I would like to see the charge time slightly increased, no higher than 1.5 seconds at first.Headsprouter said:Thanks Blizzard. Considering the Sniper of TF2 can still potentially win every fight (taking into account spatial awareness and map context) with thrice the struggles of Widowmaker (literally takes 3.3 seconds to charge fully, Widow takes one, has to pause and unscope between shots, Widow has essentially no pause and can stay scoped, among other things) this is very welcome.
People often fail to consider a sniper isn't supposed to be easily accessible. Ever. The skill ceiling on a long range point and click adventurer is so astronomically high compared to Roadhog, for example, that Sniper classes need to be crippled (in a challenging way, not a nerfed into the ground way) while keeping the experience fun and the sniper useful.
I don't think nerfing any of her damage is necessary, I think pasting over the concepts from TF2's Sniper with some fine tuning to the game will help astronomically. No more forgiving firing speed allowing for 4 or more headshot attempts in the span of 2 seconds, especially. Maybe the charge can be kept as is to adjust for the pace of Overwatch.
Some talked about nerfing bodyshot damage to help Zenyatta. I think he's doing fine. If properly protected from assassins he is devastating, his low mobility and frailness excuse this power. Widow could use less health, though, having no real hard counter thanks to her grappling hook, traps and...being a sniper.
Overall, I'm thinking:
Leave damage.
Leave charge rate(?).
Remove need to reload while sniping.
Decrease fire rate.
Unscope between shots(?).
Reduce health to 150 so she has less time to grapple out of close quarters engagements.
I have no idea what to do about the ult though, if anything. Pubs don't make great use of it, but I can only imagine competitive players with eagle eyes and cat like reflexes using it. *Shudder*
Zenyatta on the other hand is a weird one. He's so squishy and is a support so you don't expect to see just how much damage he can do, especially with his orb on you. Obviously that's not the ideal situation for him to be in with his tiny 150 health, but i'm never really sure what to do with him.