VortexCortex said:
Rebel_Raven said:
My guess would be the reason people take the opposite side of not being bastards towards female protagonists, and women in general would be the desire to maintain the status quo of guys being in the majority of protagonist roles for better or worse.
First off. You've done the framing bias thing here: You've framed any opponents as "being bastards towards female protagonists" instead of simply against applying feminism to gaming? Even the name "feminism" is framing bias. Is there a "masculinism"? Why isn't it called Masculinism? Why is a purported gender equal ideology labeled with such strong feminine phasing? Perhaps if you drop the assumption that everyone wants to be bastards to female protagonists then you'll be more mentally prepared to make discussions instead of accusations.
Why is there no masculinism? Remind me when a culture was so much in favor of women being in power, in charge, and otherwise dominant that men had to fight for their rights, like voting?
Or when men were lawfully subject to wearing heavy metal masks that demonized them as witches just for talking, and being belligerent to their spouses?
I wonder how many men were burned at the stake for witchcraft?
Or the last time a male protagonist in a game was changed to a female because a male protagonist wouldn't sell?
There's no known reason to be against female protagonsits to me. Excuses are just that. Excuses. I honestly find it hard to stomache people who defend the status quo, and the status quo itself. I admit that much.
To be clear, I make games and seek to provide equal representations of women in games -- I grew up playing Metroid and Jill of the Jungle, which was also a fine game by Epic (Mega)Games (where the strong amazonian female protagonist saved the prince). Perhaps the "status quo" you mention doesn't exist? Perhaps the decisions are based on actual marketing research? I'm just sayin', there could be many more explanations. Further: Is there evidence that feminism, should be favored over equality? (see, that's framing)
You've demonized the opposing side of the argument as being the wrong one, failing to consider if there are any non-anti-female counter points. This sort of argument for feminism is detrimental -- It's biased and deceptive, and thus wrong.
The problems men and women face in the gaming industry are not equal. Women have a lot more ground to cover to get to that equality, IMO.
Escapist's own Jim Sterling touches a lot on my gripes with the gaming industry.
The problem with marketing research is one that makes me have to take a cleansing breath.
Games with female only protagonists get far far less marketing than games with male protagonists.
http://www.penny-arcade.com/report/article/games-with-female-heroes-dont-sell-because-publishers-dont-support-them
So those games with female only protagonists don't get much publicity so peopel don't really know about them, so they are more likely to pass them up.
It's a self defeating cycle. A self-fulling prophecy. Female protagonists don't sell well because of less marketing, they get less marketing, they don't sell well because of getting less smarketing, and so on, and so on.
Also, didn't you catch that Naughty Dog had to request females for their focus test groups?
http://www.escapistmagazine.com/news/view/123139-Devs-Had-to-Demand-Female-Focus-Testers-for-The-Last-of-Us
How can you be scientific if you don't consider as many possibilities as possible? The group providing the focus testers didn't seem to mind getting skewed results in having all male opinions.
How many focus groups consisted of all men with no indication of the desires of women? How many were really ethnically diverse? There's no tellign how many times this sort of thing flew under the radar.
This coupled with the request towards Naughty Dog to take the young girl off the cover of Last of us really grinds my gears.
Like I said, producers are kaboshing female protagonists (Black Lotus, Dinosaur Planet, and very nearly Remember Me), their presence on game covers (Bioshock Infinite, and very nearly The Last of us), and so forth. I'd love to hear of an instance where things like this happens to a male protagonist. If it happens commonly then there might a case that things are equal there.
Marketing? Misogyny? I don't care why. It happens. It shouldn't happen. It's a problem, and it won't stop being talked about until it goes away.
Maybe there's some genuine hate for women?
Maybe they're extremely optimistic in that game companies aren't against women for what ever reason?
Maybe there isn't any genuine hate for women? Maybe the effects are caused by other forces? There's a lot of maybes. You're only trotting out negative ones that further your presumptions of misogyny.
So you've never seen someone troll a woman just because she was a woman in a game? I have. Getting singled out for harassment isn't cool. I say gettign singled out because I didn't see any text denoting the troll was harassing anyone else, and all of a suddden they're after me, and/or the women I'm talking to?
Oh, and the examples from the gaming industry that I've touched on in my reply.
Also, http://www.nbcnews.com/technology/women-use-twitter-expose-video-game-industry-sexism-1C7283842
But that could easily apply in nearly any medium, and I have no reason to think it doesn't hpapen in other mediums.
One reason I've seen was "I don't want to see women arbitrarily placed in the role of the protagonist, and stifle the artistic views of the developer." Unfortunately they seem ignorant of the fact that it's already happening with female protagonists who're getting rejected based on gender.
Who said this? Or is it a strawman? Perhaps it's not based on gender but market research? I've taken lots of surveys. Box art designs for things like Harry Potter and the Chamber of Secrets. I saw 3 box designs, answered a dozen questions about them, in the end only one of them was chosen for pubilc release -- Not the one I picked. The same sort of thing happens in games: Market research testing. I'm all for equality, but I'm not foolish enough to pass judgment based on out of context statements.
I've seen many people mention this on youtube, and threads discussing matters like this. I can't call them out in good conscious, and odds are it's not welcome on the boards anyhow.
But as for the case that female protagonists are getting the short end of the stick?
http://www.escapistmagazine.com/videos/view/jimquisition/7044-The-Creepy-Cull-of-Female-Protagonists
Anita points out an instance in
http://youtu.be/X6p5AZp7r_Q
The game couldn't have a second character choice in the old female protagonist?
Annd
http://www.giantbomb.com/sleeping-dogs/3030-29441/
"Sleeping Dogs, in its later stages developed at United Front Games and eventually published by Square-Enix, originally began life at Activision as "Black Lotus", an open-world crime game with a female protagonist. However, under the belief that their predominantly male target audience would not play such a game starring a woman, management demanded that the protagonist be replaced with a man, and further tied the previously-unrelated game into the True Crime franchise."
That's just a few examples.
Sure not all of it is first hand, but some is, and if you don't want to believe that, then why even debate?
Do I care why this happens? No, bluntly. It doesn't seem to happen to male protagonists, so the female gender is being singled out. It's "sexism" to treat one gender diffirently, for better or worse, and the game industry is guilty of it.
I can understand not wanting to play as a woman since I don't like playing as a guy in games, but a lot of games come out in the span of the year that already conform to the status quo of male only protagonists.
We'll need to do a bit of research, so that we're not operating on guess work as to why this is. The research hasn't been done. There's no hard proof that an anti-female protagonist agenda is being perpetrated by anyone -- That could be what the public wants. The public gets what they want when it comes to entertainment. I'd throw my money into more equal representation for females in high powered governmental and corporate positions, then again, I guess that's sexist, since females can be sexist too, right? Kickstarter is a thing. This is a problem with an available solution. We need only pump funds into female protagonist staring games -- If we show the demand, it will be met. I don't think the industry is nearly as sexist as you think as to actually turn down legitimate demand for product simply to ensure there are no female protagonists. We have no evidence to support either claim. Innocent until PROVEN guilty, and all that.
Go ahead, and do some research. There's lots of threads ont he escapist where there's guys expressing an indiffirence towards female protagonsits so long as the game is good, guys proclaiming they don't want to be women, and pretty much a large gamut of opinions. Topics of female equality are somewhat common on game forums.
I made a few examples earlier in. There's definitely something causing the female presence in games to get stamped out, or diminished in importance. If it's not an anti-female conspiracy, well, it's still something seriously messed up.
So who's kickstarting desireable games with female protagonists? As much as I love seeing a female protagonist, if they're in a game I don't like, I won't buy it. Mirror's Edge, I love to death, but it's a bit niche, and I have this weird fear of heights that can even manifest in videogames. Doesn't mean it was bad, or anything. Just not for me.
And a game like that would have to generate millions in profit or else it won't matter, will it? If it's not super profitable it'll be overlooked by producers since they're largely the root of the "Female protagonsits won't sell!" excuse.
And that, IMO is something of a problem with indy approaches. It's not so much just having a female protagonist. The game has to be good, too, or else it'll not sell well anyhow. And it has to generate some profit.
Unless you're proposing a blind investment in a game with a female protagonsit until someone picks it up sorta like contracting? I'd say that'd still cost several million. Look at Double fine's kickstarter. They hit their goal, but they're finding they're still going over budget.
Some battles against inequity can be won faster, and easier than others so they get focus. Like water, going the path of least resistance. Hence some considerable focus of women in videogames.
Lets not discount the good that te seemingly one sided fight for female equality can bring.
Better writing for women might lead to better writing for men.
Women being depicted as meathead violence junkies of idealization could help with that happening to guys.
Becoming more open to shooting women might just lead to more female repersentation in the massive amount of men getting mowed down.
So forth. In essense spread the burden.
Of course it's speculation.
Of course women can be sexist. Women are humans, too. That said, it's only natural they'd want some better representation in videogames thanks to the crowd of dudebros oversaturating the market, and not getting marketed to. People like better representation. African American slaves didn't want to be slaves, women wanted to vote, women wanted to be allowed on the front lines of combat. Sure videogame representation isn't in the same calibur of inequity, but it's still an inequity.