The perfect RTS?

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teqrevisited

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Mar 17, 2010
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My ideal rts would be Dawn of War - the original - with updated graphics and on an epic scale. Oh and with every codex race playable. Failing that, nids.
 

TriggerHappyAngel

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Feb 17, 2010
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Robert2812 said:
TriggerHappyAngel said:
The perfect RTS = Red Alert 2: Yuri's Revenge with some more Yuri and a side-helping of Yuri
Yeah, an RTS without tactics is Yuris revenge.

I mean have you ever taken the power of a base out with UFOs then stormed it with BRAINTANKS?!
I don't care, Yuri is awesome.
 

Ace of Spades

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Jul 12, 2008
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Medieval II: Total War if Creative Assembly fixed the AI and made more references to actual medieval Europe to make the factions feel less interchangeable.
 

wrecker77

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May 31, 2008
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You can make your own up guys... Noone else has had fantasies about a Fallout RTS or something weird like that? I want a psychonauts RTS where you harvest dreams or something and make censors and things. Not really of coarse but think about that sort of thing too.


random_bars said:
wrecker77 said:
Brutal legend was pretty awesome, but step online and you will get your ass kicked by either fire barons or reapers. The game was unbalanced as hell, it wasn't really meant for competition.
Well Fire Barons used to be a bit overpowered, but that was patched ages ago. Reapers? Well they're 200 fans just for one, and have barely more health than a basic infantry unit. Pretty much any vehicle destroys them, I'd say they're pretty balanced.

Also the Tainted Coil's units have been made more expensive than they used to be. So yeah IMO the game is actually fairly balanced now.
Were we playing the same game? When was the last time Brutal Legend got patched? Not recently... I think I patched it like once on the week of release and then again for the dlc. Reapers are like monster trucks for me they tare apart everything and NEVER DIE. Oh I and I forgot razer girls, those, in mass, killed everything without much of a fight, especially upgraded.
 

SilverStrike

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Jul 12, 2010
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Total Annihilation is awesome on a stick. It's descendant Supreme Commander was good too, but I felt it was somehow missing something.. Maybe the unit mod I had that allowed me to build massive super units that took 30 Adv planes and a super tech lab about ten minutes to make one of them, and could wipe out an entire army 250 units strong, alone?

..Yeah. That.

Also, Dawn of War. First was good upto Dark Crusade. Loved the campaign system. Personally, I prefer DoW2's way of doing things. Thankfully Retribution seems to be bringing in DC's campaign system, DoW2 style. :D Sadly, only one race though. Relic better start bringing out more than one race per expansion soon.. otherwise it will get tiresome, fast. And expensive.

Finally, Sins of a Solar Empire. Apart from Homeworld, it's the only decent space RTS I know of. And wow it's a lot of fun. But then, I have a soft spot for building large fleets of capital ships and jumping them into enemy territory in synchronised perfection before unleashing a torrent of beam weapons upon their hulls..

Oh oh! Honourable mention: Haegemonia, Legions of Iron. No idea how to say it's name, but it was very pretty, and the gameplay was very good in my opinion. I liked how tech worked too, letting you focus on a type of weaponry, micromanage colony construction etc... Except it suffered from way too low a population limit, and the AI's main tactic being "Get to battleship capability. Spam battleships." And by spam I mean build eight and reach the limit. Except battleships so totally owned all other ships (About.. five other combat ships? Fighter, Corvette, Cruiser, went up in order of size.) That you end up building the same damn thing. I like variation in my fleet! Campaign was fun for a while too. I liked it's tactical displays.
 

Nuckelavee

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Jun 12, 2010
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Fenring said:
I really don't like the huge base building style RTS since I mainly play singleplayer, and I find a lot of the build up kind of boring. My current favorite RTSs are the Soviet expansion for World in Conflict, which is amazing. It's territory resource based, plays well, and at least so far, has a great (if silly) campaign.
You sir, might be interested in a game called "sudden strike". World War Two real time tactics with no structures and all your starting troops on the map or acting as reserves or the cavlry, that focuses on good ground movements and tactics over spamming of buildings. Also one of the few RTT games that accept the rear of a tank is weaker and that an artillery shell will move forward to a degree and a mortar shell will come vertically down. Needless to say it's compartivly accurate compared to the majority of RTS and RTT games.
 

Nuckelavee

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TriggerHappyAngel said:
Robert2812 said:
TriggerHappyAngel said:
The perfect RTS = Red Alert 2: Yuri's Revenge with some more Yuri and a side-helping of Yuri
Yeah, an RTS without tactics is Yuris revenge.

I mean have you ever taken the power of a base out with UFOs then stormed it with BRAINTANKS?!
I don't care, Yuri is awesome.
I have to agree with trigger. Any game with braintanks is cool in my books.
 

bbad89

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Jan 1, 2011
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Shogun 2 Total war coming out next month, you create a persistant army, and can make your own general. It's also an absolutly massive game, with thousands of very detailed troops fighting it out in motion capped dueling animations. And it(Like Napoleon Total War) is gonna be so heavily optomized even my computer can run it(I have a mid-range comp)
 

Best of the 3

10001110101
Oct 9, 2010
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Ironic Pirate said:
One where you can play the ground units.

That's all I want, really.
Reminds me of this one set in Roman times, called Praetorians. All you did was battle, had a good Single player and solid multiplayer. THink the Online stopped ages ago but had fantastic LAN play. The only resource was population, which you needed to create troops. You then sent them into the battle. Job done. Was very fun and my perfect RTS easily.
 

bl4ckh4wk64

Walking Mass Effect Codex
Jun 11, 2010
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If halo wars was released on pc and the controls were better that would have been the most amazing rts ever. Good plot, amazing cutscenes and a great ending. The only thing that took away from it was shitty gameplay due to the controls and small pop cap. But until that comes ill stick with whatever fireglow does with the next sudden strike game (if they ever make another).
 

Traun

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Jan 31, 2009
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Probably Starcraft 2. The simplicity of the game creates the complexity in this case. There is no moral or squad system to mess with the control of the player, you play the game the way you want to. Building a base is simple, straight forward, yet things like building placement, timings and so forth create depth to all of it. There is a reason why people still haven't figured out SC:BW, after 12 years of professional gaming. I'm glad SC2 retained that simplicity.

Best RTS game? Probably the one that is simpler than SC, yet offering more depth. I won't live to see it though.
 

Ragsnstitches

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Dec 2, 2009
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I'm pretty much addicted to Dawn of War 2 (multiplayer anyway). No other game has grabbed me and held on for so damn long on multiplayer alone as it has.
The intensity of the combat and the immediacy of the action, while still rewarding well planned attacks and proper co-ordination just strikes a cord with me that no other MP game has. Plus 40k is awesome on its own.

For campaigns I can't say I have ever played a "perfect RTS"... they all have flaws that kill it for me in some way or form.
 

random_bars

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Oct 2, 2010
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wrecker77 said:
Were we playing the same game? When was the last time Brutal Legend got patched? Not recently... I think I patched it like once on the week of release and then again for the dlc. Reapers are like monster trucks for me they tare apart everything and NEVER DIE. Oh I and I forgot razer girls, those, in mass, killed everything without much of a fight, especially upgraded.
Well yeah it was patched ages ago, like a couple months after it was released I think. But that did fix Fire Barons to make them weak infantry-killers, rather than weak everything-killers. As for Reapers, well from my experience they're best at killing single strong infantry, less good at killing groups of smaller infantry, and do virtually nothing against vehicles. Since 'single strong infantry' includes you, they also amount to avatar-killers. But something like a Headsplitter just destroys them.

Razor Girls? Well, maybe, but there's counters there too. Spotlights, Ratgut plus Veil of Deceit, Fire Barons, Metal Beasts, Pain Lifter... Or just a general melee infantry spam - melee infantry will always beat ranged, because once they get a hit in, the ranged guys get stunned and can't attack back. That's one thing I love about the game, spamming one kind of unit never seems to work particularly well because there's always some kind of counter.

And yes, a Psychonauts RTS would be awesome.
 

Rewdalf

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Jan 6, 2010
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I've played many RTS games.
Starcraft (Broodwar and 2)
Warcraft (III and Frozen Throne)
Civilization (III and IV)
Age of Empires (all of them)
Command and Conquer 3
Supreme Commander (Forged Alliance and 2)
Battlestations Midway (which is kind of an RTS game)
Sins of a Solar Empire
Multiwinia
All of these are great.

And I have to say, there is no perfect RTS.
As close to my favorites get (Starcraft II and Supreme Commander 2) they aren't perfect.
All of the games I've listed above have aspects I'd like to combine into one RTS (which will likely never happen, but would be badass).
Let me explain...

Starcraft for example, great balance and online. The units are very well made and micromanaging plays a big role.
Civilization and Age of Empires have different time periods you have to evolve through, and each race has it's own "special" units.
Command and Conquer has some innovative base building systems, and also gives you the ability to use civilian buildings as makeshift bunkers.
Sins of a Solar Empire is an RTS on a huge scale, while Multiwinia is on a rather microscopic scale.
Battlestations Midway lets you control any one of your units to take matters into your own hands.
And Supreme Commander (the first one at least) doesn't fiddle with resources, and lets you build anything at any time, but your resource intake dictates how fast you'll get it done. It's also got very useful map zooming, allowing you to view your base and army as a bunch of icons which you can more easily control, instead of trying to select everything on one small zoomed in screen...

There are so many innovations that each RTS is coming out with, although nobody has yet to combine them all...
 

bl4ckh4wk64

Walking Mass Effect Codex
Jun 11, 2010
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teqrevisited said:
My ideal rts would be Dawn of War - the original - with updated graphics and on an epic scale. Oh and with every codex race playable. Failing that, nids.
I want to play as tao damnit!