The Path Developer Teases New Project

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Logan Westbrook

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Feb 21, 2008
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The Path Developer Teases New Project


Indie studio Tale of Tales has teased its follow up to critically acclaimed title The Path, with an image of its lead character.

Tales of Tales garnered a lot of attention with their recent release The Path, a vivid retelling of Little Red Riding Hood, which experimented with narrative structure and eschewed the normal victory conditions of videogames. Tale of Tales's next project should be equally interested, as it focuses on the biblical character Salome, who was responsible for the death of John the Baptist and is seen in Christian tradition as a symbol of the dangers of female seductiveness.

Salome as a character has been depicted in a number of different ways [http://en.wikipedia.org/wiki/Salome] over the years, ranging from a young woman manipulated by her mother to a crazed necrophiliac temptress in a play by Oscar Wilde.

Tale of Tales's project, tentatively titled Fatale, will apparently try and address all of these different interpretations, and to that end they enlisted the help of Takayoshi Sato, whose guiding hand helped shape Silent Hill 1 & 2, to model the lead character:

"Sato's Salome is all of these women. She's not a classic beauty. But very pretty nonetheless. She doesn't wear lot of clothing after having danced away her veils. But her nakedness feels natural in the cool night breeze. The abundance of jewellery on her body is at once arrogant and innocent. She's attractive but there is nothing obscene about her. Her sensuality is that of a virgin. Her skin is telling us that our touch will corrupt her. She challenges us. She confuses us."

As confusing as this sounds, this kind of metaphorical storytelling is what Tale of Tales do, as anyone who has played The Path can attest to. Sato's Salome can be seen to the right, and a larger version of it can be seen here [http://tale-of-tales.com/].


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Florion

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Dec 7, 2008
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I think of all the oversexualized female depictions in other video games, and I look at this and say "This is so much more beautiful."

I'm really looking forward to this game (almost wrote "gem"). <3
 

AgentNein

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While I enjoyed The Path, I sort of hated his follow up, the one with the old lady walking through a cemetery. Felt like it might as well have been a short film, it did nothing with the strengths of the medium.

Hopefully this will be better.
 

Amnestic

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Aug 22, 2008
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"Sato's Salome is all of these women. She's not a classic beauty. But very pretty nonetheless. She doesn't wear lot of clothing after having danced away her veils. But her nakedness feels natural in the cool night breeze. The abundance of jewellery on her body is at once arrogant and innocent. She's attractive but there is nothing obscene about her. Her sensuality is that of a virgin. Her skin is telling us that our touch will corrupt her. She challenges us. She confuses us."
If they pull this off, it's yet another feather in the 'Games as art' cap, which can't be a bad thing by any means.
 

TheNumber1Zero

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Jul 23, 2009
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necrophiliac?that should be a,how do I put this,Interesting thing in the game.

personally I've never heard of this path game of which you speak
 

Halfbreed13

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Apr 21, 2009
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What is with the hype over this developer. The path was literally you using like 7 different characters to walk around for hours doing nothing, then you might get a "spooky" cutscene and then you win. Sure the atmosphere is great, and I commend them on that. However, you can't have atmosphere and no gameplay, or a real story, or any real goal either. You just dick around for a while hoping to get a cutscene that lets you know that you finally died and you can go play a fun game.
 

L.B. Jeffries

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AgentNein said:
While I enjoyed The Path, I sort of hated his follow up, the one with the old lady walking through a cemetery. Felt like it might as well have been a short film, it did nothing with the strengths of the medium.

Hopefully this will be better.
They made them in reverse order, but that's sorta Samyn's style. Content over design and all that. The Path was a huge improvement in terms of actually being an interesting game for those folks.
 

ae86gamer

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This is one of those things that can turn into an amazing experience or it can end up being a piece of... poop.
 

jboking

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Well...they did make the path. If anyone can make a sex figure become art, it would be them.
 

wrecker77

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Halfbreed13 said:
What is with the hype over this developer. The path was literally you using like 7 different characters to walk around for hours doing nothing, then you might get a "spooky" cutscene and then you win. Sure the atmosphere is great, and I commend them on that. However, you can't have atmosphere and no gameplay, or a real story, or any real goal either. You just dick around for a while hoping to get a cutscene that lets you know that you finally died and you can go play a fun game.
Its not really ment to be viewed as a game. The gameplay is just a way to make a multy leveled story, that cant be done in a movie.
 

Halfbreed13

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wrecker77 said:
Halfbreed13 said:
What is with the hype over this developer. The path was literally you using like 7 different characters to walk around for hours doing nothing, then you might get a "spooky" cutscene and then you win. Sure the atmosphere is great, and I commend them on that. However, you can't have atmosphere and no gameplay, or a real story, or any real goal either. You just dick around for a while hoping to get a cutscene that lets you know that you finally died and you can go play a fun game.
Its not really ment to be viewed as a game. The gameplay is just a way to make a multy leveled story, that cant be done in a movie.
Not a game? Really? Should it be my new frisbee? 10 bucks is a bit steep for a coaster.
Even if that was true, the story was so obscure and unintelligble that it is not even worth it.
 

samsonguy920

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Sounds great, shame we in the US won't see the whole version. Let us know how it is across the pond, eh?
 

AgentNein

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L.B. Jeffries said:
AgentNein said:
While I enjoyed The Path, I sort of hated his follow up, the one with the old lady walking through a cemetery. Felt like it might as well have been a short film, it did nothing with the strengths of the medium.

Hopefully this will be better.
They made them in reverse order, but that's sorta Samyn's style. Content over design and all that. The Path was a huge improvement in terms of actually being an interesting game for those folks.
Odd, not sure where I got the idea it was the other way around.

I guess I'm okay with the notion of content over design, I just feel like the design (when it comes to this particular medium) should at best reinforce the content. I'm fairly sure that was even what he was going for with The Cemetery (think that's the correct title?) but it just didn't come through for me. Never got the feeling that I could empathize (any moreso)with this old hobbly woman, rather I felt like I was behind the old hobbly woman in line or something.

Of course now that I realize that The Path came after The Cemetery, I feel he's gotten a much better handle on incorporating the two!
 

wrecker77

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May 31, 2008
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Halfbreed13 said:
wrecker77 said:
Halfbreed13 said:
What is with the hype over this developer. The path was literally you using like 7 different characters to walk around for hours doing nothing, then you might get a "spooky" cutscene and then you win. Sure the atmosphere is great, and I commend them on that. However, you can't have atmosphere and no gameplay, or a real story, or any real goal either. You just dick around for a while hoping to get a cutscene that lets you know that you finally died and you can go play a fun game.
Its not really ment to be viewed as a game. The gameplay is just a way to make a multy leveled story, that cant be done in a movie.
Not a game? Really? Should it be my new frisbee? 10 bucks is a bit steep for a coaster.
Even if that was true, the story was so obscure and unintelligble that it is not even worth it.
I didnt say its NOT a game.

Watch these videos and beleive me, you will have a new outlook on the game. I was like you and didnt like the game, untill I started to understand the metaphores.


EDIT: also their is no phisical copy of the game so I hope you like using your computor as a coaster.
 

whaleswiththumbs

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Feb 13, 2009
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Florion said:
I think of all the oversexualized female depictions in other video games, and I look at this and say "This is so much more beautiful."
It's a healthy break, all other games try to bring sexyness to the foreground, this game says hey well if you want but you only get that as a by product of her beauty..
 

Halfbreed13

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Apr 21, 2009
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wrecker77 said:
Halfbreed13 said:
wrecker77 said:
Halfbreed13 said:
What is with the hype over this developer. The path was literally you using like 7 different characters to walk around for hours doing nothing, then you might get a "spooky" cutscene and then you win. Sure the atmosphere is great, and I commend them on that. However, you can't have atmosphere and no gameplay, or a real story, or any real goal either. You just dick around for a while hoping to get a cutscene that lets you know that you finally died and you can go play a fun game.
Its not really ment to be viewed as a game. The gameplay is just a way to make a multy leveled story, that cant be done in a movie.
Not a game? Really? Should it be my new frisbee? 10 bucks is a bit steep for a coaster.
Even if that was true, the story was so obscure and unintelligble that it is not even worth it.
I didnt say its NOT a game.

Watch these videos and beleive me, you will have a new outlook on the game. I was like you and didnt like the game, untill I started to understand the metaphores.


EDIT: also their is no phisical copy of the game so I hope you like using your computor as a coaster.
I am watching their videos, but I still stand by the fact that playing a game for an hour (which it took me) to find one "wolf" drenched in metaphore that takes another hour to sort through in your head, does not make a good game. Maybe it is artsy and deep and everything, but it seems to try to hard.

It is like how when in school, you had to analyze every single thing on every page until you hated the book. It got to the point where you knew that the author did not mentally insert fifteen foreshadowing items into ten pages. In the path, it is the reverse where the creators did[i/] intend to have so much representation that it isn't even fun to try and figure it all out.
(maybe my analogy didn't work but I hope you get the general idea)
 

Divineirony

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Aug 21, 2009
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Halfbreed13 said:
wrecker77 said:
Halfbreed13 said:
wrecker77 said:
Halfbreed13 said:
What is with the hype over this developer. The path was literally you using like 7 different characters to walk around for hours doing nothing, then you might get a "spooky" cutscene and then you win. Sure the atmosphere is great, and I commend them on that. However, you can't have atmosphere and no gameplay, or a real story, or any real goal either. You just dick around for a while hoping to get a cutscene that lets you know that you finally died and you can go play a fun game.
Its not really ment to be viewed as a game. The gameplay is just a way to make a multy leveled story, that cant be done in a movie.
Not a game? Really? Should it be my new frisbee? 10 bucks is a bit steep for a coaster.
Even if that was true, the story was so obscure and unintelligble that it is not even worth it.
I didnt say its NOT a game.

Watch these videos and beleive me, you will have a new outlook on the game. I was like you and didnt like the game, untill I started to understand the metaphores.


EDIT: also their is no phisical copy of the game so I hope you like using your computor as a coaster.
I am watching their videos, but I still stand by the fact that playing a game for an hour (which it took me) to find one "wolf" drenched in metaphore that takes another hour to sort through in your head, does not make a good game. Maybe it is artsy and deep and everything, but it seems to try to hard.

It is like how when in school, you had to analyze every single thing on every page until you hated the book. It got to the point where you knew that the author did not mentally insert fifteen foreshadowing items into ten pages. In the path, it is the reverse where the creators did[i/] intend to have so much representation that it isn't even fun to try and figure it all out.
(maybe my analogy didn't work but I hope you get the general idea)



I say agree to disagree theres no point arguing over whether you enjoyed the game or not its personal opinion.

My view on the path is it was quite weak in gameplay but the fabulous music score and sound effects and the general feeling of hopelessness travelling around the forest made up for it.

But to be honest you have to really get engrossed in thestory to appreciate it it isvery deep and the story can be interpreted in many ways.

Ive never been more terrified playing a game before the creators let the viewers imagination fill out thegaps.

And the moreactiveand open the mind the more grusome the image.