Ultratwinkie said:
GOW was big muscley men big impractical armor with big guns. It became an absolute joke to the point it was an insult. It was popular with all the "dudebros" that gamers loved to hate. Same with Halo.
It got the same hate that COD does now.
That "gamers love to hate"? You mean "other gamers" and you didn't mean to exclude "dudebros" from the gamer category, right? Or do you have a cogent argument to rob these individuals of the title of gamer because they enjoy games you or the general gaming populace don't believe are worthy? Do you see how this is sounding?
Is this (that people dislike other people who express a difference of preference) a valid complaint to levy against the games relevancy? People frequently hate on popular things. That doesn't make them bad or worth less somehow. Heck, we've already determined that many of the "haters" are also the players.
I would posit that people really mean that they aren't real "nerds" or they aren't part of the commonly associated nerd culture that generally appreciates games. This is the same kind of mindset that screams that women aren't realy gamers or nerds or whatever. It is an offensive assumption and it belittles people like me who have been gaming their entire lives and enjoy FPS titles as well. It is dismissive of what is clearly the one of largest gaming demographics of all if not THE largest demographic.
It was when COD came around and broke sales figures that in the grand scheme of things they became irrelevant. The staggering difference in sales was a nail in the coffin to exclusive games.
No, a large disparity in sales doesn't mean crap when the other games still sell several millions of copies. Like it or not, Halo and GOW still sell tremendously well with huge profits and ergo are still quite relevant and well liked. Unless you know of a ton of other games with 6+ million units sold. Halo 3 is the 360's 7th best seller of all time and Halo 4 is its 11th. How does this translate into irrelevant to you? Even Halo: Reach is their 9th best seller and Halo: ODST is their 17th. Even Halo Wars sold 2.4 million units and that was a strategy game...
GOW 2 is the 360's 16th best seller. GOW 3 is its 19th. All of these are more than 6 million units sold (if you grant me the .01 that GOW3's 5.99 million is shy of and has likely already reached this week).
So, let me be clear, by NO parameters are these games irrelevant. The big ticket items for producers to sell ARE these FPS dudebro games by a fair margin unless you're a publisher with the GTA trademark.
http://www.vgchartz.com/platform/7/xbox-360/
Of the top 20 games. 7 are either Halo or GOW. COD is another 7 itself. Only 5 games are non-shooters (Red Dead Redemption, 2 GTAs, One kinect game that I think was bundled, and Skyrim) with 1 Battlefield 3 being in the midst.
This makes 75% of the best performing games also FPS titles. Halo and GOW is essentially the equivalent of Modern Warfare and Black Ops alternating development lines (since those are two studios as well). Yes, COD has performed stronger by being higher up on the list, but irrelevant? Gross missuse of the term.
I am somewhat sick of defending these MS titles since, as I said, I'm more of a Sony fan, but let's get our facts straight. They have recent games that continue to perform excellently.
It was what killed Microsoft's exclusive superiority over the ps3, because their exclusives were one-uped by a franchise everyone had. So now xbox had no counter argument to the ps3, and the ps3 became the better console.
I would kind of agree with this. It's actually why I'm a Sony fan. I can get my FPS fix from COD and Sony had some AMAZING story driven IPs that dragged me in. Honestly, this 1886 gameplay can be crappy 3rd person shooter cover-based gameplay and if the story is anywhere near as good as things like The Last of Us then it'll be instantly forgiven and rightly so. The gameplay just has to work properly as long as the writing is there in spades.
When I think of Microsoft's major exclusives, I think GOW, Halo, and...? And I have both systems. When I think of Sony's I've got a great list of Heavy Rain, inFamous, Journey, God of War, Uncharted, Last of Us, Little Big Planet, etc.
But this isn't because of COD. This is because Microsoft basically just has one major genre that they are accomodating. COD provides a legitimate FPS title to play on any system so that does drastically weaken the draw of GOW and Halo as system sellers but Microsoft's real mistake is not having other genre's represented moreso than anything else.
GOW was only popular for a short time, so any attempt to make lightning strike twice but on sony side is 7 years after the fact. They'd be better off doing something else than doing another pretty cover based shooter. If anything, they should be copying the Metro series because it had equal parts graphics and gameplay.
You are wrong. Every GOW game is performing better than the first one. GOW sold 6.03 million copies and came out in 2006. GOW 2 came out in 2008 and sold 6.67 million copies. GOW 3 came out in 2011 and is already at 5.99 million (almost equal with GOW in less than half the time). This is lightning three times.
At least the gaming formula would be fresh. Not the same rehashed formula dating all the way back when the 7th generation was "new."
I disagree. I think they have good FPS games. GOW4 was crap but they're fine on the FPS front. The only thing Microsoft has to do is find major exclusives in other genres. I think capturing Dead Rising was a good start if it sticks.
Secondly, on a power scale you are wrong on both counts. If they wanted physics, they would have played ball with Nvidia to get actual physx tech. They paid for AMD, the bargain bin of PC gaming. Their TressFX is more limited, and rarely used in games. Its hair physics than actual physics themselves. Hell, physx is more supported and covers more things than TressFX. You get what you pay for.
I'm unsure what you're disagreeing with.
First off, whatever is in the console will be supported by developers because they like money like any business does. So you're "more supported" bit is a non-argument. It'd be like being in space and making the argument that before you were in space you didn't need a tank to breath and then subsequently suffocate because now things have changed.
Secondly, your argument is that the consoles could have been more powerful. I don't disagree with that. Hell, why didn't they slap 4 Titans and call it a day? The problem is that they had to come in at a reasonable price for the market at hand. This is a hell of a lot of bang for the buck.
Lastly, hair physics is physics. Do you mean it doesn't support particle physics or something like that? We're a fair bit off from rendering particle physics in real time. All this is, is a significant step in the right direction. I don't even know where you get the claim that the GPU can't support particle physics or any other kind. It may take longer to render it but video games aren't going to demand particle-level physics to be rendered in real time regardless. Not this generation and perhaps not in the next.
What I am saying is that this is more powerful than the average gaming pc at the moment and is 10x more powerful than the ps3 which was already capable of some pretty nice looking physics rendering. It will also be more powerful than the average pc with identical specs to the ps4 because of the huge advantages of fine tuning that optimisation provides to make 512mb systems magically work like they have 2gb and newer hardware.
The average desktop PC on steam, 70% of PC gaming, is a Nvidia 660. Their CPU is over 2.3 ghz on average, and a quad core. 1 GB of system ram, and 1 GB of VRAM. A 660 is actually better than the 750 that matches the consoles in power. So the average gaming PC is already more powerful than the next gen consoles running on very old tech.
That'd be pretty impressive since only 52.38% of Steam PCs are NVidia at all according to Steam's latest data. I strongly doubt that all 52.4% are also using an Nvidia 660 but it's impossible for 52.4% of the market to reach 70% of the market unless we're working on the Anchorman logic of something that 70% of the time works all the time. Maybe you just worded your claim incorrectly or I misunderstood you somehow?
http://store.steampowered.com/hwsurvey/
Perhaps your stats come from a different month? But if the months vary that much, what's the point?
Anyways, the current stats are:
52.38% of Steam users use Nvidia
Over half use Win7 64bit OS
The average CPU is a dual core (47.5% with quad core catching up at 44%)
Average RAM is 5+ with 4GB machines at 45% of the market
Keep in mind, developers aren't going to forget half of their target market, so it only has to be close to hold back the rest of the market from getting more demanding games. As long as a significant portion of the market is the lower stat, games will continue to be made with them in mind. You could have the latest CPU, 4 crossfired latest GPUs, and 32GBs of RAM and you're still likely to do no better than someone with a mediocre CPU, a single new card or 2 crossfied decent ones, and 8-16GBs of RAM because the games are only made for the minimum req machines with higher specs just polishing up the graphics to the point of diminishing return without really making any changes under the hood for the game engine.
One thing you're going to have to realise about CPUs is that they're mostly glorified switch board operators now. Yes, they still do some processing but most of the work is offloaded processes to the cheaper processing that GPUs and RAM provide. So I couldn't care less what the average CPU is and you shouldn't either unless you use a lot of software that doesn't offload the processing properly. Heck, take a look at your task manager right now. Odds are that your RAM is doing most of the work and your CPU should be under 10% unless something is wrong.
and lastly, your arguments are the same cookie cutter arguments from the 1990s. Any PC gamer knows that as long as you beat consoles in power, you can still play games because consoles are the bare minimum. Its only in PC exclusives do you have to worry, and graphics intensive PC exclusives are rare. You are not forced to upgrade until a new console generation comes around. Hell, on PC gamer subreddits there are loads of videos of modern games run on a 8800 on high. That card is ancient. Their optimization means nothing because AMD and Nvidia pay loads of money to ensure their cards are optimized with drivers. Which has been the case for the last 10 years. There is nothing special about consoles, at least not anymore. Even coding to the metal doesn't matter anymore when the difference in power is staggering beyond the bare minimum entry level.
No, again, let's use Skyrim.
Minimum Specs:
Windows 7/Vista/XP PC (32 or 64 bit)
Processor: Intel Dual Core 2.0GHz or equivalent processor (AMD Sempron @ 2.4 GHz)
2GB System RAM
6GB free HDD space
Direct X 9.0c compliant video card with 512 MB of RAM
DirectX compatible sound card
Recommended Specs:
Windows 7/Vista/XP PC (32 or 64 bit)
Quad-core Intel or AMD CPU processor
4GB System RAM
6GB free HDD (Hard disk drive) space
DirectX 9.0c compatible NVIDIA or AMD ATI video card with 1GB of RAM: Nvidia GeForce GTX 260 or higher; ATI Radeon HD 4890 or higher
DirectX compatible sound card
The PS3 had 512 MBs of RAM that was stupidly divided into two compartments of 246 MBs. The GPU was the equivalent of the NVidia 7800. It would flunk the minimum requirements test for the game if you made a PC that was identical to the ps3. Yet the ps3 and 360 can both play Skyrim on the medium settings equivalent. Not even low.
My response is the cookie cutter response because it's true. The optimization advantages of consoles is significant at the moment. You can't say, "You're just saying what most people say" as a way to dismiss my argument. If anything, that's merely giving more credence to my statement and making your claim the odd man out.
What's more, a PC in 2005 that roughly met those minimum requirements cost around $1,500. There is no reason to believe that things have drastically changed since the previous generation. The only difference is that we'll be able to directly determine the advantage of optimisation this generation thanks to the move to x86 environments.
Last year the average GPU was some crappy laptop gpu.