The Pokemon design Guide, Nintendo you're doing it wrong.

Brotherofwill

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[HEADING=1]
The Pokemon Design Guide​
[/HEADING]

The new Pokemon look horrid. Yeah, there are a few good ones here and there in each passing generation, but generally the quality of design has been very poor. It's almost getting embarrasing, with millions of fans willing to buy the game you'd think they would put real care into designing the little critter. With the nex starters released, it's best to not get your hopes up that Nintendo will improve the alarming trend of not giving enough of a shit about the aesthetics.


It's kind of strange, because it shouldn't be that hard to design them. I've tried to set up a few simple rules that ensure that they look interesting, visually pleasing and most importantly: believable. Now remember, these are just some personal suggestions and Nintendo can go do what they please and go churn out a rock with a nose on it for all I care...oh wait.

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Rules:​
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In order for the beasts to be interesting and believable to kids, they should be grounded in reality.​
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Pokemon is, and should always be a kid's game. That isn't to say that it can't be enjoyed by older gamers, but if you can't excite kids with the design then you've failed your mission statement. The creator himself said that he was inspired by his days of catching bugs as a kid, and really most kids love either animals, adventure and collecting shit.

It's important for the monsters to be relatable to real animals. Not only can you already sort of know what they do, but you'll also find it easier imagining their movements, attitude's and attacks. There are millions of animals for reference here, so after 6 generations there's still plenty left. Certain animals will work better with certain elements. Obviously birds will be used as inspiration as flying pokemon, fish as water pokemon etc etc.

It gets confusing however once you start to mix uncommon types. A fire-piglet. Why? Where's the connection to fire? How does it produce fire? A similar problem exists with Pikachu. A rat that shoots shurikens and lightning. Why?

If a kid takes a look at the thing and doesn't immeadiatly click as to what it is and how it works, the design isn't very succesful.

[img height 300, width=200]http://www.geekologie.com/2009/11/23/pikachu-mask.jpg[/img]
Pikachu in reality
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Form after function.​
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This is the most essential one and doesn't need to much explaining. Pokemon should represent their strengths through their appearance. A high HP PM should look big, fat and like a tank. A quick one should look nimble. Certain animalistic traits can be used to strengthen such a connection of function. Shells/ spikes as a visual short-cut for a protective critter, large teeth for a violent beast, wings for flight etc etc.


How not to: Design/ function of Nosepass? To snort a lot of coke?
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A simple/ 3 colour design scheme that relates to their element.​
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They work best when they have a simple colour scheme. Nintendo has been doing a good job with this so far. DIfferent colour obviously indicate different elements, and shouldn't be mixed up too much. Warm colours for fire, cold colours for water etc etc. It's also crucial to not mix colours up too much in between evolution to maintain consistency.


Luckily Girafarig wasn't wearing any pants
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Pokemon should share similar design themes throughout the generation​
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This is important for a believable world and immersion. Pokemon should share a similar look, simple really. The physical features, height and colours have to match their surroundings and work together.

A lot of pokemon share features like black, small eyes, round body types, short and stumpy legs. Small pokemon look cute and cuddly with wide-open eyes, large pokemon have a scowl with semi-closed eyes.

Plea....please kill me.
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The evolution of the pokemon should be within resonable measure and show natural, visual progression​
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If the critter evolves, it should be natural. It gets bigger, more threatining if it gains health/ strength. If it gains mystical powers, it should look more supernatural and obscure. If it gains another element, it should be visually represented somehow.

That's not a tree, that's a growing tumor
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Pokemon should be physically equipped to perform their attacks.​
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A lot of Pokemon can learn a number of attacks although they don't seem to be equipped for them. That makes it hard to swallow how they could perform them, and decreases believability. It's okay to assume that most attacks are performed as a sort of mega blast from their mouth, but this idea can only take you so far. Bulbasaur uses his whips to whip stuff, Blastoise has a huge cannon with which he blasts stuff. Nosepass snorts, Lovedisc...loves? It makes for more unique and relatale pokemon if they have some sort of unique method to trigger their weapons and under no circumstances should a Pokemon be able to learn moves that it couldn't perform. For that matter, how can water types fight while you're searching in tall grass? Whatever.

What happens when you teach Explode to the wrong Pokemon
[HEADING=2]
The simpler, the better.​
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A lot of new Pokemon share the "more is more" design philosophy, especially the legendary ones. They have spikes, shapes and all these miscellanous shit attached to them. Why? It doesn't make them look better, if anything it just dilutes their look. Nintendo are the unquestionable champions of having simple, gorgeous design, they should stick to it more. This is a kid's series, it should be simple and effective.


Mudkip enjoying a simple douche

8) They need a puntastic name


[HEADING=2]With these rules down, let's examine some pokemon and see how well they do. [/HEADING]


Pikachu, the mascot of Pokemon. Very simple , effective design. It's a rat, and even though it lacks any natural connection to electricity, the sharp ragged lines of the tail show the element. It has a strong sillouette, the yellow/black/brown colour scheme works nicely. It looks cute and agile, representing its abilities nicely. The tail seem to be a sort of reception for thunder. Apart from the lacking connection of rats/thunder and the retarded evolution to Raichu, it does very nicely.

[HEADING=3]Final Grade =[HEADING=1] B+[/HEADING][/HEADING]​






The original starters. They are all awesomely designed. Bulbasaur is a toad, thus immeadiatly draws connections with forests and poison. He has a petal placed on his back which alludes to his element and attacks. He grows stronger, more threatening and looks big like a tank character. The animalsitic connection is there, visually the blue/green colours work well. The flower develops through evolutions, making it a weapon used for solar beam and further strenghtening his function.

Squirtle is a turtoise, thus draws connections with water. It's cute and has a shell, which show the defensive prowess. The evolutions look fitting, the later water cannons are slightly overdone but show it's function of shooting water. The colour scheme works well,is unified through evolutions and indicates the element.

Charmander is a lizard type creature which immeadiatly draws connection with Fire salamanders, lizards and the dragon lore. It evolves into a mighty dragon, which looks threatening and agile. Good warm colours. Cute at the beginning and progressevily more dominant. It has a flame on its tail, which yet again, show the function and element.

Look at the features of all three: Cute, wide open eyes in the beginning which turn to evil, scowling eyes. Similar shapes and forms. Perfect, simple, easy to understand. Those are some memorable starters.

[HEADING=3]Final Grade =[HEADING=1] A+[/HEADING][/HEADING]​


The new Black/White starters. Boy oh boy...where do I start?

The grass starter seems to be some kind of lizard. The colour scheme works resonably well, but seems to be a little to uneven with the unharmonious green/yellow. It has a sort of leaf shape on the tail which indicates the element. It has a very strange eye and some sort of collar. It only marginally represents a real animal, anatomy with feet and leg size looks rather silly. The lizard connection would work as a grass element, but it looks to little like a real animal to be effective. It seems to have no features with which to shoot its attacks apart from the mouth.

The fire starter is a fire pig. Yeah...It looks cute, but has a rather strange and happy mouth which looks uncharacteristic of the series, almost like the happy Yatzhee face. The connection between fire and pig are virtually non-existant. It has a spiral tail, which shows that it's a pig but does nothing for function or to establish it's abilities. The orange, black, yellow scheme might work, but the way it's applied looks uneven and downright strange to me. It's not a pattern, it's not fur and it seems like a type of cloak. It has rabbit ears, because it's a mix of a rabbit and pig? Not simple enough. Confusing.

The Water starter. It seems to be some sort of seal, although again the connection isn't very obvious. The colour scheme might work, but the applied colours look horrendous with the uneven white head, blue body. It looks like a snowball/ snowman. The nose is unfitting and breaks the colour scheme. It looks depressed and breaks the usually happy starter mood, also makes it look less cute. The feet and tail indicate the element, but don't go well with the stocky body. It holds a shell, which is probably it's unique interesting feature and might be awesome for a potential evolution/ weapon.

Now look at their joined features: They all have different eyes. Their moods are pronounced and seem strange by giving Pokemon overly human emotions. Their leg and arm shapes are vastly different and don't look unified at all. They all have different mouths. To be honest they hardly have any similar features.

In conclusion: They look like absolute shit. I can't even imagine what the next evolutions will look like, but I pray for their disfigured souls.


[HEADING=3]Final Grade =[HEADING=1] D-[/HEADING][/HEADING]​

Anyway, this was a lot of text and I hope someone might read a bit.

As for my question:

[HEADING=2]What do you think? What makes a good pokemon design? Do you like the new starters? Any favorite/ hated designs?[/HEADING]
 

Liberaliter

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I got to admit... I do love that nosepass. I too think that the desgin of a good Pokemon needs to be grounded in reality. My favourite out of the new starters is the grass one, the others look terrible to be honest.

Also, "Mudkip enjoying a simple douche". I lol'd.
 

Radeonx

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The only problem I have with the new starters is the water one, and that's because I don't know what the fuck it is.
Overall, they aren't that bad. Since when have the pokemons' animal resemblance have to do with it's element?
For example, the Hoenn and Johto starters don't make too much sense, and they went along reasonably well.
Treecko, it's a gecko, and looks like the Black/white grass starter.
Torchic is a chick that shoots fire. Does it make sense? No. But it is popular.
Cyndaquil is basically the same as Torchic, but it is some other animal.
The only pokemon that fits into your logic in this situation is Totodile, because resembles a crocodile.
 

Amnestic

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Aug 22, 2008
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Please explain to me how whatever Bulbasaur is (a...thing?) with a plant bulb on its back is "grounded in reality".

To continue, please elaborate on Ditto, Porygon, Voltorb, Magnemite/Magneton, Diglett/Dugtrio and Ghastly.

Thanks.

That's not a tree, that's a growing tumor
Someone never read Pratchett.
 

Mr. Grey

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I agree somewhat... but I don't agree with elements needing to be tied in. I mean they should at least look anatomically correct, but the element shouldn't factor in their appearance. Maybe color, but not really their physical appearance.

Radeonx said:
The only problem I have with the new starters is the water one, and that's because I don't know what the fuck it is.
I think it's supposed to be an otter.
 

Radeonx

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Mr. Grey said:
I agree somewhat... but I don't agree with elements needing to be tied in. I mean they should at least look anatomically correct, but the element shouldn't factor in their appearance. Maybe color, but not really their physical appearance.

Radeonx said:
The only problem I have with the new starters is the water one, and that's because I don't know what the fuck it is.
I think it's supposed to be an otter.
That's what I guess, but from what some people have said, it's a cross between that and a platypus.
It still makes no fucking sense.
 

rokkolpo

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i share your opinion.

i also think pokemon outgrew us.
we would have loved it staying at the second gen and just give us more adventures.
not new pokemon, new worlds to enter with the pokemon we grew to love.
 

Mr. Grey

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Radeonx said:
Mr. Grey said:
Radeonx said:
The only problem I have with the new starters is the water one, and that's because I don't know what the fuck it is.
I think it's supposed to be an otter.
That's what I guess, but from what some people have said, it's a cross between that and a platypus.
It still makes no fucking sense.
I agree with you 100%.

Then again, the platypus doesn't make sense and that's a very real thing. So maybe that's the point? I don't know, I have no idea what Nintendo has up its sleeves anymore. I honestly think they stopped caring about this franchise.
 

Chogg Van Helsing

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Shycte said:
There hasn't been a good Pokémon design sense 2nd Gen.
i wuldnt agree with that

some pokemon look awesome, i personally like the look of the legendaries. the starter pokemon seem to get weaker and weaker tho, as do the pokemon that are available to catch early game, i meen, who wants a bidoof? lol
 

Amnestic

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Chogg Van Helsing said:
some pokemon look awesome, i personally like the look of the legendaries. the starter pokemon seem to get weaker and weaker tho, as do the pokemon that are available to catch early game, i meen, who wants a bidoof? lol
Who wants a fucking Rattata? :/
 

Brotherofwill

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Amnestic said:
Please explain to me how whatever Bulbasaur is (a...thing?) with a plant bulb on its back is "grounded in reality".

To continue, please elaborate on Ditto, Porygon, Voltorb, Magnemite/Magneton, Diglett/Dugtrio and Ghastly.

Thanks.

That's not a tree, that's a growing tumor
Someone never read Pratchett.
My wording was a little poor. I don't mean they every Pokemon should be realistic by wordly standards, I just meant that it helps when a Pokemon has a real world connection because it's easier to understand.

Bulbasaur is perfectly "grounded in reality". It's a toad with a flower. 2 very simple visual elements. I can recognise it immeadiatly.

Porygon is a duck mixed with polygons. I hate the design, yeah the originals weren't perfect.

Diglett is a mole like creature, Magnemite is a magnet. That's very simple. It also immeadiatly tells you what the Pokemon does by the visuals.

Ghastly is a ghost, that's a very simple and strong connection. Gyarados is a chinese dragon. It's not realistic, but it exist in our world. I can imagine how Gyarados flies through the skies without wings, simply because of the way it looks.

Voltorb is a Pokeball.

I have read Prachtett, 1 book only. What did you mean by that? The world shape?
 

BlindMessiah94

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Nov 12, 2009
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I generally agree but some of your examples are lacking. By your criteria lots of pokemon in generation 1 are terrible. Magnemite, Slowpoke, Exeggecute, etc. I don't really like a lot of the new generation pokemon, but I'd have to say that there is generally an equal amount of poorly designed to good designed ones in each game including gen1.

I think the most important thing to remember is to have the 3 starters be designed very meticulously and not randomly. They should be simple, grounded in reality, relatable, easy to understand, and cute to start but awesome as the evolve. I have a hard time playing a lot of the other pokemon games because I hate the starters. I'll stop using them 10 minutes in.
 

Dexiro

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I only skimmed through it but i'd say you're being a bit too critical, not that i don't agree with a lot of it though :p

About the new fire starter though, the pig/boar. I think it's very well designed, there's a pretty clear connection between pigs, or boars rather, and fire in that they live in dry areas.
I've seen a lot of games tag onto that connection, i thought firey boars were quite a common enemy in rpgs. It's also simple and cute, much like pikachu ;D
 

Chogg Van Helsing

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ill have you know i lovingly trained a ratata into a raticate! i then taught it thunder and it was my gyrados killer.... but i see your point
 

Artemus_Cain

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I'm sorry. I'm just hearing "BAWW! PLZ DON'T RAPE MY MEMORIES!"

I love pokemon, but it is just a simple game where humans force creature to fight, and when we lose sight of that pretentious stuff like this happens.
 

The Red Spy

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I agree with OP. The creations they are spewing out seem to be more done out of desperation or is an attempt by the designers to see what shit they are allowed to get away with next. Instead of making further, and in a large majority of cases unnecessary, pokemon why not choose to improve mechanics already in the game, perhaps newer elements such as areas based off your starter (You can only access one per starter in your party), and a task based around each area to improve you and your pokemons relationship in-game. Perhaps give it a move not available outside of this area? That is only one idea which could have been an improvement (in my opinion) to the 'pokespamming' routine they have got involved in.


Amnestic said:
Please explain to me how whatever Bulbasaur is (a...thing?) with a plant bulb on its back is "grounded in reality".

To continue, please elaborate on Ditto, Porygon, Voltorb, Magnemite/Magneton, Diglett/Dugtrio and Ghastly.

Thanks.

That's not a tree, that's a growing tumor
Someone never read Pratchett.
Well Voltorb only came into existance shortly after the introduction of pokeballs, according to the pokedex, hence a link within the game to it's origin. Diglett/Dugtrio are mole based pokemon, maybe something similar to the starfish mole (With a large pink nose/feelers?), and grouping multiple Digletts together would mean a large area of ground is disturbed for attacks and large tunneling capacity, so there is the benefit and reasoning.
Porygon is man-made apparently, so it's angular, flat sided design is intended to show it is not a natural occurance.
Ditto? Who knows, it fits the niche of a doppleganger and adds another element to gameplay and battling.
 

Counter_Southpaw

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So much discussion for a game that is centered around animal abuse..
I personally like the look of the pig. He's the only one with a decent design.. but the other two are atrociously created. They look worse than the London 2012 Olympic mascots.
 

Crispee

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I wouldn't say that the new starters are bad, only that they don't look nearly unique enough to be recognized as starters, they look far too generic for me.