Firetaffer said:1. Mario can jump the shit outta baddies heads, no other character in mario can do that.e2density said:How can Mario beat Kingdoms upon Kingdoms of enemies and large dragon like turtles?
Let's change that [http://www.amnesiagame.com/#main]BlackAura said:This was by far the scariest game series I've ever played, and that's all I need to know.
bingo right on the moneyTalal Provides said:The problem with Dead Space is it's pretty much Doom 3.
Jfswift said:His wife was on that ship. That gives him more motivation to survive. Besides he's an engineer, so he's supposed to be really smart.
Nicole - like I said, radio logs don't count as interaction *Blitzwing said:What about Nicole, Kendra, Dr Kyne and Dr Mercer?
Er it comes in waves first wave is a psychogenic/psychogenic dementia from the marker(which is man made BTW), then insanity and mutations follow. DOOM 3 is simulair but I think DS dose it better.The Robotman said:The main problem with the entire series is the lack of human contact. Sure, it's supposed to cast an air of dread, as if there is no escape off the completely alien filled catacombs of the Ishimura (And the Sprawl in DS 2). Alright, cool..
But if hundreds of people cannot defeat necromorphs in the beginning stages of the mass infection, suicides, and all out hell breaking loose, how can ONE MAN, let alone a man who has never been trained in any form of true marksmanship or weapons combat, defeat a legion of the re-animated undead by himself, even AFTER the fact that everyone is infected? People couldn't even survive when there wasn't even that many Necromorphs, and Isaac can single handedly take on the entire ship worth of the bastards? You'd think someone trained would've survived, at least a tight knit group..
But no, only Isaac, engineer with no background in monster killing, can waltz through the hordes without much fear of death. (It's not a hard game, either of the two in actuality.)
I call bullshit on the developers. It's just too unrealistic to have one man be able to handle something that HUNDREDS, (Supposedly thousands on the Sprawl) couldn't handle AT ALL, with trained personnel or not. The only true people we even see at the end of DS 2 are the soldiers aiming at Isaac, and even then they're easily wiped up by the necromorphs minutes later, that Isaac waltzes on through like buttering toast instead of fending for his life against otherworldly forces.
Stupid.
Dead Space is suffering from a severe case of after thought stupidity, and the developers should of thought a little bit harder on that fact, or at least made the game harder in EVERY way.
Spill your thoughts.
Which works great, until one of the soldier's mind snaps and sprays the whole unit with a clip of hot lead.Fidelias said:What's retarded is how they're supposed to be scary, when really they'd be almost nothing to a soldier. Most of the necromorphs are close ranged combatants, so all the soldiers have to do is set up a half-decent defense and they'd be fine.
And if you start to try to convince me that the soldiers are too terrified of the necromorphs to mount a decent defense, stop. It's ridiculous that some engineer could be able to control his terror, and yet a soldier who's trained to deal with life-or-death circumstances, can't.
You must scare quite easily.BlackAura said:This was by far the scariest game series I've ever played, and that's all I need to know.