I will say I'd have enjoyed Morrowind in Oblivion's engine quite a bit more, but nothing in Oblivion made me think Bethesda would screw up Fallout.
But I also have it on good authority that the same person can make two games that are different from each other.
Both of these thoughts sprang to mind while reading this conversation.
I never got to really play much of Fallout. I played some of number two, but I got distracted in not too long a time by other things, and next thing I know my computer is having issues playing the game. I will say, however, that calling Fallout 2 "ugly" is...I don't know. It certainly isn't ugly, though.
I have been known to be in the boat of not trusting a franchise when it has moved to a new creator, or believing at a certain title the whole franchise is ruined. I honestly don't buy Square Enix games anymore, because at some point on the Playstation they lost the polish and care that I saw in their earlier days. I continued to play Final Fantasy up to ten, and while 9 and 10 aren't bad games, they aren't great either. I can forgive this of other developers, but Squenix? Not really.
However, there are a lot of old fans that HATE Squenix. I used to, and sometimes still feel seething rage when I know people that express the same level of fandom I once did, but for the most part the company just doesn't interest me. It's more that they used to be amazing that boils my blood.
Now, Fallout 1 and 2 are great games, or so the masses say. Again, didn't get to play much of it. However, if Fallout 3 turns out to be something different, it's this simple: let it go. Even if a bunch of kids that never played the first two are claiming it to be the most amazing thing, let it go. I will discuss with rational and reasonable people why FF9 and 10 aren't as good as their predecessors (and why FF8 has no sample of good game design on any of its four game discs), but for the most part, I just leave it be now. It isn't worth my time, and if Fallout 3 isn't that good, then just give it up. Franchises get destroyed over time. If the game keeps the franchise around, well who cares? Obviously the game can't suck, otherwise it wouldn't sell as well as it does (unless it caters to a series of die hard fans, such as FF8, or the flawed and bugged engine is overlooked due to its ridiculous play, such as GTA3).
Also, someone mentioned the inevitable "dumbing down for console-tards" thing when it came to Oblivion's character creation. Granted neither Oblivion nor Mass Effect really offer much in the way of creating statistics or such, but I spent my whole first hour of gameplay for both Oblivion and Mass Effect in character creation. My roommate kept annoying me to just accept something and move on, but due to my painstaking facial manipulations and consideration over what my character's class and history would be, I have a character I am more than happy with in Mass Effect. He looks quite Roman. As for Oblivion...well, it's hard to tell the difference between one Argonian and the other, but he's unique enough.
Or is "only one hour" too "dumbed down" compared to other guys? Seriously, read deeply into the mechanics of FFTactics, Ogre Battle 64 and the recent mechanics of Pokemon Diamond and Pearl, and you'll find some complex systems. So seriously, enough of the "dumbing down for console-tards", because there's plenty of games I've played that you likely have never touched that are pretty damn deep.