I was shocked that you said spring riders were the least popular - my order of preferance was definately; spring riders, swings, roundabout... then if i really had to, boring climbing things.
It sounds like what youre suggesting is to offer players all the things they might or might not want to do - like a playground, and offer it simultaneously. What this means is removing any "pre-activity" to get to where you actually want to be, i.e. if you want to do it just jump in.
The huge problem with this is that suddenly you've removed a massive element of progression from your game. Suddenly, the 50 plus days you've spent in the MMO have much less to show for them than the 20 or so that someone else may have put in. In WoW however, the people with 50 days will be the ones with most to show for it (in game terms), because they've followed the progression "road" for much longer.
Also look at the kind of activity that you would have to engage in to be truly have an activity that was "jump into" - one with very little depth, which is probably designed to cater to a maximum of an hour's play. Whilst i like the playground analogy, can you imagine what it would be like if designers wanted their playground to attract people, and keep them there all day, nay, all year? Imo, that would be an MMO playground for sure.
It sounds like what youre suggesting is to offer players all the things they might or might not want to do - like a playground, and offer it simultaneously. What this means is removing any "pre-activity" to get to where you actually want to be, i.e. if you want to do it just jump in.
The huge problem with this is that suddenly you've removed a massive element of progression from your game. Suddenly, the 50 plus days you've spent in the MMO have much less to show for them than the 20 or so that someone else may have put in. In WoW however, the people with 50 days will be the ones with most to show for it (in game terms), because they've followed the progression "road" for much longer.
Also look at the kind of activity that you would have to engage in to be truly have an activity that was "jump into" - one with very little depth, which is probably designed to cater to a maximum of an hour's play. Whilst i like the playground analogy, can you imagine what it would be like if designers wanted their playground to attract people, and keep them there all day, nay, all year? Imo, that would be an MMO playground for sure.