed idiots clinging to disinformation.
So you told me I was wrong, and then confirmed everything I just said? And then called me an idiot? I've been following this story since day one and I banged out many, many articles on it as the story unfolded. Feel free to step up if you think you can keep up, but you'll mind your manners or piss the hell off.
I was talking about the boxed copy. You can tell because I said it was "no longer on the shelves". Digital copies do not appear on shelves. That boxed copy will now and always require activation. That's my point. The game was cracked right away, but the DRM is with us forever, protecting a game that isn't for sale from piracy that has already happened. That game will turn into a coaster if they ever take down the activation servers, which must happen someday because servers cost money and the game that requires them has stopped making money.
The fact that the digital copy doesn't have these problems does nothing to help the loyal fan who put up $60 for a physical copy of this on launch day.
How can you be both an informed journalist who has been following this form of DRM since day one, and an ill informed consumer who not only supported this form of DRM with their wallet, but from a distribution source that had no realistic way to remove all traces of this DRM?
You can't be both Shamus, it doesn't work that way, and actions speak louder than words.
Its because of the loyal fan who put up $60 for a physical copy of this on launch day, that Publishers believe they can continue bending legitimate customers over and cramming invasive copy protection down our... throats.
You personally supported this form of DRM by purchasing it for $60 on release, You and people like you are the reason that 2K thinks this form of DRM is acceptable and that it can simply pull the wool over our eyes with BioShock 2.
As for the "no longer on the shelves" comment, did you miss the part where I pointed out where you can still purchase physical copies of BioShock at Walmart & Best Buy.
Perhaps if your PC gaming is limited to your local GameStop I can see BioShock no longer holding space on the half a shelf they charitably give us poor PC gamers, but Walmart and Best Buy are not exactly hard to come by.
If you want a retail copy to this day, you can still purchase one with little effort from a giant chain store.
The original BioShock still requires activation today, even though the game isn't even on the shelves anymore and the only place you can get the game is used or from the pirates.
So that's yet another erroneous statement.
Now onto another:
The game was cracked right away, but the DRM is with us forever, protecting a game that isn't for sale from piracy that has already happened. That game will turn into a coaster if they ever take down the activation servers, which must happen someday because servers cost money and the game that requires them has stopped making money.
Perhaps this was something you should have thought about before supporting limited install DRM? Perhaps you should have done all of that research and put a little thought into your future gaming and came to the same conclusion many others did... that it was a really bad idea to buy titles with install limits.
The retail version of BioShock now scales down to online activation instead of limited install. You will always need an internet connection to install the game, and if you purchased:
Alone in the Dark {2008}
Blood Bowl
Borderlands
Burnout Paradise: The Ultimate Box
Command & Conquer: Red Alert 3
Crysis Warhead
Dead Space
Far Cry 2
FIFA 09
FIFA Manager 09
Flock!
Ghostbusters: The Video Game
The Godfather II
Grand Theft Auto IV
Heroes of Might & Magic V
King's Bounty: The Legend
Littlest Pet Shop
The Lord of the Rings: Conquest
Mass Effect
Mercenaries 2: World in Flames
Mirror's Edge
MySims
Need for Speed: Undercover
NHL 09
Sacred 2: Fallen Angel
Sacred 2: Ice & Blood
The Sims 3
or
Spore
Then you also gave your support with your wallet, in regards to SecuRom being used as a form of Online Activation at install.
The only way to fight restrictive DRM, is with your wallet. And as long as people continue to buy these games en-mass, only stopping to ***** about the DRM after they have made their purchase... then Publishers will continue to use it, and they will squeeze, and squeeze and squeeze.
Feel free to step up if you think you can keep up, but you'll mind your manners or piss the hell off.
Right back at ya buddy, right back at ya, contradiction and all.