Other games I played this year:
Return to Monkey Island: I enjoyed it but it's not perfect and there's some stuff in there that doesn't seem to go anywhere(Terror Island feels like there should be a story there but isn't). The ending is fine but in a way feels like an anti-climax.
Expedition: Viking: A fun tactical RPG that felt like it worked where it should work and I did not expect to enjoy it so much. Not GTOY level but still a surprise hit for me.
Expedition: Rome: It has a lot of the stuff I liked about Viking but the addition of the Risk Style Map made it feel bloated and at least 10 hours longer than it really needed to be. Also the Color coded loot kind of irked me a bit. The "Sieges" were a lot of fun though, especially having to split up your team to properly accomplish objectives in many different areas per a battle plan.
I have an entire thread dedicated to the next few so if you want my thoughts in FAR MORE DETAIL then go check that out.
Dragon Age Origins: It's a classic for good reason but it's also clunky in interface, the difficulty in the front end is pretty fucking rough even if you know what to do, there's a fair bit of repeated content in the main game and DLC(Maps in particular) but also a lot of the quests are fetch/collection quests and it can be smothering to try to clear most of them. Also the Fade and Deep Roads can get fucking Tedious. The game was made during the "Everything needs to be brown" period of video games and man has that not aged well.
The writing does a lot to save this game plus the fact certain choices can offer or close off solutions later on.
There's also the coolness of playing a character where stopping the blight is ALL that matters so any horrible things you do in service of that are worth it and not just doing it to be a jerk. I mean, you're still an asshole for playing that route bit feels more justifiable.
Dragon Age 2: The characters and writing are generally pretty fun and there are some good story beats, whereas the combat is quicker and more fun(though sadly a lot more of it). The downside is a lot of repeated maps and most of the sidequests are kinda pointless in the long run. It's better than I thought it would be but it's still quite flawed. It also suffers from both sides of the big conflict being total jerks but you have to pick one of them because the games says so.
Dragon Age Inquisition: I'm somewhere in the mid-game but I've seen enough to say I am enjoying it, despite it's SP MMO format . Environments are beautiful and there's a lot more unique maps. It also has Skyhold, a castle player base which feels fucking wonderful to just wander around in. The main missions are pretty good, but there's a lot of fluff side content too. The biggest issue is that it still feels kind of unfinished(Skyhold is presumably finished but there's still notable repairs not done), there's a bunch of storylines but none of them get much in depth coverage. Humans and Elves get a decent amount of race related content, Dwarves and Qunari not so much. So it feels like 2 steps forward and 1-2 steps back.
Imposter Factory: Another game from the studio that did "To the Moon" and it hits almost as hard. You do get a hell of a lot more out of it if you've played the previous games but still a really good entry in the series.
Far: Changing Tides: It's basically Far: Lone Sails but with more mechanics(the boat can also be a submarine) and more complex puzzles. The big downside for me is that the game feels like it's over and then it keeps going for another few hours and that was pretty jarring. Like I was ready to go to bed and figured "Oh, it looks like I can finish this tonight. this feels like the end" and then....3 hours later it's still going.
Triangle Strategy: I haven't played more then 1.5 hours which means I'm not even really out of the prologue yet. What I saw I liked but I've been busy with other projects so this has been on the backburner. I do enjoy the crazy medieval politics shit that's being set up, particularly since the game is super frontloaded on the world, story and character building here(with a grand total of one battle in the first 90 minutes of game time). I do want to get more into this soon.
13 sentinels: Aegis Rim: It's a VN interspersed with EVA inspired Tower Defense Mecha battles and I dug it. To be fair, a lot of this game's charm lies in it's story and mysteries, and man it gets SO FUCKING ANIME(Yes I realize it's Japanese) but for what it's worth I enjoyed the ride while I lasted. Not sure I'd ever play it again though.
Call of Juarez: Gunslinger: A Wild West Arcade Style FPS recounting the (supposed) bounty hunting adventures of an old gunslinger. Not particularly long but it is a good time while it lasts and the fact Silas is clearly bullshitting parts of the story(and getting called out on it) adds a lot to the charm. Sure, it's stupid and kinda unbelievable but the game makes that part of the narrative and that's where it stands out.