JesterRaiin said:
Out of curiosity : how's that even remotely possible that industry releases games so bugged that they are practically unplayable WHEN there are so many testers ready to invest their time and do beta-testing for free ?
Well, 'beta testing invite' is often read by MMO players as 'free trial' so there may not be much actual testing going on. In this case EA/Bioware distributed tens of thousands of beta access keys via MMO sites like Massively, because they wanted as many players as possible to stress test their servers, not to actually bug hunt. Besides there's no time left to make major changes. What we've seen is what will go live, with minimal changes.
(e.g. City of Heroes' PVP changes were pretty much universally reviled by the entire PVP community, and wen the devs asked for feedback after it went live and more or less destroyed the game's PVP what they got was "we told you all this in beta over and over again...")
I supposed closed betas may be more effective - I've never been in one so couldn't say - though MMO forums are often filled with horror stories of bugs being reported in beta and ignored, or features receiving universally negative feedback and being implemented anyway. Of course there are also the beta testers (often 'vets' of alpha) who act like they are part of the design team and try to demand things they were never asked about in the first place.
(e.g. Fallen Earth decided not to go with global pvp in alpha. Two and a half years later there are still 'testers' from that period ranting about this decision.)
So sheer numbers don't really mean very much.
OT: they'll launch at or near 2 million, and then we'll see a rapid fall off. I give it 6 months before they're under a million, and two years tops before they go F2P. If the first content updates are underwhelming in the eyes of the playerbase then half those timescales. That's my prediction anyway.