Karathos said:
And while I'm ranting, the "slap on a Star Wars dress" argument falls equally flat. World of Warcraft, Warhammer Online, LotRO, Age of Conan, DC Universe Online. How many of these games would never have been made without a fanbase ready to buy and play them?
The entire base of MMO's is to make a game based on a certain franchise or original property - be it Warcraft, Warhammer, Lord of the Rings, Robert E. Howard's writings, comic book continuity...
World of Warcraft added to what Everquest brought to the genre, taking all good parts and making MMO's more accessible to the masses ( prehaps not a good thing ).
LotrO brought Tolkiens world to the computer in a spectacular manner, the world is open and demands you explore it... you want to run all over the place to see whats about and theres a lot of variation in the areas... ToR's tiny worlds follow a pattern and dont deviate much on that planet.
AoC tried to add a more active combat system and tried to bring the savage world to life, sadly the launch was marred by bugs and technical issues that messed up the game popularity.
Aion brought a intresting world with seriously outworldly spectacles to view and wonder at, the combat was over the top and brimming with enthusiasm even if it was mostly a press skill at x time type system ..the sheer amount of visual effects going off made the combat more exciting, the skills were more intresting as well.
Can you say ToR's planets are wide open and present a visual treat that begs you to look around and explore every nook and cranny ?
Can you truely say the combat is really that exciting and you really feel your actions have an impact on the fight ?
Seriously ?